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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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104
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272
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Cubone
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カラカラ Karakara
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Ability: Rock Head & Lightning Rod
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Rock Head: Cubone receives no Re-Coil Damage Lightning Rod: All Electric Attacks are drawn to Cubone
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Lonely Pokémon
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1'04"
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14.3 lbs
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Evolution Chain
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 --Lv. 28--> 
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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RSE & FRLG
Thick Club - 5%
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Brown
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Flavour Text
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Ruby
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CUBONE pines for the mother it will never see again. Seeing a likeness of its mother in the full moon, it cries. The stains on the skull the POKéMON wears are made by the tears it sheds.
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Sapphire
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CUBONE pines for the mother it will never see again. Seeing a likeness of its mother in the full moon, it cries. The stains on the skull the POKéMON wears are made by the tears it sheds.
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Emerald
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It pines for the mother it will never see again. Seeing a likeness of its mother in the full moon, it cries. The stains on the skull it wears are from its tears.
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Fire Red
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Leaf Green
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Because it never removes its skull helmet, no one has ever seen this POKéMON's real face.
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Location
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Game
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Rarity
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Location
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Ruby
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None
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Trade from FireRed/LeafGreen
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Sapphire
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None
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Trade from FireRed/LeafGreen
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Emerald
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None
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Trade from FireRed/LeafGreen
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FireRed
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Few
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Pokemon Tower Floors 3, 4, 5, 6 & 7, Seavault Canyon
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LeafGreen
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Few
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Pokemon Tower Floors 3, 4, 5, 6 & 7, Seavault Canyon
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Colosseum
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None
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Trade from FireRed/LeafGreen
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XD
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/Colosseum
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Growl | | -- | 100 | 40 | -- | | Growls cutely to reduce the foe's ATTACK. | | 5 | Tail Whip | | -- | 100 | 30 | -- | | Wags the tail to lower the foe's DEFENSE. | | 9 | Bone Club | | 65 | 85 | 20 | 10 | | Clubs the foe with a bone. May cause flinching. | | 13 | Headbutt | | 70 | 100 | 15 | 30 | | A ramming attack that may cause flinching. | | 17 | Leer | | -- | 100 | 30 | -- | | Frightens the foe with a leer to lower DEFENSE. | | 21 | Focus Energy | | -- | -- | 30 | -- | | Focuses power to raise the critical-hit ratio. | | 25 | Bonemerang | | 50 | 90 | 10 | -- | | Throws a bone boomerang that strikes twice. | | 29 | Rage | | 20 | 100 | 20 | -- | | Raises the user's ATTACK every time it is hit. | | 33 | False Swipe | | 40 | 100 | 40 | -- | | An attack that leaves the foe with at least 1 HP. | | 37 | Thrash | | 90 | 100 | 20 | 100 | | A rampage of 2 to 3 turns that confuses the user. | | 41 | Bone Rush | | 25 | 80 | 10 | -- | | Strikes the foe with a bone in hand 2 to 5 times. | | 45 | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Growl | | -- | 100 | 40 | -- | | Growls cutely to reduce the foe's ATTACK. | | 5 | Tail Whip | | -- | 100 | 30 | -- | | Wags the tail to lower the foe's DEFENSE. | | 9 | Bone Club | | 65 | 85 | 20 | 10 | | Clubs the foe with a bone. May cause flinching. | | 13 | Headbutt | | 70 | 100 | 15 | 30 | | A ramming attack that may cause flinching. | | 17 | Leer | | -- | 100 | 30 | -- | | Frightens the foe with a leer to lower DEFENSE. | | 21 | Focus Energy | | -- | -- | 30 | -- | | Focuses power to raise the critical-hit ratio. | | 25 | Bonemerang | | 50 | 90 | 10 | -- | | Throws a bone boomerang that strikes twice. | | 29 | Rage | | 20 | 100 | 20 | -- | | Raises the user's ATTACK every time it is hit. | | 33 | False Swipe | | 40 | 100 | 40 | -- | | An attack that leaves the foe with at least 1 HP. | | 37 | Thrash | | 90 | 100 | 20 | 100 | | A rampage of 2 to 3 turns that confuses the user. | | 41 | Bone Rush | | 25 | 80 | 10 | -- | | Strikes the foe with a bone in hand 2 to 5 times. | | 45 | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM01 | Focus Punch | | 150 | 100 | 20 | -- | | A powerful loyalty attack. The user flinches if hit. | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM13 | Ice Beam | | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | TM14 | Blizzard | | 120 | 70 | 5 | 10 | | Hits the foe with an icy storm that may freeze it. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM23 | Iron Tail | | 100 | 75 | 15 | 30 | | Attacks with a rock-hard tail. May lower DEFENSE. | | TM26 | Earthquake | | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM28 | Dig | | 60 | 100 | 10 | -- | | Digs underground the first turn and strikes next turn. | | TM31 | Brick Break | | 75 | 100 | 15 | -- | | Destroys barriers such as REFLECT and causes damage. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM35 | Flamethrower | | 95 | 100 | 15 | 10 | | A powerful fire attack that may inflict a burn. | | TM37 | Sandstorm | | -- | -- | 10 | -- | | Causes a sandstorm that rages for several turns. | | TM38 | Fire Blast | | 120 | 85 | 5 | 10 | | A fiery blast that scorches all. May cause a burn. | | TM39 | Rock Tomb | | 50 | 80 | 10 | 100 | | Stops the foe from moving with rocks and cuts SPEED. | | TM40 | Aerial Ace | | 60 | -- | 20 | -- | | An extremely speedy and unavoidable attack. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | TM46 | Thief | | 40 | 100 | 10 | 100 | | While attacking, it may steal the foe's held item. | | HM04 | Strength | | 80 | 100 | 15 | -- | | Builds enormous power, then slams the foe. | | HM06 | Rock Smash | | 20 | 100 | 15 | 50 | | A rock-crushing attack that may lower DEFENSE. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Mega Punch | | 80 | 85 | 20 | -- | | A strong punch thrown with incredible power. | | Swords Dance | | -- | -- | 30 | -- | | A fighting dance that sharply raises ATTACK. | | Mega Kick | | 120 | 75 | 5 | -- | | An extremely powerful kick with intense force. | | Body Slam | | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Counter | | ?? | 100 | 20 | -- | | Retaliates any physical hit with double the power. | | Seismic Toss | | ?? | 100 | 20 | -- | | Inflicts damage identical to the user's level. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Rock Slide | | 75 | 90 | 10 | 30 | | Large boulders are hurled. May cause flinching. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Dynamicpunch | | 100 | 50 | 5 | 100 | | Powerful and sure to cause confusion, but inaccurate. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Icy Wind | | 55 | 95 | 15 | 100 | | A chilling attack that lowers the foe's SPEED. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Thunderpunch | | 75 | 100 | 15 | 10 | | An electrified punch that may paralyze the foe. | | Fire Punch | | 75 | 100 | 15 | 10 | | A fiery punch that may burn the foe. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Rock Slide | | 75 | 90 | 10 | 30 | | Large boulders are hurled. May cause flinching. | | Ancientpower | | 60 | 100 | 5 | 10 | | An attack that may raise all stats. | | Belly Drum | | -- | -- | 10 | -- | | Maximizes ATTACK while sacrificing HP. | | Screech | | -- | 85 | 40 | -- | | Emits a screech to sharply reduce the foe's DEFENSE. | | Skull Bash | | 100 | 100 | 15 | -- | | Tucks in the head, then attacks on the next turn. | | Perish Song | | -- | -- | 5 | -- | | Any POKéMON hearing this song faints in 3 turns. | | Swords Dance | | -- | -- | 30 | -- | | A fighting dance that sharply raises ATTACK. |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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Defense: 1 Point
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190
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Egg Groups | Lists Of Groups | Group Names | | Monster |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 50 | 50 | 95 | 40 | 50 | 35 | Max Stats Hindering Nature | 304 | 179 | 260 | 161 | 179 | 152 | Max Stats Neutral Nature | 304 | 199 | 289 | 179 | 199 | 169 | Max Stats Beneficial Nature | 304 | 218 | 317 | 196 | 218 | 185 |
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