Like all previous Pokémon third games, Pokémon Platinum includes a variety of Pokémon whom learn their moves at a different level to Diamond & Pearl. Some even have moves they could not previously learn in Diamond & Pearl or some are unable to learn moves they could learn previously as well. As such, since comparing through the Pokédex would take a massive amount of time, this page is created in order to facilitate the comparison of the Pokémon with these changes and as such, it only lists the ones which have a change. All Attacks link to the Attackdex and all Pokémon links link to their Pokédex.
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 4 | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 7 | Bubble |  |  | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 10 | Withdraw |  |  | -- | -- | 40 | -- | Withdraws the body into its hard shell to raise DEFENSE. | 13 | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 16 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 19 | Rapid Spin |  |  | 20 | 100 | 40 | -- | Spins the body at high speed to strike the foe. | 22 | Protect |  |  | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 25 | Water Pulse |  |  | 60 | 100 | 20 | 20 | Attacks with ultrasonic waves. May confuse the foe | 28 | Aqua Tail |  |  | 90 | 90 | 10 | -- | No Added Effect | 31 | Skull Bash |  |  | 100 | 100 | 15 | 100 | Tucks in the head, then attacks on the next turn. | 34 | Iron Defense |  |  | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 37 | Rain Dance |  |  | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 40 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Bubble |  |  | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 4 | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 7 | Bubble |  |  | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 10 | Withdraw |  |  | -- | -- | 40 | -- | Withdraws the body into its hard shell to raise DEFENSE. | 13 | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 16 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 20 | Rapid Spin |  |  | 20 | 100 | 40 | -- | Spins the body at high speed to strike the foe. | 24 | Protect |  |  | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 28 | Water Pulse |  |  | 60 | 100 | 20 | 20 | Attacks with ultrasonic waves. May confuse the foe | 32 | Aqua Tail |  |  | 90 | 90 | 10 | -- | No Added Effect | 36 | Skull Bash |  |  | 100 | 100 | 15 | 100 | Tucks in the head, then attacks on the next turn. | 40 | Iron Defense |  |  | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 44 | Rain Dance |  |  | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 48 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Flash Cannon |  |  | 80 | 100 | 10 | 10 | May lower foe's SP.DEF one stage | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Bubble |  |  | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | — | Withdraw |  |  | -- | -- | 40 | -- | Withdraws the body into its hard shell to raise DEFENSE. | 4 | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 7 | Bubble |  |  | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 10 | Withdraw |  |  | -- | -- | 40 | -- | Withdraws the body into its hard shell to raise DEFENSE. | 13 | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 16 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 20 | Rapid Spin |  |  | 20 | 100 | 40 | -- | Spins the body at high speed to strike the foe. | 24 | Protect |  |  | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 28 | Water Pulse |  |  | 60 | 100 | 20 | 20 | Attacks with ultrasonic waves. May confuse the foe | 32 | Aqua Tail |  |  | 90 | 90 | 10 | -- | No Added Effect | 39 | Skull Bash |  |  | 100 | 100 | 15 | 100 | Tucks in the head, then attacks on the next turn. | 46 | Iron Defense |  |  | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 53 | Rain Dance |  |  | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 60 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | String Shot |  |  | -- | 95 | 40 | -- | Binds the foe with string to reduce its SPEED. | 15 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Poison Sting |  |  | 15 | 100 | 35 | 30 | A toxic attack with barbs, etc., that may poison. | — | String Shot |  |  | -- | 95 | 40 | -- | Binds the foe with string to reduce its SPEED. | 15 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Scratch |  |  | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 6 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 9 | Fake Out |  |  | 40 | 100 | 10 | 100 | A 1st-turn, 1st-strike move that causes flinching. | 14 | Fury Swipes |  |  | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 17 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 22 | Faint Attack |  |  | 60 | -- | 20 | -- | Draws the foe close, then strikes without fail. | 25 | Taunt |  |  | -- | 100 | 20 | -- | Taunts the foe into only using attack moves. | 30 | Pay Day |  |  | 40 | 100 | 20 | -- | Throws coins at the foe. Money is recovered after. | 33 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 38 | Nasty Plot |  |  | -- | -- | 20 | -- | Raises SP.ATT two stages | 41 | Assurance |  |  | 50 | 100 | 10 | -- | Power doubles if foe already receives damage that turn | 46 | Captivate |  |  | -- | 100 | 20 | -- | Lowers opposite gender foe's SP.ATT two stages | 49 | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio | 54 | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Switcheroo |  |  | -- | 100 | 10 | -- | Exchanges held item with foe | — | Scratch |  |  | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Fake Out |  |  | 40 | 100 | 10 | 100 | A 1st-turn, 1st-strike move that causes flinching. | 6 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 9 | Fake Out |  |  | 40 | 100 | 10 | 100 | A 1st-turn, 1st-strike move that causes flinching. | 14 | Fury Swipes |  |  | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 17 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 22 | Faint Attack |  |  | 60 | -- | 20 | -- | Draws the foe close, then strikes without fail. | 25 | Taunt |  |  | -- | 100 | 20 | -- | Taunts the foe into only using attack moves. | 32 | Power Gem |  |  | 70 | 100 | 20 | -- | No Added Effect | 37 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 44 | Nasty Plot |  |  | -- | -- | 20 | -- | Raises SP.ATT two stages | 49 | Assurance |  |  | 50 | 100 | 10 | -- | Power doubles if foe already receives damage that turn | 56 | Captivate |  |  | -- | 100 | 20 | -- | Lowers opposite gender foe's SP.ATT two stages | 61 | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio | 68 | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Aqua Jet |  |  | 40 | 100 | 20 | -- | Always strikes first | — | Water Sport |  |  | -- | -- | 15 | -- | The user becomes soaked to raise resistance to fire. | — | Scratch |  |  | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 5 | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 9 | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 14 | Disable |  |  | -- | 80 | 20 | -- | Psychically disables one of the foe's moves. | 18 | Confusion |  |  | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 22 | Water Pulse |  |  | 60 | 100 | 20 | 20 | Attacks with ultrasonic waves. May confuse the foe | 27 | Fury Swipes |  |  | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 31 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 37 | Psych Up |  |  | -- | -- | 10 | -- | Copies the foe's effect(s) and gives to the user. | 44 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | May cause foe to flinch | 50 | Amnesia |  |  | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | 56 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Stockpile |  |  | -- | -- | 20 | -- | Charges up power for up to 3 turns. | — | Swallow |  |  | -- | -- | 10 | -- | Absorbs stockpiled power and restores HP. | — | Spit Up |  |  | ?? | 100 | 10 | -- | Releases stockpiled power (the more the better). | — | Vine Whip |  |  | 35 | 100 | 15 | -- | Strikes the foe with slender, whiplike vines. | — | Sleep Powder |  |  | -- | 75 | 15 | -- | Scatters a powder that may cause the foe to sleep. | — | Sweet Scent |  |  | -- | 100 | 20 | -- | Allures the foe to reduce evasiveness. | — | Razor Leaf |  |  | 55 | 95 | 25 | -- | Cuts the enemy with leaves. High critical-hit ratio. | 47 | Leaf Storm |  |  | 140 | 90 | 5 | 100 | Lowers users SP.ATT two stages | 47 | Leaf Blade |  |  | 90 | 100 | 15 | -- | Slashes with a sharp leaf. High critical-hit ratio. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 6 | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 10 | Ember |  |  | 40 | 100 | 25 | 10 | A weak fire attack that may inflict a burn. | 15 | Flame Wheel |  |  | 60 | 100 | 25 | 10 | A fiery charge attack that may inflict a burn. | 19 | Stomp |  |  | 65 | 100 | 20 | 30 | Stomps the enemy with a big foot. May cause flinching. | 24 | Fire Spin |  |  | 15 | 70 | 15 | -- | Traps the foe in a ring of fire for 2 to 5 turns. | 28 | Take Down |  |  | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 33 | Agility |  |  | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 37 | Fire Blast |  |  | 120 | 85 | 5 | 10 | A fiery blast that scorches all. May cause a burn. | 42 | Bounce |  |  | 85 | 85 | 5 | 30 | Bounces up, then down the next turn. May paralyze. | 46 | Flare Blitz |  |  | 120 | 100 | 15 | 10 | User takes recoil damage |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Poison Jab |  |  | 80 | 100 | 20 | 30 | May poison foe | — | Megahorn |  |  | 120 | 85 | 10 | -- | A brutal ramming attack using out-thrust horns. | — | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | — | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Ember |  |  | 40 | 100 | 25 | 10 | A weak fire attack that may inflict a burn. | 6 | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 10 | Ember |  |  | 40 | 100 | 25 | 10 | A weak fire attack that may inflict a burn. | 15 | Flame Wheel |  |  | 60 | 100 | 25 | 10 | A fiery charge attack that may inflict a burn. | 19 | Stomp |  |  | 65 | 100 | 20 | 30 | Stomps the enemy with a big foot. May cause flinching. | 24 | Fire Spin |  |  | 15 | 70 | 15 | -- | Traps the foe in a ring of fire for 2 to 5 turns. | 28 | Take Down |  |  | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 33 | Agility |  |  | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 37 | Fire Blast |  |  | 120 | 85 | 5 | 10 | A fiery blast that scorches all. May cause a burn. | 40 | Fury Attack |  |  | 15 | 85 | 20 | -- | Jabs the foe 2 to 5 times with sharp horns, etc. | 47 | Bounce |  |  | 85 | 85 | 5 | 30 | Bounces up, then down the next turn. May paralyze. | 56 | Flare Blitz |  |  | 120 | 100 | 15 | 10 | User takes recoil damage |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Poison Jab |  |  | 80 | 100 | 20 | 30 | May poison foe | — | Peck |  |  | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | — | Sand-attack |  |  | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Fury Cutter |  |  | 10 | 95 | 20 | -- | An attack that intensifies on each successive hit. | 7 | Fury Attack |  |  | 15 | 85 | 20 | -- | Jabs the foe 2 to 5 times with sharp horns, etc. | 9 | Knock Off |  |  | 20 | 100 | 20 | -- | Knocks down the foe's held item to prevent its use. | 13 | Aerial Ace |  |  | 60 | -- | 20 | -- | An extremely speedy and unavoidable attack. | 19 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 21 | Air Cutter |  |  | 55 | 95 | 25 | -- | Hacks with razorlike wind. High critical-hit ratio. | 25 | Swords Dance |  |  | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. | 31 | Agility |  |  | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 33 | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio | 37 | Air Slash |  |  | 75 | 95 | 20 | 30 | May cause opponent to flinch | 43 | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 45 | False Swipe |  |  | 40 | 100 | 40 | -- | An attack that leaves the foe with at least 1 HP. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Mud Sport |  |  | -- | -- | 15 | -- | Covers the user in mud to raise electrical resistance. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Harden |  |  | -- | -- | 30 | -- | Stiffens the body's muscles to raise DEFENSE. | — | Bind |  |  | 15 | 75 | 20 | -- | Binds and squeezes the foe for 2 to 5 turns. | 6 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 9 | Rock Throw |  |  | 50 | 90 | 15 | -- | Throws small rocks to strike the foe. | 14 | Rage |  |  | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 17 | Rock Tomb |  |  | 50 | 80 | 10 | 100 | Stops the foe from moving with rocks and cuts SPEED. | 22 | Sandstorm |  |  | -- | -- | 10 | -- | Causes a sandstorm that rages for several turns. | 25 | Slam |  |  | 80 | 75 | 20 | -- | Slams the foe with a long tail, vine, etc. | 30 | Rock Polish |  |  | -- | -- | 20 | -- | Raises users SPEED two stages | 33 | Dragonbreath |  |  | 60 | 100 | 20 | 30 | Strikes the foe with an incredible blast of breath. | 38 | Curse |  |  | -- | -- | 10 | -- | A move that functions differently for GHOSTS. | 41 | Iron Tail |  |  | 100 | 75 | 15 | 30 | Attacks with a rock-hard tail. May lower DEFENSE. | 46 | Sand Tomb |  |  | 15 | 70 | 15 | -- | Traps and hurts the foe in quicksand for 2 to 5 turns. | 49 | Double-edge |  |  | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | 54 | Stone Edge |  |  | 100 | 80 | 5 | -- | High critical hit ratio |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Vacuum Wave |  |  | 40 | 100 | 30 | -- | Always strikes first | — | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 5 | Focus Energy |  |  | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | 9 | Pursuit |  |  | 40 | 100 | 20 | -- | Inflicts bad damage if used on a foe switching out. | 13 | False Swipe |  |  | 40 | 100 | 40 | -- | An attack that leaves the foe with at least 1 HP. | 17 | Agility |  |  | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 21 | Wing Attack |  |  | 60 | 100 | 35 | -- | Strikes the foe with wings spread wide. | 25 | Fury Cutter |  |  | 10 | 95 | 20 | -- | An attack that intensifies on each successive hit. | 29 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 33 | Razor Wind |  |  | 80 | 100 | 10 | -- | A 2-turn move that strikes the foe on the 2nd turn. | 37 | Double Team |  |  | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | 41 | X-scissor |  |  | 80 | 100 | 15 | -- | No Added Effect | 45 | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio | 49 | Double Hit |  |  | 35 | 90 | 10 | -- | Strikes twice | 53 | Air Slash |  |  | 75 | 95 | 20 | 30 | May cause opponent to flinch | 57 | Swords Dance |  |  | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. | 61 | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand |  |  | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack |  |  | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 22 | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 36 | Baton Pass |  |  | -- | -- | 40 | -- | Switches out the user while keeping effects in play. | 43 | Take Down |  |  | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 50 | Last Resort |  |  | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Trump Card |  |  | ?? | -- | 5 | -- | Power increases when PP drops |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand |  |  | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack |  |  | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 22 | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 36 | Aurora Beam |  |  | 65 | 100 | 20 | 10 | Fires a rainbow-colored beam that may lower ATTACK. | 43 | Aqua Ring |  |  | -- | -- | 20 | -- | Restores HP every turn | 50 | Last Resort |  |  | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Haze |  |  | -- | -- | 30 | -- | Creates a black haze that eliminates all stat changes. | 64 | Acid Armor |  |  | -- | -- | 40 | -- | Liquifies the user's body to sharply raise DEFENSE. | 71 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. | 78 | Muddy Water |  |  | 95 | 85 | 10 | 30 | Attacks with muddy water. May lower accuracy. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand |  |  | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack |  |  | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Thundershock |  |  | 40 | 100 | 30 | 10 | An electrical attack that may paralyze the foe. | 22 | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Double Kick |  |  | 30 | 100 | 30 | -- | A double-kicking attack that strikes the foe twice. | 36 | Pin Missile |  |  | 14 | 85 | 20 | -- | Sharp pins are fired to strike 2 to 5 times. | 43 | Thunder Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | 50 | Last Resort |  |  | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Thunder Wave |  |  | -- | 100 | 20 | -- | A weak jolt of electricity that paralyzes the foe. | 64 | Agility |  |  | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 71 | Thunder |  |  | 120 | 70 | 10 | 30 | A lightning attack that may cause paralysis. | 78 | Discharge |  |  | 80 | 100 | 15 | 30 | May induce paralysis |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand |  |  | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack |  |  | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Ember |  |  | 40 | 100 | 25 | 10 | A weak fire attack that may inflict a burn. | 22 | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 36 | Fire Spin |  |  | 15 | 70 | 15 | -- | Traps the foe in a ring of fire for 2 to 5 turns. | 43 | Fire Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of burning and flinching the foe | 50 | Last Resort |  |  | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Smog |  |  | 20 | 70 | 20 | 40 | An exhaust-gas attack that may also poison. | 64 | Scary Face |  |  | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 71 | Fire Blast |  |  | 120 | 85 | 5 | 10 | A fiery blast that scorches all. May cause a burn. | 78 | Lava Plume |  |  | 80 | 100 | 15 | 30 | May induce burn |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | — | Scratch |  |  | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Harden |  |  | -- | -- | 30 | -- | Stiffens the body's muscles to raise DEFENSE. | — | Absorb |  |  | 20 | 100 | 25 | -- | An attack that absorbs half the damage inflicted. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 6 | Absorb |  |  | 20 | 100 | 25 | -- | An attack that absorbs half the damage inflicted. | 11 | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 16 | Mud Shot |  |  | 55 | 95 | 15 | 100 | Hurls mud at the foe and reduces SPEED. | 21 | Sand-attack |  |  | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 26 | Endure |  |  | -- | -- | 10 | -- | Endures any attack for 1 turn, leaving at least 1HP. | 31 | Aqua Jet |  |  | 40 | 100 | 20 | -- | Always strikes first | 36 | Mega Drain |  |  | 40 | 100 | 15 | -- | An attack that absorbs half the damage inflicted. | 40 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 45 | Metal Sound |  |  | -- | 85 | 40 | -- | Emits a horrible screech that sharply lowers SP. DEF. | 54 | Ancientpower |  |  | 60 | 100 | 5 | 10 | An attack that may raise all stats. | 63 | Wring Out |  |  | ?? | 100 | 5 | -- | Power depends on foe's remaining HP | 72 | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Scratch |  |  | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 6 | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 8 | Rage |  |  | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 13 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 15 | Scary Face |  |  | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 20 | Ice Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | 22 | Flail |  |  | ?? | 100 | 15 | -- | Inflicts more damage when the user's HP is down. | 27 | Crunch |  |  | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 29 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 34 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 36 | Thrash |  |  | 90 | 100 | 20 | -- | A rampage of 2 to 3 turns that confuses the user. | 41 | Aqua Tail |  |  | 90 | 90 | 10 | -- | No Added Effect | 43 | Superpower |  |  | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 48 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Scratch |  |  | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 6 | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 8 | Rage |  |  | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 13 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 15 | Scary Face |  |  | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 21 | Ice Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | 24 | Flail |  |  | ?? | 100 | 15 | -- | Inflicts more damage when the user's HP is down. | 30 | Crunch |  |  | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 33 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 39 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 42 | Thrash |  |  | 90 | 100 | 20 | -- | A rampage of 2 to 3 turns that confuses the user. | 48 | Aqua Tail |  |  | 90 | 90 | 10 | -- | No Added Effect | 51 | Superpower |  |  | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 57 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Scratch |  |  | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | — | Rage |  |  | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 6 | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 8 | Rage |  |  | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 13 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 15 | Scary Face |  |  | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 21 | Ice Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | 24 | Flail |  |  | ?? | 100 | 15 | -- | Inflicts more damage when the user's HP is down. | 30 | Agility |  |  | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 32 | Crunch |  |  | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 37 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 45 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 50 | Thrash |  |  | 90 | 100 | 20 | -- | A rampage of 2 to 3 turns that confuses the user. | 58 | Aqua Tail |  |  | 90 | 90 | 10 | -- | No Added Effect | 63 | Superpower |  |  | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 71 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Foresight |  |  | -- | -- | 40 | -- | Negates the foe's efforts to heighten evasiveness. | 5 | Hypnosis |  |  | -- | 70 | 20 | -- | A hypnotizing move that may induce sleep. | 9 | Peck |  |  | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | 13 | Uproar |  |  | 50 | 100 | 10 | -- | Causes an uproar for 2 to 5 turns and prevents sleep. | 17 | Reflect |  |  | -- | -- | 20 | -- | Creates a wall of light that weakens physical attacks. | 21 | Confusion |  |  | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 25 | Take Down |  |  | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 29 | Air Slash |  |  | 75 | 95 | 20 | 30 | May cause opponent to flinch | 33 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | May cause foe to flinch | 37 | Extrasensory |  |  | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 41 | Psycho Shift |  |  | -- | 90 | 10 | -- | Shifts status effect to target | 45 | Roost |  |  | -- | -- | 10 | -- | Restores half of max HP | 49 | Dream Eater |  |  | 100 | 100 | 15 | -- | Takes one half the damage inflicted on a sleeping foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Sky Attack |  |  | 140 | 90 | 5 | 30 | Searches out weak spots, then strikes the next turn. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Foresight |  |  | -- | -- | 40 | -- | Negates the foe's efforts to heighten evasiveness. | — | Hypnosis |  |  | -- | 70 | 20 | -- | A hypnotizing move that may induce sleep. | 5 | Hypnosis |  |  | -- | 70 | 20 | -- | A hypnotizing move that may induce sleep. | 9 | Peck |  |  | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | 13 | Uproar |  |  | 50 | 100 | 10 | -- | Causes an uproar for 2 to 5 turns and prevents sleep. | 17 | Reflect |  |  | -- | -- | 20 | -- | Creates a wall of light that weakens physical attacks. | 22 | Confusion |  |  | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 27 | Take Down |  |  | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 32 | Air Slash |  |  | 75 | 95 | 20 | 30 | May cause opponent to flinch | 37 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | May cause foe to flinch | 42 | Extrasensory |  |  | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 47 | Psycho Shift |  |  | -- | 90 | 10 | -- | Shifts status effect to target | 52 | Roost |  |  | -- | -- | 10 | -- | Restores half of max HP | 57 | Dream Eater |  |  | 100 | 100 | 15 | -- | Takes one half the damage inflicted on a sleeping foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Leaf Blade |  |  | 90 | 100 | 15 | -- | Slashes with a sharp leaf. High critical-hit ratio. | — | Mega Drain |  |  | 40 | 100 | 15 | -- | An attack that absorbs half the damage inflicted. | — | Sweet Scent |  |  | -- | 100 | 20 | -- | Allures the foe to reduce evasiveness. | — | Stun Spore |  |  | -- | 75 | 30 | -- | Scatters a powder that may paralyze the foe. | — | Sunny Day |  |  | -- | -- | 5 | -- | Boosts the power of FIRE- type moves for 5 turns. | 23 | Magical Leaf |  |  | 60 | -- | 20 | -- | Attacks with a strange leaf that cannot be evaded. | 53 | Leaf Storm |  |  | 140 | 90 | 5 | 100 | Lowers users SP.ATT two stages |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Bubblebeam |  |  | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | — | Hypnosis |  |  | -- | 70 | 20 | -- | A hypnotizing move that may induce sleep. | — | Doubleslap |  |  | 15 | 85 | 10 | -- | Repeatedly slaps the foe 2 to 5 times. | — | Perish Song |  |  | -- | -- | 5 | -- | Any POKéMON hearing this song faints in 3 turns. | 27 | Swagger |  |  | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 37 | Bounce |  |  | 85 | 85 | 5 | 30 | Bounces up, then down the next turn. May paralyze. | 48 | Hyper Voice |  |  | 90 | 100 | 10 | -- | A loud attack that uses sound waves to injure. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand |  |  | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack |  |  | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Confusion |  |  | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 22 | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Swift |  |  | 60 | -- | 20 | -- | Sprays star-shaped rays that never miss. | 36 | Psybeam |  |  | 65 | 100 | 20 | 10 | Fires a peculiar ray that may confuse the foe. | 43 | Future Sight |  |  | 80 | 90 | 15 | -- | Heightens inner power to strike 2 turns later. | 50 | Last Resort |  |  | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Psych Up |  |  | -- | -- | 10 | -- | Copies the foe's effect(s) and gives to the user. | 64 | Psychic |  |  | 90 | 100 | 10 | 10 | A powerful psychic attack that may lower SP. DEF. | 71 | Morning Sun |  |  | -- | -- | 5 | -- | Restores HP. The amount varies with the weather. | 78 | Power Swap |  |  | -- | -- | 10 | -- | Swaps ATTACK and SP.ATT with target |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand |  |  | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack |  |  | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Pursuit |  |  | 40 | 100 | 20 | -- | Inflicts bad damage if used on a foe switching out. | 22 | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Confuse Ray |  |  | -- | 100 | 10 | -- | A sinister ray that confuses the foe. | 36 | Faint Attack |  |  | 60 | -- | 20 | -- | Draws the foe close, then strikes without fail. | 43 | Assurance |  |  | 50 | 100 | 10 | -- | Power doubles if foe already receives damage that turn | 50 | Last Resort |  |  | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Mean Look |  |  | -- | -- | 5 | -- | Fixes the foe with a mean look that prevents escape. | 64 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 71 | Moonlight |  |  | -- | -- | 5 | -- | Restores HP. The amount varies with the weather. | 78 | Guard Swap |  |  | -- | -- | 10 | -- | Swarps DEFENSE and SP.DEF with target |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Power Gem |  |  | 70 | 100 | 20 | -- | No Added Effect | — | Hidden Power |  |  | ?? | 100 | 15 | -- | The effectiveness varies with the user. | — | Curse |  |  | -- | -- | 10 | -- | A move that functions differently for GHOSTS. | — | Yawn |  |  | -- | -- | 10 | -- | Lulls the foe into yawning, then sleeping next turn. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 6 | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 11 | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 15 | Confusion |  |  | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 20 | Disable |  |  | -- | 80 | 20 | -- | Psychically disables one of the foe's moves. | 25 | Headbutt |  |  | 70 | 100 | 15 | 30 | A ramming attack that may cause flinching. | 29 | Water Pulse |  |  | 60 | 100 | 20 | 20 | Attacks with ultrasonic waves. May confuse the foe | 34 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | May cause foe to flinch | 39 | Nasty Plot |  |  | -- | -- | 20 | -- | Raises SP.ATT two stages | 43 | Swagger |  |  | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 48 | Psychic |  |  | 90 | 100 | 10 | 10 | A powerful psychic attack that may lower SP. DEF. | 53 | Trump Card |  |  | ?? | -- | 5 | -- | Power increases when PP drops | 57 | Psych Up |  |  | -- | -- | 10 | -- | Copies the foe's effect(s) and gives to the user. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Psywave |  |  | ?? | 80 | 15 | -- | Attacks with a psychic wave of varying intensity. | 5 | Spite |  |  | -- | 100 | 10 | -- | Spitefully cuts the PP of the foe's last move. | 10 | Astonish |  |  | 30 | 100 | 15 | 30 | An attack that may shock the foe into flinching. | 14 | Confuse Ray |  |  | -- | 100 | 10 | -- | A sinister ray that confuses the foe. | 19 | Mean Look |  |  | -- | -- | 5 | -- | Fixes the foe with a mean look that prevents escape. | 23 | Psybeam |  |  | 65 | 100 | 20 | 10 | Fires a peculiar ray that may confuse the foe. | 28 | Pain Split |  |  | -- | -- | 20 | -- | Adds the user and foe's HP, then shares them equally. | 32 | Payback |  |  | 50 | 100 | 10 | -- | Power doubles if user receives damage first | 37 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | Hurls a black blob that may lower the foe's SP. DEF. | 41 | Perish Song |  |  | -- | -- | 5 | -- | Any POKéMON hearing this song faints in 3 turns. | 46 | Grudge |  |  | -- | -- | 5 | -- | If the user faints, deletes the PP of the final move. | 50 | Power Gem |  |  | 70 | 100 | 20 | -- | No Added Effect |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Protect |  |  | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 6 | Selfdestruct |  |  | 200 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | 9 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 12 | Take Down |  |  | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 17 | Rapid Spin |  |  | 20 | 100 | 40 | -- | Spins the body at high speed to strike the foe. | 20 | Bide |  |  | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 23 | Natural Gift |  |  | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 28 | Spikes |  |  | -- | -- | 20 | -- | Sets spikes that hurt a foe switching out. | 31 | Payback |  |  | 50 | 100 | 10 | -- | Power doubles if user receives damage first | 34 | Explosion |  |  | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | 39 | Iron Defense |  |  | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 42 | Gyro Ball |  |  | ?? | 100 | 5 | -- | Power depends on foe's SPEED | 45 | Double-edge |  |  | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Toxic Spikes |  |  | -- | -- | 20 | -- | Causes damage when opponent switches Pokémon | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Protect |  |  | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | — | Selfdestruct |  |  | 200 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | — | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 6 | Selfdestruct |  |  | 200 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | 9 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 12 | Take Down |  |  | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 17 | Rapid Spin |  |  | 20 | 100 | 40 | -- | Spins the body at high speed to strike the foe. | 20 | Bide |  |  | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 23 | Natural Gift |  |  | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 28 | Spikes |  |  | -- | -- | 20 | -- | Sets spikes that hurt a foe switching out. | 31 | Mirror Shot |  |  | 65 | 85 | 10 | 30 | May lower opponent's accuracy one stage | 33 | Payback |  |  | 50 | 100 | 10 | -- | Power doubles if user receives damage first | 38 | Explosion |  |  | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | 45 | Iron Defense |  |  | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 50 | Gyro Ball |  |  | ?? | 100 | 5 | -- | Power depends on foe's SPEED | 55 | Double-edge |  |  | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | 62 | Magnet Rise |  |  | -- | -- | 10 | -- | Changes own ability to levitate | 67 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | Powerful and sure to cause paralysis, but inaccurate. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Thunder Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | — | Ice Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | — | Fire Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of burning and flinching the foe | — | Mud Sport |  |  | -- | -- | 15 | -- | Covers the user in mud to raise electrical resistance. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Harden |  |  | -- | -- | 30 | -- | Stiffens the body's muscles to raise DEFENSE. | — | Bind |  |  | 15 | 75 | 20 | -- | Binds and squeezes the foe for 2 to 5 turns. | 6 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 9 | Rock Throw |  |  | 50 | 90 | 15 | -- | Throws small rocks to strike the foe. | 14 | Rage |  |  | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 17 | Rock Tomb |  |  | 50 | 80 | 10 | 100 | Stops the foe from moving with rocks and cuts SPEED. | 22 | Sandstorm |  |  | -- | -- | 10 | -- | Causes a sandstorm that rages for several turns. | 25 | Slam |  |  | 80 | 75 | 20 | -- | Slams the foe with a long tail, vine, etc. | 30 | Rock Polish |  |  | -- | -- | 20 | -- | Raises users SPEED two stages | 33 | Dragonbreath |  |  | 60 | 100 | 20 | 30 | Strikes the foe with an incredible blast of breath. | 38 | Curse |  |  | -- | -- | 10 | -- | A move that functions differently for GHOSTS. | 41 | Iron Tail |  |  | 100 | 75 | 15 | 30 | Attacks with a rock-hard tail. May lower DEFENSE. | 46 | Crunch |  |  | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 49 | Double-edge |  |  | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | 54 | Stone Edge |  |  | 100 | 80 | 5 | -- | High critical hit ratio |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Bullet Punch |  |  | 40 | 100 | 30 | -- | Always strikes first | — | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 5 | Focus Energy |  |  | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | 9 | Pursuit |  |  | 40 | 100 | 20 | -- | Inflicts bad damage if used on a foe switching out. | 13 | False Swipe |  |  | 40 | 100 | 40 | -- | An attack that leaves the foe with at least 1 HP. | 17 | Agility |  |  | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 21 | Metal Claw |  |  | 50 | 95 | 35 | 10 | A claw attack that may raise the user's ATTACK. | 25 | Fury Cutter |  |  | 10 | 95 | 20 | -- | An attack that intensifies on each successive hit. | 29 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 33 | Razor Wind |  |  | 80 | 100 | 10 | -- | A 2-turn move that strikes the foe on the 2nd turn. | 37 | Iron Defense |  |  | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 41 | X-scissor |  |  | 80 | 100 | 15 | -- | No Added Effect | 45 | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio | 49 | Double Hit |  |  | 35 | 90 | 10 | -- | Strikes twice | 53 | Iron Head |  |  | 80 | 100 | 15 | 30 | May cause opponent to flinch | 57 | Swords Dance |  |  | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. | 61 | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Withdraw |  |  | -- | -- | 40 | -- | Withdraws the body into its hard shell to raise DEFENSE. | — | Constrict |  |  | 10 | 100 | 35 | 10 | Constricts to inflict pain. May lower SPEED. | — | Bide |  |  | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 9 | Encore |  |  | -- | 100 | 5 | -- | Makes the foe repeat its last move over 2 to 6 turns. | 14 | Safeguard |  |  | -- | -- | 25 | -- | A mystical force prevents all status problems. | 22 | Wrap |  |  | 15 | 85 | 20 | -- | Wraps and squeezes the foe 2 to 5 times with vines, etc. | 27 | Rest |  |  | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | 35 | Gastro Acid |  |  | -- | 100 | 10 | -- | Cancels effect of foe's ability | 40 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 48 | Power Trick |  |  | -- | -- | 10 | -- | Swaps user's own ATTACK and DEFENSE |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Peck |  |  | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | 6 | Sand-attack |  |  | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 9 | Swift |  |  | 60 | -- | 20 | -- | Sprays star-shaped rays that never miss. | 12 | Agility |  |  | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 17 | Fury Attack |  |  | 15 | 85 | 20 | -- | Jabs the foe 2 to 5 times with sharp horns, etc. | 20 | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 23 | Air Cutter |  |  | 55 | 95 | 25 | -- | Hacks with razorlike wind. High critical-hit ratio. | 28 | Spikes |  |  | -- | -- | 20 | -- | Sets spikes that hurt a foe switching out. | 31 | Metal Sound |  |  | -- | 85 | 40 | -- | Emits a horrible screech that sharply lowers SP. DEF. | 34 | Steel Wing |  |  | 70 | 90 | 25 | 10 | Strikes the foe with hard wings spread wide. | 39 | Air Slash |  |  | 75 | 95 | 20 | 30 | May cause opponent to flinch | 42 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 45 | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand |  |  | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | — | Fake Out |  |  | 40 | 100 | 10 | 100 | A 1st-turn, 1st-strike move that causes flinching. | — | Foresight |  |  | -- | -- | 40 | -- | Negates the foe's efforts to heighten evasiveness. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 8 | Thundershock |  |  | 40 | 100 | 30 | 10 | An electrical attack that may paralyze the foe. | 15 | Roar |  |  | -- | 100 | 20 | -- | Makes the foe flee to end the battle. | 22 | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Spark |  |  | 65 | 100 | 20 | 30 | An electrified tackle that may paralyze the foe. | 36 | Reflect |  |  | -- | -- | 20 | -- | Creates a wall of light that weakens physical attacks. | 43 | Crunch |  |  | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 50 | Thunder Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | 57 | Discharge |  |  | 80 | 100 | 15 | 30 | May induce paralysis | 64 | Extrasensory |  |  | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 71 | Rain Dance |  |  | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 78 | Calm Mind |  |  | -- | -- | 20 | -- | Raises SP. ATK and SP. DEF by focusing the mind. | 85 | Thunder |  |  | 120 | 70 | 10 | 30 | A lightning attack that may cause paralysis. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 8 | Ember |  |  | 40 | 100 | 25 | 10 | A weak fire attack that may inflict a burn. | 15 | Roar |  |  | -- | 100 | 20 | -- | Makes the foe flee to end the battle. | 22 | Fire Spin |  |  | 15 | 70 | 15 | -- | Traps the foe in a ring of fire for 2 to 5 turns. | 29 | Stomp |  |  | 65 | 100 | 20 | 30 | Stomps the enemy with a big foot. May cause flinching. | 36 | Flamethrower |  |  | 95 | 100 | 15 | 10 | A powerful fire attack that may inflict a burn. | 43 | Swagger |  |  | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 50 | Fire Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of burning and flinching the foe | 57 | Lava Plume |  |  | 80 | 100 | 15 | 30 | May induce burn | 64 | Extrasensory |  |  | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 71 | Fire Blast |  |  | 120 | 85 | 5 | 10 | A fiery blast that scorches all. May cause a burn. | 78 | Calm Mind |  |  | -- | -- | 20 | -- | Raises SP. ATK and SP. DEF by focusing the mind. | 85 | Eruption |  |  | 150 | 100 | 5 | -- | The higher the user's HP, the more damage caused. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 8 | Bubblebeam |  |  | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 15 | Rain Dance |  |  | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 22 | Gust |  |  | 40 | 100 | 35 | -- | Strikes the foe with a gust of wind whipped up by wings. | 29 | Aurora Beam |  |  | 65 | 100 | 20 | 10 | Fires a rainbow-colored beam that may lower ATTACK. | 36 | Mist |  |  | -- | -- | 30 | -- | Creates a mist that stops reduction of abilities. | 43 | Mirror Coat |  |  | ?? | 100 | 20 | -- | Counters the foe's special attack at double the power. | 50 | Ice Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | 57 | Tailwind |  |  | -- | -- | 30 | -- | User's team raises SPEED for 5 turns | 64 | Extrasensory |  |  | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 71 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. | 78 | Calm Mind |  |  | -- | -- | 20 | -- | Raises SP. ATK and SP. DEF by focusing the mind. | 85 | Blizzard |  |  | 120 | 70 | 5 | 10 | Hits the foe with an icy storm that may freeze it. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | String Shot |  |  | -- | 95 | 40 | -- | Binds the foe with string to reduce its SPEED. | 5 | Poison Sting |  |  | 15 | 100 | 35 | 30 | A toxic attack with barbs, etc., that may poison. | 15 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Astonish |  |  | 30 | 100 | 15 | 30 | An attack that may shock the foe into flinching. | 3 | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 5 | Absorb |  |  | 20 | 100 | 25 | -- | An attack that absorbs half the damage inflicted. | 7 | Nature Power |  |  | -- | -- | 20 | -- | The type of attack varies depending on the location. | 11 | Mist |  |  | -- | -- | 30 | -- | Creates a mist that stops reduction of abilities. | 15 | Natural Gift |  |  | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 19 | Mega Drain |  |  | 40 | 100 | 15 | -- | An attack that absorbs half the damage inflicted. | 25 | Bubblebeam |  |  | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 31 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | May cause foe to flinch | 37 | Rain Dance |  |  | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 45 | Energy Ball |  |  | 80 | 100 | 10 | 10 | May lower foe's SP.DEF one stage |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Astonish |  |  | 30 | 100 | 15 | 30 | An attack that may shock the foe into flinching. | 3 | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 5 | Absorb |  |  | 20 | 100 | 25 | -- | An attack that absorbs half the damage inflicted. | 7 | Nature Power |  |  | -- | -- | 20 | -- | The type of attack varies depending on the location. | 11 | Fake Out |  |  | 40 | 100 | 10 | 100 | A 1st-turn, 1st-strike move that causes flinching. | 15 | Fury Swipes |  |  | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 19 | Water Sport |  |  | -- | -- | 15 | -- | The user becomes soaked to raise resistance to fire. | 25 | Bubblebeam |  |  | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 31 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | May cause foe to flinch | 37 | Uproar |  |  | 50 | 100 | 10 | -- | Causes an uproar for 2 to 5 turns and prevents sleep. | 45 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 7 | Harden |  |  | -- | -- | 30 | -- | Stiffens the body's muscles to raise DEFENSE. | 13 | Rock Throw |  |  | 50 | 90 | 15 | -- | Throws small rocks to strike the foe. | 19 | Block |  |  | -- | -- | 5 | -- | Blocks the foe's way to prevent escape. | 25 | Thunder Wave |  |  | -- | 100 | 20 | -- | A weak jolt of electricity that paralyzes the foe. | 31 | Rock Slide |  |  | 75 | 90 | 10 | 30 | Large boulders are hurled. May cause flinching. | 37 | Sandstorm |  |  | -- | -- | 10 | -- | Causes a sandstorm that rages for several turns. | 43 | Rest |  |  | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | 49 | Power Gem |  |  | 70 | 100 | 20 | -- | No Added Effect | 55 | Discharge |  |  | 80 | 100 | 15 | 30 | May induce paralysis | 61 | Stone Edge |  |  | 100 | 80 | 5 | -- | High critical hit ratio | 67 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | Powerful and sure to cause paralysis, but inaccurate. | 73 | Lock-on |  |  | -- | -- | 5 | -- | Locks on to the foe to ensure the next move hits. | 79 | Earth Power |  |  | 90 | 100 | 10 | 10 | May lower foe's SP.DEF one stage |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Fake Out |  |  | 40 | 100 | 10 | 100 | A 1st-turn, 1st-strike move that causes flinching. | — | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 4 | Foresight |  |  | -- | -- | 40 | -- | Negates the foe's efforts to heighten evasiveness. | 8 | Attract |  |  | -- | 100 | 15 | -- | Makes the opposite gender less likely to attack. | 11 | Sing |  |  | -- | 55 | 15 | -- | A soothing song lulls the foe into a deep slumber. | 15 | Doubleslap |  |  | 15 | 85 | 10 | -- | Repeatedly slaps the foe 2 to 5 times. | 18 | Copycat |  |  | -- | -- | 20 | -- | Copies foe's last move | 22 | Assist |  |  | -- | -- | 20 | -- | Attacks randomly with one of the partner's moves. | 25 | Charm |  |  | -- | 100 | 20 | -- | Charms the foe and sharply reduces its ATTACK. | 29 | Faint Attack |  |  | 60 | -- | 20 | -- | Draws the foe close, then strikes without fail. | 32 | Wake-up Slap |  |  | 60 | 100 | 10 | -- | Power doubles if foe is asleep, cures sleep status | 36 | Covet |  |  | 40 | 100 | 40 | -- | Cutely begs to obtain an item held by the foe. | 39 | Heal Bell |  |  | -- | -- | 5 | -- | Chimes soothingly to heal all status abnormalities. | 42 | Double-edge |  |  | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | 46 | Captivate |  |  | -- | 100 | 20 | -- | Lowers opposite gender foe's SP.ATT two stages |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Rage |  |  | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | — | Focus Energy |  |  | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | 6 | Rage |  |  | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 8 | Focus Energy |  |  | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | 11 | Scary Face |  |  | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 16 | Ice Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | 18 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 21 | Swagger |  |  | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 26 | Assurance |  |  | 50 | 100 | 10 | -- | Power doubles if foe already receives damage that turn | 28 | Crunch |  |  | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 30 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 34 | Aqua Jet |  |  | 40 | 100 | 20 | -- | Always strikes first | 40 | Taunt |  |  | -- | 100 | 20 | -- | Taunts the foe into only using attack moves. | 45 | Agility |  |  | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 50 | Skull Bash |  |  | 100 | 100 | 15 | 100 | Tucks in the head, then attacks on the next turn. | 56 | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Thief |  |  | 40 | 100 | 10 | -- | While attacking, it may steal the foe's held item. | — | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Astonish |  |  | 30 | 100 | 15 | 30 | An attack that may shock the foe into flinching. | — | Lick |  |  | 20 | 100 | 30 | 30 | Licks with a long tongue to injure. May also paralyze. | — | Scratch |  |  | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | 4 | Bind |  |  | 15 | 75 | 20 | -- | Binds and squeezes the foe for 2 to 5 turns. | 7 | Faint Attack |  |  | 60 | -- | 20 | -- | Draws the foe close, then strikes without fail. | 10 | Fury Swipes |  |  | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 14 | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 18 | Psybeam |  |  | 65 | 100 | 20 | 10 | Fires a peculiar ray that may confuse the foe. | 22 | Shadow Sneak |  |  | 40 | 100 | 30 | -- | Always strikes first | 27 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 32 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 37 | Substitute |  |  | -- | -- | 10 | -- | Creates a decoy using 1/4 of the user's maximum HP. | 43 | Sucker Punch |  |  | 80 | 100 | 5 | -- | Always strikes first, but fails if foe is not using attacking move | 49 | Shadow Claw |  |  | 70 | 100 | 15 | -- | High critical hit ratio | 55 | Ancientpower |  |  | 60 | 100 | 5 | 10 | An attack that may raise all stats. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Scratch |  |  | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 4 | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 9 | Taunt |  |  | -- | 100 | 20 | -- | Taunts the foe into only using attack moves. | 12 | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 17 | Razor Wind |  |  | 80 | 100 | 10 | -- | A 2-turn move that strikes the foe on the 2nd turn. | 20 | Pursuit |  |  | 40 | 100 | 20 | -- | Inflicts bad damage if used on a foe switching out. | 25 | Swords Dance |  |  | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. | 28 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 33 | Double Team |  |  | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | 36 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 41 | Future Sight |  |  | 80 | 90 | 15 | -- | Heightens inner power to strike 2 turns later. | 44 | Sucker Punch |  |  | 80 | 100 | 5 | -- | Always strikes first, but fails if foe is not using attacking move | 49 | Detect |  |  | -- | -- | 5 | -- | Evades attack, but may fail if used in succession. | 52 | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio | 57 | Me First |  |  | -- | -- | 20 | -- | Strikes first with foe's attack at 1.5 power | 60 | Psycho Cut |  |  | 70 | 100 | 20 | -- | high critical hit ratio | 65 | Perish Song |  |  | -- | -- | 5 | -- | Any POKéMON hearing this song faints in 3 turns. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Explosion |  |  | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | — | Stomp |  |  | 65 | 100 | 20 | 30 | Stomps the enemy with a big foot. May cause flinching. | 9 | Rock Throw |  |  | 50 | 90 | 15 | -- | Throws small rocks to strike the foe. | 17 | Curse |  |  | -- | -- | 10 | -- | A move that functions differently for GHOSTS. | 25 | Superpower |  |  | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 33 | Ancientpower |  |  | 60 | 100 | 5 | 10 | An attack that may raise all stats. | 41 | Iron Defense |  |  | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 49 | Charge Beam |  |  | 50 | 90 | 10 | 70 | High chance of raising user's SP.ATT one stage | 57 | Lock-on |  |  | -- | -- | 5 | -- | Locks on to the foe to ensure the next move hits. | 65 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | Powerful and sure to cause paralysis, but inaccurate. | 73 | Stone Edge |  |  | 100 | 80 | 5 | -- | High critical hit ratio | 81 | Hammer Arm |  |  | 100 | 90 | 10 | -- | Lowers users SPEED one stage | 89 | Hyper Beam |  |  | 150 | 90 | 5 | -- | Powerful, but leaves the user immobile the next turn. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Explosion |  |  | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | — | Stomp |  |  | 65 | 100 | 20 | 30 | Stomps the enemy with a big foot. May cause flinching. | 9 | Icy Wind |  |  | 55 | 95 | 15 | 100 | A chilling attack that lowers the foe's SPEED. | 17 | Curse |  |  | -- | -- | 10 | -- | A move that functions differently for GHOSTS. | 25 | Superpower |  |  | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 33 | Ancientpower |  |  | 60 | 100 | 5 | 10 | An attack that may raise all stats. | 41 | Amnesia |  |  | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | 49 | Charge Beam |  |  | 50 | 90 | 10 | 70 | High chance of raising user's SP.ATT one stage | 57 | Lock-on |  |  | -- | -- | 5 | -- | Locks on to the foe to ensure the next move hits. | 65 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | Powerful and sure to cause paralysis, but inaccurate. | 73 | Ice Beam |  |  | 95 | 100 | 10 | 10 | Blasts the foe with an icy beam that may freeze it. | 81 | Hammer Arm |  |  | 100 | 90 | 10 | -- | Lowers users SPEED one stage | 89 | Hyper Beam |  |  | 150 | 90 | 5 | -- | Powerful, but leaves the user immobile the next turn. |
|
Platinum Level Up |
---|
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Explosion |  |  | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | — | Stomp |  |  | 65 | 100 | 20 | 30 | Stomps the enemy with a big foot. May cause flinching. | 9 | Metal Claw |  |  | 50 | 95 | 35 | 10 | A claw attack that may raise the user's ATTACK. | 17 | Curse |  |  | -- | -- | 10 | -- | A move that functions differently for GHOSTS. | 25 | Superpower |  |  | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 33 | Ancientpower |  |  | 60 | 100 | 5 | 10 | An attack that may raise all stats. | 41 | Iron Defense |  |  | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 41 | Amnesia |  |  | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | 49 | Charge Beam |  |  | 50 | 90 | 10 | 70 | High chance of raising user's SP.ATT one stage | 57 | Lock-on |  |  | -- | -- | 5 | -- | Locks on to the foe to ensure the next move hits. | 65 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | Powerful and sure to cause paralysis, but inaccurate. | 73 | Iron Head |  |  | 80 | 100 | 15 | 30 | May cause opponent to flinch | 73 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | May lower foe's SP.DEF one stage | 81 | Hammer Arm |  |  | 100 | 90 | 10 | -- | Lowers users SPEED one stage | 89 | Hyper Beam |  |  | 150 | 90 | 5 | -- | Powerful, but leaves the user immobile the next turn. |
|
Platinum Level Up |
---|
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Pound |  |  | 40 | 100 | 35 | -- | Pounds the foe with forelegs or tail. | 4 | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 8 | Bubble |  |  | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 11 | Water Sport |  |  | -- | -- | 15 | -- | The user becomes soaked to raise resistance to fire. | 15 | Peck |  |  | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | 18 | Bubblebeam |  |  | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 22 | Bide |  |  | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 25 | Fury Attack |  |  | 15 | 85 | 20 | -- | Jabs the foe 2 to 5 times with sharp horns, etc. | 29 | Brine |  |  | 65 | 100 | 10 | -- | Power doubles if foe's HP is less than half | 32 | Whirlpool |  |  | 15 | 70 | 15 | -- | Traps and hurts the foe in a whirlpool for 2 to 5 turns. | 36 | Mist |  |  | -- | -- | 30 | -- | Creates a mist that stops reduction of abilities. | 39 | Drill Peck |  |  | 80 | 100 | 20 | -- | A corkscrewing attack with the beak acting as a drill. | 43 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
|
Platinum Level Up |
---|
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 4 | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 8 | Bubble |  |  | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 11 | Water Sport |  |  | -- | -- | 15 | -- | The user becomes soaked to raise resistance to fire. | 15 | Peck |  |  | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | 16 | Metal Claw |  |  | 50 | 95 | 35 | 10 | A claw attack that may raise the user's ATTACK. | 19 | Bubblebeam |  |  | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 24 | Bide |  |  | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 28 | Fury Attack |  |  | 15 | 85 | 20 | -- | Jabs the foe 2 to 5 times with sharp horns, etc. | 33 | Brine |  |  | 65 | 100 | 10 | -- | Power doubles if foe's HP is less than half | 37 | Whirlpool |  |  | 15 | 70 | 15 | -- | Traps and hurts the foe in a whirlpool for 2 to 5 turns. | 42 | Mist |  |  | -- | -- | 30 | -- | Creates a mist that stops reduction of abilities. | 46 | Drill Peck |  |  | 80 | 100 | 20 | -- | A corkscrewing attack with the beak acting as a drill. | 51 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
|
Platinum Level Up |
---|
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Bubble |  |  | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 4 | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 8 | Bubble |  |  | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 11 | Swords Dance |  |  | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. | 15 | Peck |  |  | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | 16 | Metal Claw |  |  | 50 | 95 | 35 | 10 | A claw attack that may raise the user's ATTACK. | 19 | Bubblebeam |  |  | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 24 | Swagger |  |  | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 28 | Fury Attack |  |  | 15 | 85 | 20 | -- | Jabs the foe 2 to 5 times with sharp horns, etc. | 33 | Brine |  |  | 65 | 100 | 10 | -- | Power doubles if foe's HP is less than half | 36 | Aqua Jet |  |  | 40 | 100 | 20 | -- | Always strikes first | 39 | Whirlpool |  |  | 15 | 70 | 15 | -- | Traps and hurts the foe in a whirlpool for 2 to 5 turns. | 46 | Mist |  |  | -- | -- | 30 | -- | Creates a mist that stops reduction of abilities. | 52 | Drill Peck |  |  | 80 | 100 | 20 | -- | A corkscrewing attack with the beak acting as a drill. | 59 | Hydro Pump |  |  | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 5 | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 9 | Defense Curl |  |  | -- | -- | 40 | -- | Curls up to conceal weak spots and raise DEFENSE. | 13 | Rollout |  |  | 30 | 90 | 20 | -- | An attack lasting 5 turns with rising intensity. | 17 | Headbutt |  |  | 70 | 100 | 15 | 30 | A ramming attack that may cause flinching. | 21 | Hyper Fang |  |  | 80 | 90 | 15 | 10 | Attacks with sharp fangs. May cause flinching. | 25 | Yawn |  |  | -- | -- | 10 | -- | Lulls the foe into yawning, then sleeping next turn. | 29 | Amnesia |  |  | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | 33 | Take Down |  |  | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 37 | Super Fang |  |  | ?? | 90 | 10 | -- | Attacks with sharp fangs and cuts half the foe's HP. | 41 | Superpower |  |  | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 45 | Curse |  |  | -- | -- | 10 | -- | A move that functions differently for GHOSTS. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 5 | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 9 | Defense Curl |  |  | -- | -- | 40 | -- | Curls up to conceal weak spots and raise DEFENSE. | 13 | Rollout |  |  | 30 | 90 | 20 | -- | An attack lasting 5 turns with rising intensity. | 15 | Water Gun |  |  | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 18 | Headbutt |  |  | 70 | 100 | 15 | 30 | A ramming attack that may cause flinching. | 23 | Hyper Fang |  |  | 80 | 90 | 15 | 10 | Attacks with sharp fangs. May cause flinching. | 28 | Yawn |  |  | -- | -- | 10 | -- | Lulls the foe into yawning, then sleeping next turn. | 33 | Amnesia |  |  | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | 38 | Take Down |  |  | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 43 | Super Fang |  |  | ?? | 90 | 10 | -- | Attacks with sharp fangs and cuts half the foe's HP. | 48 | Superpower |  |  | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 53 | Curse |  |  | -- | -- | 10 | -- | A move that functions differently for GHOSTS. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Bide |  |  | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 16 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Growl |  |  | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Bide |  |  | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 10 | Fury Cutter |  |  | 10 | 95 | 20 | -- | An attack that intensifies on each successive hit. | 14 | Leech Life |  |  | 20 | 100 | 15 | -- | An attack that steals half the damage inflicted. | 18 | Sing |  |  | -- | 55 | 15 | -- | A soothing song lulls the foe into a deep slumber. | 22 | Focus Energy |  |  | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | 26 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 30 | X-scissor |  |  | 80 | 100 | 15 | -- | No Added Effect | 34 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 38 | Taunt |  |  | -- | 100 | 20 | -- | Taunts the foe into only using attack moves. | 42 | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio | 46 | Bug Buzz |  |  | 90 | 100 | 10 | 10 | May lower opponent's SP.DEF one stage | 50 | Perish Song |  |  | -- | -- | 5 | -- | Any POKéMON hearing this song faints in 3 turns. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 5 | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 9 | Charge |  |  | -- | -- | 20 | -- | Charges power to boost the electric move used next. | 13 | Spark |  |  | 65 | 100 | 20 | 30 | An electrified tackle that may paralyze the foe. | 17 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 21 | Roar |  |  | -- | 100 | 20 | -- | Makes the foe flee to end the battle. | 25 | Swagger |  |  | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 29 | Thunder Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | 33 | Crunch |  |  | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 37 | Scary Face |  |  | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 41 | Discharge |  |  | 80 | 100 | 15 | 30 | May induce paralysis |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 5 | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 9 | Charge |  |  | -- | -- | 20 | -- | Charges power to boost the electric move used next. | 13 | Spark |  |  | 65 | 100 | 20 | 30 | An electrified tackle that may paralyze the foe. | 18 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 23 | Roar |  |  | -- | 100 | 20 | -- | Makes the foe flee to end the battle. | 28 | Swagger |  |  | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 33 | Thunder Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | 38 | Crunch |  |  | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 43 | Scary Face |  |  | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 48 | Discharge |  |  | 80 | 100 | 15 | 30 | May induce paralysis |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Charge |  |  | -- | -- | 20 | -- | Charges power to boost the electric move used next. | 5 | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 9 | Charge |  |  | -- | -- | 20 | -- | Charges power to boost the electric move used next. | 13 | Spark |  |  | 65 | 100 | 20 | 30 | An electrified tackle that may paralyze the foe. | 18 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 23 | Roar |  |  | -- | 100 | 20 | -- | Makes the foe flee to end the battle. | 28 | Swagger |  |  | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 35 | Thunder Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | 42 | Crunch |  |  | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 49 | Scary Face |  |  | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 56 | Discharge |  |  | 80 | 100 | 15 | 30 | May induce paralysis |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Protect |  |  | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 10 | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 15 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 20 | Hidden Power |  |  | ?? | 100 | 15 | -- | The effectiveness varies with the user. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 10 | Protect |  |  | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 15 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 20 | Hidden Power |  |  | ?? | 100 | 15 | -- | The effectiveness varies with the user. | 23 | Confusion |  |  | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 26 | Razor Leaf |  |  | 55 | 95 | 25 | -- | Cuts the enemy with leaves. High critical-hit ratio. | 29 | Growth |  |  | -- | -- | 40 | -- | Forces the body to grow and heightens SP. ATK. | 32 | Psybeam |  |  | 65 | 100 | 20 | 10 | Fires a peculiar ray that may confuse the foe. | 35 | Captivate |  |  | -- | 100 | 20 | -- | Lowers opposite gender foe's SP.ATT two stages | 38 | Flail |  |  | ?? | 100 | 15 | -- | Inflicts more damage when the user's HP is down. | 41 | Attract |  |  | -- | 100 | 15 | -- | Makes the opposite gender less likely to attack. | 44 | Psychic |  |  | 90 | 100 | 10 | 10 | A powerful psychic attack that may lower SP. DEF. | 47 | Leaf Storm |  |  | 140 | 90 | 5 | 100 | Lowers users SP.ATT two stages |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 10 | Protect |  |  | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 15 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 20 | Hidden Power |  |  | ?? | 100 | 15 | -- | The effectiveness varies with the user. | 23 | Confusion |  |  | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 26 | Gust |  |  | 40 | 100 | 35 | -- | Strikes the foe with a gust of wind whipped up by wings. | 29 | Poisonpowder |  |  | -- | 75 | 35 | -- | Scatters a toxic powder that may poison the foe. | 32 | Psybeam |  |  | 65 | 100 | 20 | 10 | Fires a peculiar ray that may confuse the foe. | 35 | Camouflage |  |  | -- | -- | 20 | -- | Alters the POKéMON's type depending on the location. | 38 | Silver Wind |  |  | 60 | 100 | 5 | 10 | A powdery attack that may raise abilities. | 41 | Air Slash |  |  | 75 | 95 | 20 | 30 | May cause opponent to flinch | 44 | Psychic |  |  | 90 | 100 | 10 | 10 | A powerful psychic attack that may lower SP. DEF. | 47 | Bug Buzz |  |  | 90 | 100 | 10 | 10 | May lower opponent's SP.DEF one stage |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Sweet Scent |  |  | -- | 100 | 20 | -- | Allures the foe to reduce evasiveness. | — | Gust |  |  | 40 | 100 | 35 | -- | Strikes the foe with a gust of wind whipped up by wings. | 13 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Scratch |  |  | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Focus Energy |  |  | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | 4 | Poison Gas |  |  | -- | 55 | 40 | -- | Envelops the foe in a toxic gas that may poison. | 7 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 10 | Fury Swipes |  |  | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 14 | Smokescreen |  |  | -- | 100 | 20 | -- | Lowers the foe's accuracy using smoke, ink, etc. | 18 | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 22 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 27 | Toxic |  |  | -- | 85 | 10 | -- | Poisons the foe with an intensifying toxin. | 32 | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio | 38 | Memento |  |  | -- | 100 | 10 | -- | The user faints and lowers the foe's abilities. | 44 | Explosion |  |  | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Scratch |  |  | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Focus Energy |  |  | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | — | Poison Gas |  |  | -- | 55 | 40 | -- | Envelops the foe in a toxic gas that may poison. | 4 | Poison Gas |  |  | -- | 55 | 40 | -- | Envelops the foe in a toxic gas that may poison. | 7 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 10 | Fury Swipes |  |  | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 14 | Smokescreen |  |  | -- | 100 | 20 | -- | Lowers the foe's accuracy using smoke, ink, etc. | 18 | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 22 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 27 | Toxic |  |  | -- | 85 | 10 | -- | Poisons the foe with an intensifying toxin. | 32 | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio | 34 | Flamethrower |  |  | 95 | 100 | 15 | 10 | A powerful fire attack that may inflict a burn. | 42 | Memento |  |  | -- | 100 | 10 | -- | The user faints and lowers the foe's abilities. | 52 | Explosion |  |  | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Poison Sting |  |  | 15 | 100 | 35 | 30 | A toxic attack with barbs, etc., that may poison. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 6 | Knock Off |  |  | 20 | 100 | 20 | -- | Knocks down the foe's held item to prevent its use. | 12 | Pin Missile |  |  | 14 | 85 | 20 | -- | Sharp pins are fired to strike 2 to 5 times. | 17 | Acupressure |  |  | -- | -- | 30 | -- | Randomly raises user's one stat two stages | 23 | Scary Face |  |  | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 28 | Toxic Spikes |  |  | -- | -- | 20 | -- | Causes damage when opponent switches Pokémon | 34 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 39 | Poison Fang |  |  | 50 | 100 | 15 | 30 | A sharp-fanged attack. May badly poison the foe. | 45 | Crunch |  |  | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 50 | Cross Poison |  |  | 70 | 100 | 20 | 10 | High chance of critical hit, may poison foe |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Thunder Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | — | Ice Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | — | Fire Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of burning and flinching the foe | — | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Poison Sting |  |  | 15 | 100 | 35 | 30 | A toxic attack with barbs, etc., that may poison. | — | Leer |  |  | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Knock Off |  |  | 20 | 100 | 20 | -- | Knocks down the foe's held item to prevent its use. | 6 | Knock Off |  |  | 20 | 100 | 20 | -- | Knocks down the foe's held item to prevent its use. | 12 | Pin Missile |  |  | 14 | 85 | 20 | -- | Sharp pins are fired to strike 2 to 5 times. | 17 | Acupressure |  |  | -- | -- | 30 | -- | Randomly raises user's one stat two stages | 23 | Scary Face |  |  | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 28 | Toxic Spikes |  |  | -- | -- | 20 | -- | Causes damage when opponent switches Pokémon | 34 | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 39 | Poison Fang |  |  | 50 | 100 | 15 | 30 | A sharp-fanged attack. May badly poison the foe. | 49 | Crunch |  |  | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 58 | Cross Poison |  |  | 70 | 100 | 20 | 10 | High chance of critical hit, may poison foe |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Night Slash |  |  | 70 | 100 | 15 | -- | High critical hit ratio | — | Bug Bite |  |  | 60 | 100 | 20 | -- | Receives effect from foe's held berry | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Foresight |  |  | -- | -- | 40 | -- | Negates the foe's efforts to heighten evasiveness. | — | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | — | Double Team |  |  | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | 6 | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 11 | Double Team |  |  | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | 14 | Sonicboom |  |  | ?? | 90 | 20 | -- | Launches shock waves that always inflict 20 HP damage. | 17 | Detect |  |  | -- | -- | 5 | -- | Evades attack, but may fail if used in succession. | 22 | Supersonic |  |  | -- | 55 | 20 | -- | Emits bizarre sound waves that may confuse the foe. | 27 | Uproar |  |  | 50 | 100 | 10 | -- | Causes an uproar for 2 to 5 turns and prevents sleep. | 30 | Pursuit |  |  | 40 | 100 | 20 | -- | Inflicts bad damage if used on a foe switching out. | 33 | Ancientpower |  |  | 60 | 100 | 5 | 10 | An attack that may raise all stats. | 38 | Feint |  |  | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 43 | Slash |  |  | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 46 | Screech |  |  | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 49 | U-turn |  |  | 70 | 100 | 20 | -- | User switches out automatically after attack | 54 | Air Slash |  |  | 75 | 95 | 20 | 30 | May cause opponent to flinch | 57 | Bug Buzz |  |  | 90 | 100 | 10 | 10 | May lower opponent's SP.DEF one stage |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand |  |  | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack |  |  | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Razor Leaf |  |  | 55 | 95 | 25 | -- | Cuts the enemy with leaves. High critical-hit ratio. | 22 | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Synthesis |  |  | -- | -- | 5 | -- | Restores HP. The amount varies with the weather. | 36 | Magical Leaf |  |  | 60 | -- | 20 | -- | Attacks with a strange leaf that cannot be evaded. | 43 | Giga Drain |  |  | 60 | 100 | 10 | -- | An attack that steals half the damage inflicted. | 50 | Last Resort |  |  | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Grasswhistle |  |  | -- | 55 | 15 | -- | Lulls the foe into sleep with a pleasant melody. | 64 | Sunny Day |  |  | -- | -- | 5 | -- | Boosts the power of FIRE- type moves for 5 turns. | 71 | Leaf Blade |  |  | 90 | 100 | 15 | -- | Slashes with a sharp leaf. High critical-hit ratio. | 78 | Swords Dance |  |  | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tail Whip |  |  | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand |  |  | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack |  |  | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Icy Wind |  |  | 55 | 95 | 15 | 100 | A chilling attack that lowers the foe's SPEED. | 22 | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Bite |  |  | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 36 | Ice Shard |  |  | 40 | 100 | 30 | -- | Always strikes first | 43 | Ice Fang |  |  | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | 50 | Last Resort |  |  | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Mirror Coat |  |  | ?? | 100 | 20 | -- | Counters the foe's special attack at double the power. | 64 | Hail |  |  | -- | -- | 10 | -- | Summons a hailstorm that strikes every turn. | 71 | Blizzard |  |  | 120 | 70 | 5 | 10 | Hits the foe with an icy storm that may freeze it. | 78 | Barrier |  |  | -- | -- | 30 | -- | Creates a barrier that sharply raises DEFENSE. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Magnet Rise |  |  | -- | -- | 10 | -- | Changes own ability to levitate | — | Gravity |  |  | -- | -- | 5 | -- | Disables moves that fly or levitate in 5 turns | — | Tackle |  |  | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Iron Defense |  |  | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | — | Magnet Bomb |  |  | 60 | -- | 20 | -- | Cannot miss | — | Block |  |  | -- | -- | 5 | -- | Blocks the foe's way to prevent escape. | 7 | Iron Defense |  |  | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 13 | Magnet Bomb |  |  | 60 | -- | 20 | -- | Cannot miss | 19 | Block |  |  | -- | -- | 5 | -- | Blocks the foe's way to prevent escape. | 25 | Thunder Wave |  |  | -- | 100 | 20 | -- | A weak jolt of electricity that paralyzes the foe. | 31 | Rock Slide |  |  | 75 | 90 | 10 | 30 | Large boulders are hurled. May cause flinching. | 37 | Sandstorm |  |  | -- | -- | 10 | -- | Causes a sandstorm that rages for several turns. | 43 | Rest |  |  | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | 49 | Power Gem |  |  | 70 | 100 | 20 | -- | No Added Effect | 55 | Discharge |  |  | 80 | 100 | 15 | 30 | May induce paralysis | 61 | Stone Edge |  |  | 100 | 80 | 5 | -- | High critical hit ratio | 67 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | Powerful and sure to cause paralysis, but inaccurate. | 73 | Lock-on |  |  | -- | -- | 5 | -- | Locks on to the foe to ensure the next move hits. | 79 | Earth Power |  |  | 90 | 100 | 10 | 10 | May lower foe's SP.DEF one stage |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Rest |  |  | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | — | Confusion |  |  | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 6 | Imprison |  |  | -- | -- | 10 | -- | Prevents foes from using moves known by the user. | 16 | Endure |  |  | -- | -- | 10 | -- | Endures any attack for 1 turn, leaving at least 1HP. | 21 | Swift |  |  | 60 | -- | 20 | -- | Sprays star-shaped rays that never miss. | 31 | Yawn |  |  | -- | -- | 10 | -- | Lulls the foe into yawning, then sleeping next turn. | 36 | Future Sight |  |  | 80 | 90 | 15 | -- | Heightens inner power to strike 2 turns later. | 46 | Amnesia |  |  | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | 51 | Extrasensory |  |  | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 61 | Flail |  |  | ?? | 100 | 15 | -- | Inflicts more damage when the user's HP is down. | 66 | Natural Gift |  |  | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 76 | Memento |  |  | -- | 100 | 10 | -- | The user faints and lowers the foe's abilities. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Rest |  |  | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | — | Confusion |  |  | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 6 | Imprison |  |  | -- | -- | 10 | -- | Prevents foes from using moves known by the user. | 16 | Protect |  |  | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 21 | Swift |  |  | 60 | -- | 20 | -- | Sprays star-shaped rays that never miss. | 31 | Lucky Chant |  |  | -- | -- | 30 | -- | Foe cannot have critical hits for 5 turns | 36 | Future Sight |  |  | 80 | 90 | 15 | -- | Heightens inner power to strike 2 turns later. | 46 | Charm |  |  | -- | 100 | 20 | -- | Charms the foe and sharply reduces its ATTACK. | 51 | Extrasensory |  |  | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 61 | Copycat |  |  | -- | -- | 20 | -- | Copies foe's last move | 66 | Natural Gift |  |  | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 76 | Healing Wish |  |  | -- | -- | 10 | -- | If user faints, recovers HP and removes status effects of next Pokémon |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Rest |  |  | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | — | Confusion |  |  | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 6 | Imprison |  |  | -- | -- | 10 | -- | Prevents foes from using moves known by the user. | 16 | Detect |  |  | -- | -- | 5 | -- | Evades attack, but may fail if used in succession. | 21 | Swift |  |  | 60 | -- | 20 | -- | Sprays star-shaped rays that never miss. | 31 | Uproar |  |  | 50 | 100 | 10 | -- | Causes an uproar for 2 to 5 turns and prevents sleep. | 36 | Future Sight |  |  | 80 | 90 | 15 | -- | Heightens inner power to strike 2 turns later. | 46 | Nasty Plot |  |  | -- | -- | 20 | -- | Raises SP.ATT two stages | 51 | Extrasensory |  |  | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 61 | Last Resort |  |  | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 66 | Natural Gift |  |  | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 76 | Explosion |  |  | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Fire Punch |  |  | 75 | 100 | 15 | 10 | A fiery punch that may burn the foe. | — | Ice Punch |  |  | 75 | 100 | 15 | 10 | An icy punch that may freeze the foe. | — | Thunderpunch |  |  | 75 | 100 | 15 | 10 | An electrified punch that may paralyze the foe. | — | Dizzy Punch |  |  | 70 | 100 | 10 | 20 | A rhythmic punch that may confuse the foe. | — | Knock Off |  |  | 20 | 100 | 20 | -- | Knocks down the foe's held item to prevent its use. | — | Confuse Ray |  |  | -- | 100 | 10 | -- | A sinister ray that confuses the foe. | — | Foresight |  |  | -- | -- | 40 | -- | Negates the foe's efforts to heighten evasiveness. | 25 | Revenge |  |  | 60 | 100 | 10 | -- | An attack that gains power if injured by the foe. | 50 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | May cause foe to flinch | 75 | Crush Grip |  |  | ?? | 100 | 5 | -- | Power depends on foe's remaining HP | 100 | Giga Impact |  |  | 150 | 90 | 5 | -- | User cannot attack next turn |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Ominous Wind |  |  | 60 | 100 | 5 | 10 | May raise all user's stats one stage | — | Disable |  |  | -- | 80 | 20 | -- | Psychically disables one of the foe's moves. | 11 | Quick Attack |  |  | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 20 | Hypnosis |  |  | -- | 70 | 20 | -- | A hypnotizing move that may induce sleep. | 29 | Faint Attack |  |  | 60 | -- | 20 | -- | Draws the foe close, then strikes without fail. | 38 | Nightmare |  |  | -- | 100 | 15 | -- | Inflicts 1/4 damage on a sleeping foe every turn. | 47 | Double Team |  |  | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | 57 | Haze |  |  | -- | -- | 30 | -- | Creates a black haze that eliminates all stat changes. | 66 | Dark Void |  |  | -- | 80 | 10 | -- | Induces sleep to both opponents | 75 | Nasty Plot |  |  | -- | -- | 20 | -- | Raises SP.ATT two stages | 84 | Dream Eater |  |  | 100 | 100 | 15 | -- | Takes one half the damage inflicted on a sleeping foe. | 93 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | May cause foe to flinch |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Growth |  |  | -- | -- | 40 | -- | Forces the body to grow and heightens SP. ATK. | 10 | Magical Leaf |  |  | 60 | -- | 20 | -- | Attacks with a strange leaf that cannot be evaded. | 19 | Leech Seed |  |  | -- | 90 | 10 | -- | Plants a seed on the foe to steal HP on every turn. | 28 | Synthesis |  |  | -- | -- | 5 | -- | Restores HP. The amount varies with the weather. | 37 | Sweet Scent |  |  | -- | 100 | 20 | -- | Allures the foe to reduce evasiveness. | 46 | Natural Gift |  |  | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 55 | Worry Seed |  |  | -- | 100 | 10 | -- | Changes the ability of foe to insomnia | 64 | Aromatherapy |  |  | -- | -- | 5 | -- | Heals all status problems with a soothing scent. | 73 | Energy Ball |  |  | 80 | 100 | 10 | 10 | May lower foe's SP.DEF one stage | 82 | Sweet Kiss |  |  | -- | 75 | 10 | -- | Demands a kiss with a cute look. May cause confusion. | 91 | Healing Wish |  |  | -- | -- | 10 | -- | If user faints, recovers HP and removes status effects of next Pokémon | 100 | Seed Flare |  |  | 120 | 85 | 5 | 40 | Lowers foe's SP.DEF |
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