#368 Gorebyss
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Gorebyss
Japan: Sakurabisu
サクラビス
French: Rosabyss
German: Saganabyss
Korean: 분홍장이
National: #368
Central Kalos: #---
Coastal Kalos: #143
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
South Sea Pokémon 5'11"
1.8m
49.8lbs
22.6kg
605,120
Abilities: Swift Swim - Hydration (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Hidden Ability (Available through transfer):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 2 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
DeepSeaScale
- 5%
Water 1
Evolutionary Chain
Locations
X Evolve Clamperl
Y Route 12 - Fish
Flavor Text
X It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.
Y Its swimming form is exquisitely elegant. With its thin mouth, it feeds on seaweed that grows between rocks.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Whirlpool 35 85 15 100
Traps foes in a violent swirling whirlpool for four to five turns.
6 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
10 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
15 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
19 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
24 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
28 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
33 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
37 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
42 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
46 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
50 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Aqua Ring -- -- 20 -- Details
The user envelops itself in a veil made of water. It regains some HP on every turn.
Barrier -- -- 20 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Brine 65 100 10 -- Details
If the target's HP is down to about half, this attack will hit with double the power.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves for five turns.
Muddy Water 90 85 10 30 Details
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
Refresh -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Supersonic -- 55 20 -- Details
The user generates odd sound waves from its body. It may confuse the target.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. It may also confuse the target.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Clamp 35 85 15 100
Lv. 1
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Water Gun 40 100 25 --
Lv. 1
The target is blasted with a forceful shot of water.
Iron Defense -- -- 15 --
Lv. 1
The user hardens its body's surface like iron, sharply raising its Defense stat.
Shell Smash -- -- 15 --
Lv. 50
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Bind 15 85 20 100 Move Tutor - B2W2
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bounce 85 85 5 30 Move Tutor - B2W2
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Icy Wind 55 95 15 100 Move Tutor - B2W2
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Signal Beam 75 100 15 10 Move Tutor - B2W2
The user attacks with a sinister beam of light. It may also confuse the target.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 55 84 105 114 75 52
Max Stats
Hindering Nature
Lv. 50 115 - 162 80 - 122 99 - 141 107 - 149 72 - 114 51 - 93
Lv. 100 220 - 314 155 - 240 193 - 278 209 - 294 139 - 224 98 - 182
Max Stats
Neutral Nature
Lv. 50 115 - 162 89 - 136 110 - 157 119 - 166 80 - 127 57 - 104
Lv. 100 220 - 314 173 - 267 215 - 309 233 - 327 155 - 249 109 - 203
Max Stats
Beneficial Nature
Lv. 50 115 - 162 97 - 149 121 - 172 130 - 182 88 - 139 62 - 114
Lv. 100 220 - 314 190 - 293 236 - 339 256 - 359 170 - 273 119 - 223

<--- #367
Huntail
#369
Relicanth
--->

 
All Content is ©Copyright of Serebii.net 1999-2013.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2013