#366 Clamperl
General Location Attacks Stats Egg Moves Contests
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Picture
Name Other Names No. Gender Ratio Type
Clamperl
Japan: Pearlulu
パールル
French: Coquiperl
German: Perlu
Korean: 진주몽
National: #366
Central: #---
Coastal: #141
Mountain: #---
Hoenn: #185
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bivalve Pokémon 1'04"
0.4m
115.7lbs
52.5kg
2555,120
Abilities: Shell Armor - Rattled (Hidden Ability)
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 1 Defense Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Big Pearl
- 5%
DexNav

Pearl
%
Water 1
Evolutionary Chain
Locations - In-Depth Details
X Route 12 - FishDetails
Y Route 12 - FishDetails
Omega Ruby Route 107, Route 124, Route 126, Route 128, Route 129, Route 130Details
Alpha Sapphire Route 107, Route 124, Route 126, Route 128, Route 129, Route 130Details
Trainer Locations  Details
Flavor Text
X When it evolves, it makes a mysterious pearl that amplifies psychic powers when it's held.
Y It is protected by a sturdy shell. Once in a lifetime, it makes a magnificent pearl.
Omega Ruby Clamperl's sturdy shell is not only good for protection-it is also used for clamping and catching prey. A fully grown Clamperl's shell will be scored with nicks and scratches all over.
Alpha Sapphire Clamperl grows while being protected by its rock-hard shell. When its body becomes too large to fit inside the shell, it is sure evidence that this Pokémon is getting close to evolution.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Clamp 35 85 15 100
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Whirlpool 35 85 15 100
Traps foes in a violent swirling whirlpool for four to five turns.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
50 Shell Smash -- -- 15 --
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ORAS) Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Aqua Ring -- -- 20 -- Details
The user envelops itself in a veil made of water. It regains some HP on every turn.
Barrier -- -- 20 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Brine 65 100 10 -- Details
If the target's HP is down to about half, this attack will hit with double the power.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves for five turns.
Muddy Water 90 85 10 30 Details
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
Refresh -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Supersonic -- 55 20 -- Details
The user generates odd sound waves from its body. It may confuse the target.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. It may also confuse the target.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Dive 80 100 10 -- Move Tutor - PtHGSS
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 345 35 64 85 74 55 32
Max Stats
Hindering Nature
Lv. 50 95 - 142 62 - 104 81 - 123 71 - 113 54 - 96 33 - 75
Lv. 100 180 - 274 119 - 204 157 - 242 137 - 222 103 - 188 62 - 146
Max Stats
Neutral Nature
Lv. 50 95 - 142 69 - 116 90 - 137 79 - 126 60 - 107 37 - 84
Lv. 100 180 - 274 133 - 227 175 - 269 153 - 247 115 - 209 69 - 163
Max Stats
Beneficial Nature
Lv. 50 95 - 142 75 - 127 99 - 150 86 - 138 66 - 117 40 - 92
Lv. 100 180 - 274 146 - 249 192 - 295 168 - 271 126 - 229 75 - 179

<--- #365
Walrein
#367
Huntail
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