#135 Jolteon
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Jolteon Thunders
サンダース
National: #135
Sinnoh: #165
Johto: #186
Male :87.5%
Female :12.5%
Ability: Volt Absorb
Volt Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Electric-type moves.
Classification Height Weight Capture Rate Base Egg Steps
Lightning Pokémon 2'07" 54.0lbs 45 8,960
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Yellow 0
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item
Ground
Evolutionary Chain
Flavour Text
Diamond It controls 10,000-volt power and can raise all the fur on its body as if it were sharp needles.
Pearl
Platinum If agitated, it uses electricity to straighten out its fur and launch it in small bunches.
HeartGold It concentrates the weak electric charges emitted by its cells and launches wicked lightning bolts.
SoulSilver Every hair on its body starts to stand sharply on end if it becomes charged with electricity.

Location
Game Location
Ruby Trade from FireRed/LeafGreen/XD
Sapphire Trade from FireRed/LeafGreen/XD
Emerald Trade from FireRed/LeafGreen/XD
FireRed Evolve Eevee
LeafGreen Evolve Eevee
Colosseum Trade from FireRed/LeafGreen/XD
XD Evolve Eevee
Diamond Evolve from Eevee
Pearl Evolve from Eevee
Platinum Evolve Eevee
HeartGold Evolve Eevee
SoulSilver Evolve Eevee
Trainer Locations  Details

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Helping Hand----20--
A move that boosts the power of the ally's attack in a Double Battle.
8Sand-attack--10015--
Sand is hurled in the foe's face, reducing its accuracy.
15Thundershock401003010
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
22Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29Double Kick3010030--
The foe is quickly kicked twice in succession using both feet.
36Pin Missile148520--
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
43Thunder Fang65951510
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
50Last Resort1301005--
This move can be used only after the user has used all the other moves it knows in the battle.
57Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
64Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
71Thunder120701030
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Helping Hand----20--
A move that boosts the power of the ally's attack in a Double Battle.
8Sand-attack--10015--
Sand is hurled in the foe's face, reducing its accuracy.
15Thundershock401003010
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
22Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29Double Kick3010030--
The foe is quickly kicked twice in succession using both feet.
36Pin Missile148520--
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
43Thunder Fang65951510
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
50Last Resort1301005--
This move can be used only after the user has used all the other moves it knows in the battle.
57Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
64Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
71Thunder120701030
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
78Discharge801001530
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- 100 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Charm--10020--Details
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Flail??10015--Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure----10--Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Curse----10--Details
A move that works differently for the Ghost type than for all the other types.
Tickle--10020--Details
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Wish----10--Details
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Yawn----10--Details
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Fake Tears--10020--Details
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Covet4010040--Details
The user endearingly approaches the foe, then steals the item the foe is holding.
Detect - HGSS Only----5--Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Growl--10040--
Lv. 15
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Bite601002530
Lv. 29
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Baton Pass----40--
Lv. 36
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Take Down908520--
Lv. 43
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Trump Card??--5--
Lv. 57
The fewer PP this move has, the more power it has for attack.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 65 60 110 95 130
Max Stats
Hindering Nature
Lv. 50 125 - 172 63 - 105 58 - 100 103 - 145 90 - 132 121 - 163
Lv. 100 240 - 334 121 - 206 112 - 197 202 - 287 175 - 260 238 - 323
Max Stats
Neutral Nature
Lv. 50 125 - 172 70 - 117 65 - 112 115 - 162 100 - 147 135 - 182
Lv. 100 240 - 334 135 - 229 125 - 219 225 - 319 195 - 289 265 - 359
Max Stats
Beneficial Nature
Lv. 50 125 - 172 77 - 128 71 - 123 126 - 178 110 - 161 148 - 200
Lv. 100 240 - 334 148 - 251 137 - 240 247 - 350 214 - 317 291 - 394

<--- #134
Vaporeon
#136
Flareon
--->

 
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