#104 Cubone
General Location Attacks Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Cubone
Japan: Karakara
カラカラ
French: Osselait
German: Tragosso
Korean: 탕구리
#104
Classification Height Weight Capture Rate
Lonely Pokémon 1'04"
0.4m
14.3lbs
6.5kg
190
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
50 Hit Points
50 Attack
95 Defense
40 Special
35 Speed
Damage Taken
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Pokémon TowerDetails
Green (Jp.)Blue (Intl.) Pokémon TowerDetails
Blue (Jp.) Pokémon TowerDetails
Yellow Pokémon Tower, Safari ZoneDetails

Level Up Anchors RB Yellow
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Bone Club 65 85 20 10
A physical attack using a bone as a club. If it connects, it may cause the target to flinch.
Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
25 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
31 Focus Energy -- 100 30 --
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
38 Thrash 90 100 20 --
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
43 Bonemerang 50 90 10 --
A boomerang made of bone is thrown to inflict damage twice -- on the way out and on its return.
46 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.

Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
10 Bone Club 65 85 20 10
A physical attack using a bone as a club. If it connects, it may cause the target to flinch.
13 Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
18 Headbutt 70 100 15 33
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it connects.
25 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
31 Focus Energy -- 100 30 --
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
38 Thrash 90 100 20 --
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
43 Bonemerang 50 90 10 --
A boomerang made of bone is thrown to inflict damage twice -- on the way out and on its return.
46 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 10
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon.
TM27 Fissure ?? 30 5 --
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 270 50 50 95 40 35
Max Stats Lv. 50 110 - 156 55 - 101 100 - 146 45 - 91 40 - 86
Lv. 100 210 - 303 105 - 198 195 - 288 85 - 178 75 - 168

<--- #103
Exeggutor
#105
Marowak
--->

 
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