#104 Cubone
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Cubone Karakara
カラカラ
National: #104
Johto: #208
Male :50%
Female :50%
Ability: Rock Head & Lightningrod
Rock Head: Does not receive recoil damage from recoil-causing damages.
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Classification Height Weight Capture Rate Base Egg Steps
Lonely Pokémon 1'04" 14.3lbs 190 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Brown 90
Damage Taken
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *1
Wild Hold Item Egg Groups

Thick Club
- 5%
Monster
Evolutionary Chain
Flavour Text
Diamond When it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly.
Pearl
Platinum
HeartGold If it is sad or lonely, the skull it wears shakes and emits a plaintive and mournful sound.
SoulSilver It always wears the skull of its dead mother, so no one has any idea what its hidden face looks like.

Location (In-Depth Details)
Game Location
Ruby Trade from FireRed/LeafGreen
Sapphire Trade from FireRed/LeafGreen
Emerald Trade from FireRed/LeafGreen
FireRed Pokemon Tower Floors 3, 4, 5, 6 & 7, Seavault Canyon
LeafGreen Pokemon Tower Floors 3, 4, 5, 6 & 7, Seavault Canyon
Colosseum Trade from FireRed/LeafGreen
XD Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/Colosseum
Diamond Swarm in Route 203 Details
Pearl Swarm in Route 203 Details
Platinum Route 203 - (Swarm) Details
HeartGold Rock Tunnel
Safari Zone
Details
SoulSilver Rock Tunnel
Safari Zone
Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
3Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
7Bone Club65852010
The user clubs the foe with a bone. It may also make the target flinch.
11Headbutt701001530
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
13Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
17Focus Energy----30--
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
21Bonemerang509010--
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
23Rage2010020--
While this move is in use, it gains attack power each time the user is hit in battle.
27False Swipe4010040--
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
31Thrash9010020--
The user rampages and attacks for two to three turns. It then becomes confused, however.
33Fling??10010--
The user flings its held item at the foe to attack. Its power and effects depend on the item.
37Bone Rush258010--
The user strikes at the foe with a hard bone two to five times in a row.
41Endeavor??1005--
An attack move that cuts down the foe's HP to equal the user's HP.
43Double-edge12010015--
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Earth Power 90 100 10 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Rock Slide75901030Details
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Ancientpower60100510Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Belly Drum----10--Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Screech--8540--Details
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Skull Bash10010015100Details
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Perish Song----5--Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Swords Dance----30--Details
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Double Kick3010030--Details
The foe is quickly kicked twice in succession using both feet.
Iron Head801001530Details
The foe slams the target with its steel-hard head. It may also make the target flinch.
Detect - HGSS Only----5--Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 50 95 40 50 35
Max Stats
Hindering Nature
Lv. 50 110 - 157 49 - 91 90 - 132 40 - 82 49 - 91 36 - 78
Lv. 100 210 - 304 94 - 179 175 - 260 76 - 161 94 - 179 67 - 152
Max Stats
Neutral Nature
Lv. 50 110 - 157 55 - 102 100 - 147 45 - 92 55 - 102 40 - 87
Lv. 100 210 - 304 105 - 199 195 - 289 85 - 179 105 - 199 75 - 169
Max Stats
Beneficial Nature
Lv. 50 110 - 157 60 - 112 110 - 161 49 - 101 60 - 112 44 - 95
Lv. 100 210 - 304 115 - 218 214 - 317 93 - 196 115 - 218 82 - 185

<--- #103
Exeggutor
#105
Marowak
--->

 
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