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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Dewgong Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Dewgong | Jugong ジュゴン |
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Ability: Thick Fat & Hydration | ||||||||||||
Thick Fat: Fire and Ice-type moves deal 50% damage. Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Sea Lion Pokémon | 5'07" | 265.0lbs | 75 | 5,120 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,000,000 Points Medium Fast |
70 | 2 Sp. Defense Point(s) |
White | 0 |
Damage Taken | ||||||||||||||||
*1 | *1 | *0.5 | *2 | *2 | *0.25 | *2 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||||
No Hold Item |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | In snow, the pure white coat covering its body obscures it from predators. |
Pearl | |
Platinum | |
HeartGold | Its streamlined body has little drag in water. The colder the temperature, the friskier it gets. |
SoulSilver | It loves frigid seas with ice floes. It uses its long tail to change swimming direction quickly. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Trade from FireRed/LeafGreen/XD | ||
Sapphire | Trade from FireRed/LeafGreen/XD | ||
Emerald | Trade from FireRed/LeafGreen/XD | ||
FireRed | Icefall Cave Floor 1 & Basement 1, Seafoam Island Basements 3 & 4 (Cave & Surf) | ||
LeafGreen | Icefall Cave Floor 1 & Basement 1, Seafoam Island Basements 3 & 4 (Cave & Surf) | ||
Colosseum | Trade from FireRed/LeafGreen/XD | ||
XD | Evolve Seel | ||
Diamond | Routes 226 & 230 (Surf) | Details | |
Pearl | Transfer from GBA Games, Trade with Diamond | ||
Platinum | Victory Road (surf in exit cave to Route 224) | Details | |
HeartGold | Seafoam Islands | Details | |
SoulSilver | Seafoam Islands | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||
— | Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
— | Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||||||
3 | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||
7 | Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
11 | Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||||||
13 | Encore | -- | 100 | 5 | -- | ||||
The user compels the foe to keep using only the move it last used for three to seven turns. | |||||||||
17 | Ice Shard | 40 | 100 | 30 | -- | ||||
The user flash freezes chunks of ice and hurls them. This move always goes first. | |||||||||
21 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
23 | Aqua Ring | -- | -- | 20 | -- | ||||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
27 | Aurora Beam | 65 | 100 | 20 | 10 | ||||
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. | |||||||||
31 | Aqua Jet | 40 | 100 | 20 | -- | ||||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
33 | Brine | 65 | 100 | 10 | -- | ||||
If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||
34 | Sheer Cold | ?? | 30 | 5 | -- | ||||
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. | |||||||||
37 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||
41 | Dive | 80 | 100 | 10 | -- | ||||
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||||||
43 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
47 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
51 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM55 | Brine | 65 | 100 | 10 | -- | ||||
If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM72 | Avalanche | 60 | 100 | 10 | -- | ||||
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
HM05 HGSS | Whirlpool | 15 | 70 | 15 | -- | ||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Dive | 80 | 100 | 10 | -- | ||||
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Lick | 20 | 100 | 30 | 30 | Details | |||
The foe is licked with a long tongue, causing damage. It may also paralyze the target. | ||||||||
Perish Song | -- | -- | 5 | -- | Details | |||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||||||
Disable | -- | 80 | 20 | -- | Details | |||
For several turns, this move prevents the foe from using the move it last used. | ||||||||
Horn Drill | ?? | 30 | 5 | -- | Details | |||
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | ||||||||
Slam | 80 | 75 | 20 | -- | Details | |||
The foe is slammed with a long tail, vines, etc., to inflict damage. | ||||||||
Encore | -- | 100 | 5 | -- | Details | |||
The user compels the foe to keep using only the move it last used for three to seven turns. | ||||||||
Fake Out | 40 | 100 | 10 | 100 | Details | |||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||||
Icicle Spear | 10 | 100 | 30 | -- | Details | |||
The user launches sharp icicles at the foe. It strikes two to five times in a row. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | Details | |||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Stockpile - HGSS Only | -- | -- | 20 | -- | Details | |||
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | ||||||||
Swallow - HGSS Only | -- | -- | 10 | -- | Details | |||
The power stored using the move Stockpile is absorbed by the user to heal its HP. | ||||||||
Spit Up - HGSS Only | ?? | 100 | 10 | -- | Details | |||
The power stored using the move Stockpile is released at once in an attack. |
Pre-Evolution Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
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Water Sport | -- | -- | 15 | -- |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 90 | 70 | 80 | 70 | 95 | 70 | |
Max Stats Hindering Nature |
Lv. 50 | 150 - 197 | 67 - 109 | 76 - 118 | 67 - 109 | 90 - 132 | 67 - 109 |
Lv. 100 | 290 - 384 | 130 - 215 | 148 - 233 | 130 - 215 | 175 - 260 | 130 - 215 | |
Max Stats Neutral Nature |
Lv. 50 | 150 - 197 | 75 - 122 | 85 - 132 | 75 - 122 | 100 - 147 | 75 - 122 |
Lv. 100 | 290 - 384 | 145 - 239 | 165 - 259 | 145 - 239 | 195 - 289 | 145 - 239 | |
Max Stats Beneficial Nature |
Lv. 50 | 150 - 197 | 82 - 134 | 93 - 145 | 82 - 134 | 110 - 161 | 82 - 134 |
Lv. 100 | 290 - 384 | 159 - 262 | 181 - 284 | 159 - 262 | 214 - 317 | 159 - 262 |
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