#106 Hitmonlee
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#106 Almia: R---
Oblivia (Present): R-101
Oblivia (Past): N-071
PokéPark: P-095
Hitmonlee サワムラー
Sawamular
Ability: Limber & Reckless
Limber: The Pokémon cannot be under the PARALYZE condition while having this ability.
Reckless: The power of moves that have recoil damage is increased by 20%, but so is the recoil.
Gender Ratio
Male: 100 % Female: 0 %
Classification Type 1 Type 2 Height Weight
Kicking Pokémon
4'11" 109.8 lbs
Evolution Chain
--Lv. 20 (Attack > Defense)-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group C

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Fighting Break * 3 Fighting
Oblivia Past
Field Ability Pkmn Assist
Break Fighting

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Bastiodon's Block Barrage 18,000

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Impossible
Dungeon
Sky
Impossible
Ranger Shadows of Almia - Hitmonlee is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Chocolate Mountain 14F-19F
Final Mountain 16-19F
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Oblivia Region Sky Fortress - 2F Main Room
Oblivia Region Sky Fortress - 3F Main Room
Oblivia Region Sky Fortress - Outside Right Platform
Past Fire Temple - A Scorching Shower of Flames
PokéPark Wii - Pikachu's Adventure Battle after obtaining Electivire Cavern Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Revenge
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Double Kick
677143
The foe is quickly kicked twice in succession using both feet.
5Meditate
-10022-
The user meditates to awaken the power deep within its body and raise its Attack stat.
9Rolling Kick
1288138
The user lashes out with a quick, spinning kick. It may also make the target flinch.
13Jump Kick
1488138
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
17Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
21Focus Energy
-10027-
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
25Feint
588128
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
29Hi Jump Kick
1690118
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
33Mind Reader
-10012-
The user senses the foe's movements with its mind to ensure its next attack does not miss.
37Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
41Blaze Kick
16881330
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
45Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
49Mega Kick
1684128
The foe is attacked by a kick launched with muscle-packed power.
53Close Combat
228078
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
57Reversal
263128
An all-out attack that becomes more powerful the less HP the user has.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08Bulk Up
-10016-
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM71Stone Edge
2180730
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84Poison Jab
1488148
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Rapid Spin
490178
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Hi Jump Kick
1690118
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch
890228
The user throws a punch at blinding speed. It is certain to strike first.
Mind Reader
-10012-
The user senses the foe's movements with its mind to ensure its next attack does not miss.
Helping Hand
-10016-
A move that boosts the power of the ally's attack in a Double Battle.
Counter
8100178
A retaliation move that counters any physical attack, inflicting double the damage taken.
Vacuum Wave
1188148
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Bullet Punch
488168
The user strikes with a tough punch as fast as a bullet. This move always goes first.

<--- #105
Marowak
#107
Hitmonchan
--->

 
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