#366 Clamperl
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Clamperl Pokémon Sword & Shield data
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ru/Sa/FR/LG
366 176 Clamperl パールル
Paaruru
Emerald
Ability: Shell Armor
The Opponent's Moves cannot Critically Hit
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Bivalve Pokémon
1'04" 115.7 lbs
Evolution Chain
--Deep Sea Tooth-->
--Deep Sea Scale-->

Wild Hold Item Dex Category Colour Category Footprint
RSE & FRLG
Blue Shard - 5%
Blue

Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Flavor Text
Ruby CLAMPERL's sturdy shell is not only good for protection - it is also used for clamping and catching prey. A fully grown CLAMPERL's shell will be scored with nicks and scratches all over.
Sapphire CLAMPERL grows while being protected by its rock-hard shell. When its body becomes too large to fit inside the shell, it is sure evidence that this POKéMON is getting close to evolution.
Emerald A CLAMPERL slams its shell closed on prey to prevent escape. The pearl it creates upon evolution is said to be infused with a mysterious energy.
FireRed It is protected by a sturdy shell. Once in a lifetime, it makes a magnificent pearl.
LeafGreen It is protected by a sturdy shell. Once in a lifetime, it makes a magnificent pearl.

Location
Game Location
Ruby Underwater Routes 124 & 126
Sapphire Underwater Routes 124 & 126
Emerald Underwater Routes 124 & 126
FireRed Trade from Ruby/Sapphire/Emerald
LeafGreen Trade from Ruby/Sapphire/Emerald
Colosseum Trade from Ruby/Sapphire/Emerald
XD Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/Colosseum

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Clamp
357510100
Traps and squeezes the foe for 2 to 5 turns.
Water Gun
4010025--
Squirts water to attack the foe.
Whirlpool
157015100
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Iron Defense
----15--
Hardens the body's surface to sharply raise DEFENSE.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Clamp
357510100
Traps and squeezes the foe for 2 to 5 turns.
Water Gun
4010025--
Squirts water to attack the foe.
Whirlpool
157015100
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Iron Defense
----15--
Hardens the body's surface to sharply raise DEFENSE.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03Water Pulse
601002020
Attacks with ultrasonic waves. May confuse the foe
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM07Hail
----10--
Summons a hailstorm that strikes every turn.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM13Ice Beam
951001010
Blasts the foe with an icy beam that may freeze it.
TM14Blizzard
12070510
Hits the foe with an icy storm that may freeze it.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM27Return
??10020--
An attack that increases in power with friendship.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
HM03Surf
9510015--
Creates a huge wave, then crashes it down on the foe.
HM07Waterfall
8010015--
Charges the foe with speed to climb waterfalls.
HM08Dive
6010010--
Dives underwater the first turn and strikes next turn.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Mimic
--10010--
Copies a move used by the foe during one battle.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Snore
401001530
A loud attack that can be used only while asleep.
Icy Wind
559515100
A chilling attack that lowers the foe's SPEED.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Refresh
--10020--
Heals poisoning, paralysis, or a burn.
Mud Sport
--10015--
Covers the user in mud to raise electrical resistance.
Body Slam
851001530
A full-body slam that may cause paralysis.
Supersonic
--5520--
Emits bizarre sound waves that may confuse the foe.
Barrier
----30--
Creates a barrier that sharply raises DEFENSE.
Confuse Ray
--10010--
A sinister ray that confuses the foe.

Egg Steps to Hatch Effort Points from Battling it Catch Rate
5,120 Steps Defense: 1 Point 255

Egg Groups
Lists Of GroupsGroup Names
Water 1

Stats
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats356485745532
Max Stats
Hindering Nature
274204 242222188146
Max Stats
Neutral Nature
274227269247209163
Max Stats
Beneficial Nature
274249295271229179