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#086 Seel | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| D/P/Pt |
HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Seel |
Pauwau パウワウ |
| National: | #086 | | Johto: | #178 |
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| Ability: Thick Fat & Hydration |
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Sea Lion Pokémon |
3'07" |
198.0lbs |
190 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
1,000,000 Points Medium Fast |
70 |
1 Sp. Defense Point(s)
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White |
0 |
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Flavour Text
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Diamond
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A Pokémon that lives on icebergs. It swims in the sea using the point on its head to break up ice.
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| Pearl |
| Platinum
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| HeartGold |
Although it can't walk well on land, it is a graceful swimmer. It especially loves being in frigid seas.
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| SoulSilver |
In daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims.
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Location (In-Depth Details)
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Game
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Location
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| Ruby |
Trade from FireRed/LeafGreen/XD
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| Sapphire
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Trade from FireRed/LeafGreen/XD
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| Emerald
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Trade from FireRed/LeafGreen/XD
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| FireRed
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Icefall Cave Floor 1 & Basement 1, Seafoam Island Basements 1, 2, 3 & 4 (Cave & Surf)
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| LeafGreen
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Icefall Cave Floor 1 & Basement 1, Seafoam Island Basements 1, 2, 3 & 4 (Cave & Surf)
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| Colosseum
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Trade from FireRed/LeafGreen/XD
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| XD
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Snagged from Cipher Peon Egrog in Phenac Stadium
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| Diamond
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Routes 226 & 230 (Surf)
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Details
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| Pearl
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Transfer from GBA Games, Trade with Diamond
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| Platinum
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Breed Dewgong
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| HeartGold
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Route 47, Whirl Islands, Seafoam Islands
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Details
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| SoulSilver
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Route 47, Whirl Islands, Seafoam Islands
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Details
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| PokéWalker
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Stormy Beach
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Details
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| Trainer Locations | |
Details |
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |
| — | Headbutt |  |  | 70 | 100 | 15 | 30 | | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | | 3 | Growl |  |  | -- | 100 | 40 | -- | | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | | 7 | Water Sport |  |  | -- | -- | 15 | -- | | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | | 11 | Icy Wind |  |  | 55 | 95 | 15 | 100 | | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | | 13 | Encore |  |  | -- | 100 | 5 | -- | | The user compels the foe to keep using only the move it last used for three to seven turns. | | 17 | Ice Shard |  |  | 40 | 100 | 30 | -- | | The user flash freezes chunks of ice and hurls them. This move always goes first. | | 21 | Rest |  |  | -- | -- | 10 | -- | | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | 23 | Aqua Ring |  |  | -- | -- | 20 | -- | | The user envelops itself in a veil made of water. It regains some HP on every turn. | | 27 | Aurora Beam |  |  | 65 | 100 | 20 | 10 | | The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. | | 31 | Aqua Jet |  |  | 40 | 100 | 20 | -- | | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | | 33 | Brine |  |  | 65 | 100 | 10 | -- | | If the foe's HP is down to about half, this attack will hit with double the power. | | 37 | Take Down |  |  | 90 | 85 | 20 | -- | | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | | 41 | Dive |  |  | 80 | 100 | 10 | -- | | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | | 43 | Aqua Tail |  |  | 90 | 90 | 10 | -- | | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | 47 | Ice Beam |  |  | 95 | 100 | 10 | 10 | | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | 51 | Safeguard |  |  | -- | -- | 25 | -- | | The user creates a protective field that prevents status problems for five turns. |
| TM & HM Attacks | |
| TM03 |
Water Pulse |
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60 |
100 |
20 |
20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
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-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
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| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM46 |
Thief |
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40 |
100 |
10 |
-- |
| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | | TM55 |
Brine |
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65 |
100 |
10 |
-- |
| If the foe's HP is down to about half, this attack will hit with double the power. | | TM56 |
Fling |
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?? |
100 |
10 |
-- |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | | TM58 |
Endure |
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-- |
-- |
10 |
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| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM78 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
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| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
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| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
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95 |
100 |
15 |
-- |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | | HM05 HGSS |
Whirlpool |
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15 |
70 |
15 |
-- |
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | | HM07 |
Waterfall |
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80 |
100 |
15 |
20 |
| The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Dive |
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80 |
100 |
10 |
-- |
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Icy Wind |
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55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Aqua Tail |
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90 |
90 |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Signal Beam |
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75 |
100 |
15 |
10 |
| The user attacks with a sinister beam of light. It may also confuse the target. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| Headbutt |
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70 |
100 |
15 |
30 |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Egg Moves (Details) | | Lick |  |  | 20 | 100 | 30 | 30 | Details | | The foe is licked with a long tongue, causing damage. It may also paralyze the target. | | Perish Song |  |  | -- | -- | 5 | -- | Details | | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | | Disable |  |  | -- | 80 | 20 | -- | Details | | For several turns, this move prevents the foe from using the move it last used. | | Horn Drill |  |  | ?? | 30 | 5 | -- | Details | | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | | Slam |  |  | 80 | 75 | 20 | -- | Details | | The foe is slammed with a long tail, vines, etc., to inflict damage. | | Encore |  |  | -- | 100 | 5 | -- | Details | | The user compels the foe to keep using only the move it last used for three to seven turns. | | Fake Out |  |  | 40 | 100 | 10 | 100 | Details | | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | | Icicle Spear |  |  | 10 | 100 | 30 | -- | Details | | The user launches sharp icicles at the foe. It strikes two to five times in a row. | | Signal Beam |  |  | 75 | 100 | 15 | 10 | Details | | The user attacks with a sinister beam of light. It may also confuse the target. | | Stockpile - HGSS Only |  |  | -- | -- | 20 | -- | Details | | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | | Swallow - HGSS Only |  |  | -- | -- | 10 | -- | Details | | The power stored using the move Stockpile is absorbed by the user to heal its HP. | | Spit Up - HGSS Only |  |  | ?? | 100 | 10 | -- | Details | | The power stored using the move Stockpile is released at once in an attack. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
65 |
45 |
55 |
45 |
70 |
45 |
Max Stats Hindering Nature |
Lv. 50 |
125 - 172 |
45 - 87 |
54 - 96 |
45 - 87 |
67 - 109 |
45 - 87 |
| Lv. 100 |
240 - 334 |
85 - 170 |
103 - 188 |
85 - 170 |
130 - 215 |
85 - 170 |
Max Stats Neutral Nature |
Lv. 50 |
125 - 172 |
50 - 97 |
60 - 107 |
50 - 97 |
75 - 122 |
50 - 97 |
| Lv. 100 |
240 - 334 |
95 - 189 |
115 - 209 |
95 - 189 |
145 - 239 |
95 - 189 |
Max Stats Beneficial Nature |
Lv. 50 |
125 - 172 |
55 - 106 |
66 - 117 |
55 - 106 |
82 - 134 |
55 - 106 |
| Lv. 100 |
240 - 334 |
104 - 207 |
126 - 229 |
104 - 207 |
159 - 262 |
104 - 207 |
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