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#320 Wailmer | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Wailmer |
Hoeruko ホエルコ |
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| Ability: Water Veil & Oblivious |
Water Veil: This Pokémon cannot be BURN condition while having this ability.
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Ball Whale Pokémon |
6'07" |
286.6lbs |
125 |
10,240 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
1,640,000 Points Fluctuating |
70 |
1 HP Point(s)
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Blue |
0 |
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Flavour Text
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Diamond
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On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
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| Pearl |
| Platinum
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| HeartGold |
It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.
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| SoulSilver |
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Location (In-Depth Details)
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Game
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Location
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| Ruby |
Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 & 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish)
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| Sapphire
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Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 & 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish)
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| Emerald
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Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 & 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish)
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| FireRed
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Trade from Ruby/Sapphire/Emerald
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| LeafGreen
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Trade from Ruby/Sapphire/Emerald
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| Colosseum
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Trade from Ruby/Sapphire/Emerald
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| XD
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Trade from Ruby/Sapphire/Emerald
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| Diamond
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Routes 223 & 230 (Fish w/ Super Rod)
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Details
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| Pearl
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Routes 223 & 230 (Fish w/ Super Rod)
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Details
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| Platinum
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Route 223, Route 230 (Fish With Super Rod)
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Details
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| HeartGold
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Transfer from PokéWalker
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| SoulSilver
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Transfer from PokéWalker
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| PokéWalker
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Warm Beach
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Details
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| Trainer Locations | |
Details |
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |
| — | Splash |  |  | -- | -- | 40 | -- | | The user just flops and splashes around to no effect at all... | | 4 | Growl |  |  | -- | 100 | 40 | -- | | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | | 7 | Water Gun |  |  | 40 | 100 | 25 | -- | | The foe is blasted with a forceful shot of water. | | 11 | Rollout |  |  | 30 | 90 | 20 | -- | | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | | 14 | Whirlpool |  |  | 15 | 70 | 15 | -- | | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | | 17 | Astonish |  |  | 30 | 100 | 15 | 30 | | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | | 21 | Water Pulse |  |  | 60 | 100 | 20 | 20 | | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | 24 | Mist |  |  | -- | -- | 30 | -- | | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | | 27 | Rest |  |  | -- | -- | 10 | -- | | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | 31 | Brine |  |  | 65 | 100 | 10 | -- | | If the foe's HP is down to about half, this attack will hit with double the power. | | 34 | Water Spout |  |  | 150 | 100 | 5 | -- | | The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. | | 37 | Amnesia |  |  | -- | -- | 20 | -- | | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | | 41 | Dive |  |  | 80 | 100 | 10 | -- | | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | | 44 | Bounce |  |  | 85 | 85 | 5 | 30 | | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | | 47 | Hydro Pump |  |  | 120 | 80 | 5 | -- | | The foe is blasted by a huge volume of water launched under great pressure. |
| TM & HM Attacks | |
| TM03 |
Water Pulse |
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60 |
100 |
20 |
20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM05 |
Roar |
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-- |
100 |
20 |
-- |
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | | TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
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-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
| The user sets off an earthquake that hits all the Pokémon in the battle. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM39 |
Rock Tomb |
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50 |
80 |
10 |
100 |
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM55 |
Brine |
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65 |
100 |
10 |
-- |
| If the foe's HP is down to about half, this attack will hit with double the power. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM72 |
Avalanche |
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60 |
100 |
10 |
-- |
| An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | | TM78 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
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95 |
100 |
15 |
-- |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | | HM04 |
Strength |
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80 |
100 |
15 |
-- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | | HM05 HGSS |
Whirlpool |
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15 |
70 |
15 |
-- |
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | | HM06 |
Rock Smash |
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40 |
100 |
15 |
50 |
| The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | | HM07 |
Waterfall |
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80 |
100 |
15 |
20 |
| The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Dive |
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80 |
100 |
10 |
-- |
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Icy Wind |
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55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Bounce |
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85 |
85 |
5 |
30 |
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Rollout |
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30 |
90 |
20 |
-- |
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| Headbutt |
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70 |
100 |
15 |
30 |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Egg Moves (Details) | | Double-edge |  |  | 120 | 100 | 15 | -- | Details | | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | | Thrash |  |  | 90 | 100 | 20 | -- | Details | | The user rampages and attacks for two to three turns. It then becomes confused, however. | | Swagger |  |  | -- | 90 | 15 | -- | Details | | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | Snore |  |  | 40 | 100 | 15 | 30 | Details | | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | | Sleep Talk |  |  | -- | -- | 10 | -- | Details | | While it is asleep, the user randomly uses one of the moves it knows. | | Curse |  |  | -- | -- | 10 | -- | Details | | A move that works differently for the Ghost type than for all the other types. | | Fissure |  |  | ?? | 30 | 5 | -- | Details | | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. | | Tickle |  |  | -- | 100 | 20 | -- | Details | | The user tickles the foe into laughing, reducing its Attack and Defense stats. | | Defense Curl |  |  | -- | -- | 40 | -- | Details | | The user curls up to conceal weak spots and raise its Defense stat. | | Body Slam |  |  | 85 | 100 | 15 | 30 | Details | | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | | Aqua Ring - HGSS Only |  |  | -- | -- | 20 | -- | Details | | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
130 |
70 |
35 |
70 |
35 |
60 |
Max Stats Hindering Nature |
Lv. 50 |
190 - 237 |
67 - 109 |
36 - 78 |
67 - 109 |
36 - 78 |
58 - 100 |
| Lv. 100 |
370 - 464 |
130 - 215 |
67 - 152 |
130 - 215 |
67 - 152 |
112 - 197 |
Max Stats Neutral Nature |
Lv. 50 |
190 - 237 |
75 - 122 |
40 - 87 |
75 - 122 |
40 - 87 |
65 - 112 |
| Lv. 100 |
370 - 464 |
145 - 239 |
75 - 169 |
145 - 239 |
75 - 169 |
125 - 219 |
Max Stats Beneficial Nature |
Lv. 50 |
190 - 237 |
82 - 134 |
44 - 95 |
82 - 134 |
44 - 95 |
71 - 123 |
| Lv. 100 |
370 - 464 |
159 - 262 |
82 - 185 |
159 - 262 |
82 - 185 |
137 - 240 |
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