Like all previous Pokémon third games, Pokémon Platinum includes a variety of Pokémon whom learn their moves at a different level to Diamond & Pearl. Some even have moves they could not previously learn in Diamond & Pearl or some are unable to learn moves they could learn previously as well. As such, since comparing through the Pokédex would take a massive amount of time, this page is created in order to facilitate the comparison of the Pokémon with these changes and as such, it only lists the ones which have a change. All Attacks link to the Attackdex and all Pokémon links link to their Pokédex.
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 4 | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 7 | Bubble | | | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 10 | Withdraw | | | -- | -- | 40 | -- | Withdraws the body into its hard shell to raise DEFENSE. | 13 | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 16 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 19 | Rapid Spin | | | 20 | 100 | 40 | -- | Spins the body at high speed to strike the foe. | 22 | Protect | | | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 25 | Water Pulse | | | 60 | 100 | 20 | 20 | Attacks with ultrasonic waves. May confuse the foe | 28 | Aqua Tail | | | 90 | 90 | 10 | -- | No Added Effect | 31 | Skull Bash | | | 100 | 100 | 15 | 100 | Tucks in the head, then attacks on the next turn. | 34 | Iron Defense | | | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 37 | Rain Dance | | | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 40 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Bubble | | | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 4 | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 7 | Bubble | | | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 10 | Withdraw | | | -- | -- | 40 | -- | Withdraws the body into its hard shell to raise DEFENSE. | 13 | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 16 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 20 | Rapid Spin | | | 20 | 100 | 40 | -- | Spins the body at high speed to strike the foe. | 24 | Protect | | | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 28 | Water Pulse | | | 60 | 100 | 20 | 20 | Attacks with ultrasonic waves. May confuse the foe | 32 | Aqua Tail | | | 90 | 90 | 10 | -- | No Added Effect | 36 | Skull Bash | | | 100 | 100 | 15 | 100 | Tucks in the head, then attacks on the next turn. | 40 | Iron Defense | | | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 44 | Rain Dance | | | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 48 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Flash Cannon | | | 80 | 100 | 10 | 10 | May lower foe's SP.DEF one stage | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Bubble | | | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | — | Withdraw | | | -- | -- | 40 | -- | Withdraws the body into its hard shell to raise DEFENSE. | 4 | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 7 | Bubble | | | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 10 | Withdraw | | | -- | -- | 40 | -- | Withdraws the body into its hard shell to raise DEFENSE. | 13 | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 16 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 20 | Rapid Spin | | | 20 | 100 | 40 | -- | Spins the body at high speed to strike the foe. | 24 | Protect | | | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 28 | Water Pulse | | | 60 | 100 | 20 | 20 | Attacks with ultrasonic waves. May confuse the foe | 32 | Aqua Tail | | | 90 | 90 | 10 | -- | No Added Effect | 39 | Skull Bash | | | 100 | 100 | 15 | 100 | Tucks in the head, then attacks on the next turn. | 46 | Iron Defense | | | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 53 | Rain Dance | | | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 60 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | String Shot | | | -- | 95 | 40 | -- | Binds the foe with string to reduce its SPEED. | 15 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Poison Sting | | | 15 | 100 | 35 | 30 | A toxic attack with barbs, etc., that may poison. | — | String Shot | | | -- | 95 | 40 | -- | Binds the foe with string to reduce its SPEED. | 15 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Scratch | | | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 6 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 9 | Fake Out | | | 40 | 100 | 10 | 100 | A 1st-turn, 1st-strike move that causes flinching. | 14 | Fury Swipes | | | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 17 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 22 | Faint Attack | | | 60 | -- | 20 | -- | Draws the foe close, then strikes without fail. | 25 | Taunt | | | -- | 100 | 20 | -- | Taunts the foe into only using attack moves. | 30 | Pay Day | | | 40 | 100 | 20 | -- | Throws coins at the foe. Money is recovered after. | 33 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 38 | Nasty Plot | | | -- | -- | 20 | -- | Raises SP.ATT two stages | 41 | Assurance | | | 50 | 100 | 10 | -- | Power doubles if foe already receives damage that turn | 46 | Captivate | | | -- | 100 | 20 | -- | Lowers opposite gender foe's SP.ATT two stages | 49 | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio | 54 | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Switcheroo | | | -- | 100 | 10 | -- | Exchanges held item with foe | — | Scratch | | | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Fake Out | | | 40 | 100 | 10 | 100 | A 1st-turn, 1st-strike move that causes flinching. | 6 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 9 | Fake Out | | | 40 | 100 | 10 | 100 | A 1st-turn, 1st-strike move that causes flinching. | 14 | Fury Swipes | | | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 17 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 22 | Faint Attack | | | 60 | -- | 20 | -- | Draws the foe close, then strikes without fail. | 25 | Taunt | | | -- | 100 | 20 | -- | Taunts the foe into only using attack moves. | 32 | Power Gem | | | 70 | 100 | 20 | -- | No Added Effect | 37 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 44 | Nasty Plot | | | -- | -- | 20 | -- | Raises SP.ATT two stages | 49 | Assurance | | | 50 | 100 | 10 | -- | Power doubles if foe already receives damage that turn | 56 | Captivate | | | -- | 100 | 20 | -- | Lowers opposite gender foe's SP.ATT two stages | 61 | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio | 68 | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Aqua Jet | | | 40 | 100 | 20 | -- | Always strikes first | — | Water Sport | | | -- | -- | 15 | -- | The user becomes soaked to raise resistance to fire. | — | Scratch | | | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 5 | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 9 | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 14 | Disable | | | -- | 80 | 20 | -- | Psychically disables one of the foe's moves. | 18 | Confusion | | | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 22 | Water Pulse | | | 60 | 100 | 20 | 20 | Attacks with ultrasonic waves. May confuse the foe | 27 | Fury Swipes | | | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 31 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 37 | Psych Up | | | -- | -- | 10 | -- | Copies the foe's effect(s) and gives to the user. | 44 | Zen Headbutt | | | 80 | 90 | 15 | 20 | May cause foe to flinch | 50 | Amnesia | | | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | 56 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Stockpile | | | -- | -- | 20 | -- | Charges up power for up to 3 turns. | — | Swallow | | | -- | -- | 10 | -- | Absorbs stockpiled power and restores HP. | — | Spit Up | | | ?? | 100 | 10 | -- | Releases stockpiled power (the more the better). | — | Vine Whip | | | 35 | 100 | 15 | -- | Strikes the foe with slender, whiplike vines. | — | Sleep Powder | | | -- | 75 | 15 | -- | Scatters a powder that may cause the foe to sleep. | — | Sweet Scent | | | -- | 100 | 20 | -- | Allures the foe to reduce evasiveness. | — | Razor Leaf | | | 55 | 95 | 25 | -- | Cuts the enemy with leaves. High critical-hit ratio. | 47 | Leaf Storm | | | 140 | 90 | 5 | 100 | Lowers users SP.ATT two stages | 47 | Leaf Blade | | | 90 | 100 | 15 | -- | Slashes with a sharp leaf. High critical-hit ratio. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 6 | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 10 | Ember | | | 40 | 100 | 25 | 10 | A weak fire attack that may inflict a burn. | 15 | Flame Wheel | | | 60 | 100 | 25 | 10 | A fiery charge attack that may inflict a burn. | 19 | Stomp | | | 65 | 100 | 20 | 30 | Stomps the enemy with a big foot. May cause flinching. | 24 | Fire Spin | | | 15 | 70 | 15 | -- | Traps the foe in a ring of fire for 2 to 5 turns. | 28 | Take Down | | | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 33 | Agility | | | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 37 | Fire Blast | | | 120 | 85 | 5 | 10 | A fiery blast that scorches all. May cause a burn. | 42 | Bounce | | | 85 | 85 | 5 | 30 | Bounces up, then down the next turn. May paralyze. | 46 | Flare Blitz | | | 120 | 100 | 15 | 10 | User takes recoil damage |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Poison Jab | | | 80 | 100 | 20 | 30 | May poison foe | — | Megahorn | | | 120 | 85 | 10 | -- | A brutal ramming attack using out-thrust horns. | — | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | — | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Ember | | | 40 | 100 | 25 | 10 | A weak fire attack that may inflict a burn. | 6 | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 10 | Ember | | | 40 | 100 | 25 | 10 | A weak fire attack that may inflict a burn. | 15 | Flame Wheel | | | 60 | 100 | 25 | 10 | A fiery charge attack that may inflict a burn. | 19 | Stomp | | | 65 | 100 | 20 | 30 | Stomps the enemy with a big foot. May cause flinching. | 24 | Fire Spin | | | 15 | 70 | 15 | -- | Traps the foe in a ring of fire for 2 to 5 turns. | 28 | Take Down | | | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 33 | Agility | | | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 37 | Fire Blast | | | 120 | 85 | 5 | 10 | A fiery blast that scorches all. May cause a burn. | 40 | Fury Attack | | | 15 | 85 | 20 | -- | Jabs the foe 2 to 5 times with sharp horns, etc. | 47 | Bounce | | | 85 | 85 | 5 | 30 | Bounces up, then down the next turn. May paralyze. | 56 | Flare Blitz | | | 120 | 100 | 15 | 10 | User takes recoil damage |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Poison Jab | | | 80 | 100 | 20 | 30 | May poison foe | — | Peck | | | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | — | Sand-attack | | | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Fury Cutter | | | 10 | 95 | 20 | -- | An attack that intensifies on each successive hit. | 7 | Fury Attack | | | 15 | 85 | 20 | -- | Jabs the foe 2 to 5 times with sharp horns, etc. | 9 | Knock Off | | | 20 | 100 | 20 | -- | Knocks down the foe's held item to prevent its use. | 13 | Aerial Ace | | | 60 | -- | 20 | -- | An extremely speedy and unavoidable attack. | 19 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 21 | Air Cutter | | | 55 | 95 | 25 | -- | Hacks with razorlike wind. High critical-hit ratio. | 25 | Swords Dance | | | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. | 31 | Agility | | | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 33 | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio | 37 | Air Slash | | | 75 | 95 | 20 | 30 | May cause opponent to flinch | 43 | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 45 | False Swipe | | | 40 | 100 | 40 | -- | An attack that leaves the foe with at least 1 HP. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Mud Sport | | | -- | -- | 15 | -- | Covers the user in mud to raise electrical resistance. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Harden | | | -- | -- | 30 | -- | Stiffens the body's muscles to raise DEFENSE. | — | Bind | | | 15 | 75 | 20 | -- | Binds and squeezes the foe for 2 to 5 turns. | 6 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 9 | Rock Throw | | | 50 | 90 | 15 | -- | Throws small rocks to strike the foe. | 14 | Rage | | | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 17 | Rock Tomb | | | 50 | 80 | 10 | 100 | Stops the foe from moving with rocks and cuts SPEED. | 22 | Sandstorm | | | -- | -- | 10 | -- | Causes a sandstorm that rages for several turns. | 25 | Slam | | | 80 | 75 | 20 | -- | Slams the foe with a long tail, vine, etc. | 30 | Rock Polish | | | -- | -- | 20 | -- | Raises users SPEED two stages | 33 | Dragonbreath | | | 60 | 100 | 20 | 30 | Strikes the foe with an incredible blast of breath. | 38 | Curse | | | -- | -- | 10 | -- | A move that functions differently for GHOSTS. | 41 | Iron Tail | | | 100 | 75 | 15 | 30 | Attacks with a rock-hard tail. May lower DEFENSE. | 46 | Sand Tomb | | | 15 | 70 | 15 | -- | Traps and hurts the foe in quicksand for 2 to 5 turns. | 49 | Double-edge | | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | 54 | Stone Edge | | | 100 | 80 | 5 | -- | High critical hit ratio |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Vacuum Wave | | | 40 | 100 | 30 | -- | Always strikes first | — | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 5 | Focus Energy | | | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | 9 | Pursuit | | | 40 | 100 | 20 | -- | Inflicts bad damage if used on a foe switching out. | 13 | False Swipe | | | 40 | 100 | 40 | -- | An attack that leaves the foe with at least 1 HP. | 17 | Agility | | | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 21 | Wing Attack | | | 60 | 100 | 35 | -- | Strikes the foe with wings spread wide. | 25 | Fury Cutter | | | 10 | 95 | 20 | -- | An attack that intensifies on each successive hit. | 29 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 33 | Razor Wind | | | 80 | 100 | 10 | -- | A 2-turn move that strikes the foe on the 2nd turn. | 37 | Double Team | | | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | 41 | X-scissor | | | 80 | 100 | 15 | -- | No Added Effect | 45 | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio | 49 | Double Hit | | | 35 | 90 | 10 | -- | Strikes twice | 53 | Air Slash | | | 75 | 95 | 20 | 30 | May cause opponent to flinch | 57 | Swords Dance | | | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. | 61 | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand | | | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack | | | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 22 | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 36 | Baton Pass | | | -- | -- | 40 | -- | Switches out the user while keeping effects in play. | 43 | Take Down | | | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 50 | Last Resort | | | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Trump Card | | | ?? | -- | 5 | -- | Power increases when PP drops |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand | | | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack | | | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 22 | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 36 | Aurora Beam | | | 65 | 100 | 20 | 10 | Fires a rainbow-colored beam that may lower ATTACK. | 43 | Aqua Ring | | | -- | -- | 20 | -- | Restores HP every turn | 50 | Last Resort | | | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Haze | | | -- | -- | 30 | -- | Creates a black haze that eliminates all stat changes. | 64 | Acid Armor | | | -- | -- | 40 | -- | Liquifies the user's body to sharply raise DEFENSE. | 71 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. | 78 | Muddy Water | | | 95 | 85 | 10 | 30 | Attacks with muddy water. May lower accuracy. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand | | | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack | | | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Thundershock | | | 40 | 100 | 30 | 10 | An electrical attack that may paralyze the foe. | 22 | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Double Kick | | | 30 | 100 | 30 | -- | A double-kicking attack that strikes the foe twice. | 36 | Pin Missile | | | 14 | 85 | 20 | -- | Sharp pins are fired to strike 2 to 5 times. | 43 | Thunder Fang | | | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | 50 | Last Resort | | | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Thunder Wave | | | -- | 100 | 20 | -- | A weak jolt of electricity that paralyzes the foe. | 64 | Agility | | | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 71 | Thunder | | | 120 | 70 | 10 | 30 | A lightning attack that may cause paralysis. | 78 | Discharge | | | 80 | 100 | 15 | 30 | May induce paralysis |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand | | | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack | | | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Ember | | | 40 | 100 | 25 | 10 | A weak fire attack that may inflict a burn. | 22 | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 36 | Fire Spin | | | 15 | 70 | 15 | -- | Traps the foe in a ring of fire for 2 to 5 turns. | 43 | Fire Fang | | | 65 | 95 | 15 | 10 | Has a chance of burning and flinching the foe | 50 | Last Resort | | | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Smog | | | 20 | 70 | 20 | 40 | An exhaust-gas attack that may also poison. | 64 | Scary Face | | | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 71 | Fire Blast | | | 120 | 85 | 5 | 10 | A fiery blast that scorches all. May cause a burn. | 78 | Lava Plume | | | 80 | 100 | 15 | 30 | May induce burn |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | — | Scratch | | | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Harden | | | -- | -- | 30 | -- | Stiffens the body's muscles to raise DEFENSE. | — | Absorb | | | 20 | 100 | 25 | -- | An attack that absorbs half the damage inflicted. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 6 | Absorb | | | 20 | 100 | 25 | -- | An attack that absorbs half the damage inflicted. | 11 | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 16 | Mud Shot | | | 55 | 95 | 15 | 100 | Hurls mud at the foe and reduces SPEED. | 21 | Sand-attack | | | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 26 | Endure | | | -- | -- | 10 | -- | Endures any attack for 1 turn, leaving at least 1HP. | 31 | Aqua Jet | | | 40 | 100 | 20 | -- | Always strikes first | 36 | Mega Drain | | | 40 | 100 | 15 | -- | An attack that absorbs half the damage inflicted. | 40 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 45 | Metal Sound | | | -- | 85 | 40 | -- | Emits a horrible screech that sharply lowers SP. DEF. | 54 | Ancientpower | | | 60 | 100 | 5 | 10 | An attack that may raise all stats. | 63 | Wring Out | | | ?? | 100 | 5 | -- | Power depends on foe's remaining HP | 72 | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Scratch | | | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 6 | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 8 | Rage | | | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 13 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 15 | Scary Face | | | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 20 | Ice Fang | | | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | 22 | Flail | | | ?? | 100 | 15 | -- | Inflicts more damage when the user's HP is down. | 27 | Crunch | | | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 29 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 34 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 36 | Thrash | | | 90 | 100 | 20 | -- | A rampage of 2 to 3 turns that confuses the user. | 41 | Aqua Tail | | | 90 | 90 | 10 | -- | No Added Effect | 43 | Superpower | | | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 48 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Scratch | | | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 6 | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 8 | Rage | | | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 13 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 15 | Scary Face | | | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 21 | Ice Fang | | | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | 24 | Flail | | | ?? | 100 | 15 | -- | Inflicts more damage when the user's HP is down. | 30 | Crunch | | | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 33 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 39 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 42 | Thrash | | | 90 | 100 | 20 | -- | A rampage of 2 to 3 turns that confuses the user. | 48 | Aqua Tail | | | 90 | 90 | 10 | -- | No Added Effect | 51 | Superpower | | | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 57 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Scratch | | | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | — | Rage | | | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 6 | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 8 | Rage | | | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 13 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 15 | Scary Face | | | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 21 | Ice Fang | | | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | 24 | Flail | | | ?? | 100 | 15 | -- | Inflicts more damage when the user's HP is down. | 30 | Agility | | | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 32 | Crunch | | | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 37 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 45 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 50 | Thrash | | | 90 | 100 | 20 | -- | A rampage of 2 to 3 turns that confuses the user. | 58 | Aqua Tail | | | 90 | 90 | 10 | -- | No Added Effect | 63 | Superpower | | | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 71 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Foresight | | | -- | -- | 40 | -- | Negates the foe's efforts to heighten evasiveness. | 5 | Hypnosis | | | -- | 70 | 20 | -- | A hypnotizing move that may induce sleep. | 9 | Peck | | | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | 13 | Uproar | | | 50 | 100 | 10 | -- | Causes an uproar for 2 to 5 turns and prevents sleep. | 17 | Reflect | | | -- | -- | 20 | -- | Creates a wall of light that weakens physical attacks. | 21 | Confusion | | | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 25 | Take Down | | | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 29 | Air Slash | | | 75 | 95 | 20 | 30 | May cause opponent to flinch | 33 | Zen Headbutt | | | 80 | 90 | 15 | 20 | May cause foe to flinch | 37 | Extrasensory | | | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 41 | Psycho Shift | | | -- | 90 | 10 | -- | Shifts status effect to target | 45 | Roost | | | -- | -- | 10 | -- | Restores half of max HP | 49 | Dream Eater | | | 100 | 100 | 15 | -- | Takes one half the damage inflicted on a sleeping foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Sky Attack | | | 140 | 90 | 5 | 30 | Searches out weak spots, then strikes the next turn. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Foresight | | | -- | -- | 40 | -- | Negates the foe's efforts to heighten evasiveness. | — | Hypnosis | | | -- | 70 | 20 | -- | A hypnotizing move that may induce sleep. | 5 | Hypnosis | | | -- | 70 | 20 | -- | A hypnotizing move that may induce sleep. | 9 | Peck | | | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | 13 | Uproar | | | 50 | 100 | 10 | -- | Causes an uproar for 2 to 5 turns and prevents sleep. | 17 | Reflect | | | -- | -- | 20 | -- | Creates a wall of light that weakens physical attacks. | 22 | Confusion | | | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 27 | Take Down | | | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 32 | Air Slash | | | 75 | 95 | 20 | 30 | May cause opponent to flinch | 37 | Zen Headbutt | | | 80 | 90 | 15 | 20 | May cause foe to flinch | 42 | Extrasensory | | | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 47 | Psycho Shift | | | -- | 90 | 10 | -- | Shifts status effect to target | 52 | Roost | | | -- | -- | 10 | -- | Restores half of max HP | 57 | Dream Eater | | | 100 | 100 | 15 | -- | Takes one half the damage inflicted on a sleeping foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Leaf Blade | | | 90 | 100 | 15 | -- | Slashes with a sharp leaf. High critical-hit ratio. | — | Mega Drain | | | 40 | 100 | 15 | -- | An attack that absorbs half the damage inflicted. | — | Sweet Scent | | | -- | 100 | 20 | -- | Allures the foe to reduce evasiveness. | — | Stun Spore | | | -- | 75 | 30 | -- | Scatters a powder that may paralyze the foe. | — | Sunny Day | | | -- | -- | 5 | -- | Boosts the power of FIRE- type moves for 5 turns. | 23 | Magical Leaf | | | 60 | -- | 20 | -- | Attacks with a strange leaf that cannot be evaded. | 53 | Leaf Storm | | | 140 | 90 | 5 | 100 | Lowers users SP.ATT two stages |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Bubblebeam | | | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | — | Hypnosis | | | -- | 70 | 20 | -- | A hypnotizing move that may induce sleep. | — | Doubleslap | | | 15 | 85 | 10 | -- | Repeatedly slaps the foe 2 to 5 times. | — | Perish Song | | | -- | -- | 5 | -- | Any POKéMON hearing this song faints in 3 turns. | 27 | Swagger | | | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 37 | Bounce | | | 85 | 85 | 5 | 30 | Bounces up, then down the next turn. May paralyze. | 48 | Hyper Voice | | | 90 | 100 | 10 | -- | A loud attack that uses sound waves to injure. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand | | | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack | | | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Confusion | | | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 22 | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Swift | | | 60 | -- | 20 | -- | Sprays star-shaped rays that never miss. | 36 | Psybeam | | | 65 | 100 | 20 | 10 | Fires a peculiar ray that may confuse the foe. | 43 | Future Sight | | | 80 | 90 | 15 | -- | Heightens inner power to strike 2 turns later. | 50 | Last Resort | | | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Psych Up | | | -- | -- | 10 | -- | Copies the foe's effect(s) and gives to the user. | 64 | Psychic | | | 90 | 100 | 10 | 10 | A powerful psychic attack that may lower SP. DEF. | 71 | Morning Sun | | | -- | -- | 5 | -- | Restores HP. The amount varies with the weather. | 78 | Power Swap | | | -- | -- | 10 | -- | Swaps ATTACK and SP.ATT with target |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand | | | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack | | | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Pursuit | | | 40 | 100 | 20 | -- | Inflicts bad damage if used on a foe switching out. | 22 | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Confuse Ray | | | -- | 100 | 10 | -- | A sinister ray that confuses the foe. | 36 | Faint Attack | | | 60 | -- | 20 | -- | Draws the foe close, then strikes without fail. | 43 | Assurance | | | 50 | 100 | 10 | -- | Power doubles if foe already receives damage that turn | 50 | Last Resort | | | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Mean Look | | | -- | -- | 5 | -- | Fixes the foe with a mean look that prevents escape. | 64 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 71 | Moonlight | | | -- | -- | 5 | -- | Restores HP. The amount varies with the weather. | 78 | Guard Swap | | | -- | -- | 10 | -- | Swarps DEFENSE and SP.DEF with target |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Power Gem | | | 70 | 100 | 20 | -- | No Added Effect | — | Hidden Power | | | ?? | 100 | 15 | -- | The effectiveness varies with the user. | — | Curse | | | -- | -- | 10 | -- | A move that functions differently for GHOSTS. | — | Yawn | | | -- | -- | 10 | -- | Lulls the foe into yawning, then sleeping next turn. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 6 | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 11 | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 15 | Confusion | | | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 20 | Disable | | | -- | 80 | 20 | -- | Psychically disables one of the foe's moves. | 25 | Headbutt | | | 70 | 100 | 15 | 30 | A ramming attack that may cause flinching. | 29 | Water Pulse | | | 60 | 100 | 20 | 20 | Attacks with ultrasonic waves. May confuse the foe | 34 | Zen Headbutt | | | 80 | 90 | 15 | 20 | May cause foe to flinch | 39 | Nasty Plot | | | -- | -- | 20 | -- | Raises SP.ATT two stages | 43 | Swagger | | | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 48 | Psychic | | | 90 | 100 | 10 | 10 | A powerful psychic attack that may lower SP. DEF. | 53 | Trump Card | | | ?? | -- | 5 | -- | Power increases when PP drops | 57 | Psych Up | | | -- | -- | 10 | -- | Copies the foe's effect(s) and gives to the user. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Psywave | | | ?? | 80 | 15 | -- | Attacks with a psychic wave of varying intensity. | 5 | Spite | | | -- | 100 | 10 | -- | Spitefully cuts the PP of the foe's last move. | 10 | Astonish | | | 30 | 100 | 15 | 30 | An attack that may shock the foe into flinching. | 14 | Confuse Ray | | | -- | 100 | 10 | -- | A sinister ray that confuses the foe. | 19 | Mean Look | | | -- | -- | 5 | -- | Fixes the foe with a mean look that prevents escape. | 23 | Psybeam | | | 65 | 100 | 20 | 10 | Fires a peculiar ray that may confuse the foe. | 28 | Pain Split | | | -- | -- | 20 | -- | Adds the user and foe's HP, then shares them equally. | 32 | Payback | | | 50 | 100 | 10 | -- | Power doubles if user receives damage first | 37 | Shadow Ball | | | 80 | 100 | 15 | 20 | Hurls a black blob that may lower the foe's SP. DEF. | 41 | Perish Song | | | -- | -- | 5 | -- | Any POKéMON hearing this song faints in 3 turns. | 46 | Grudge | | | -- | -- | 5 | -- | If the user faints, deletes the PP of the final move. | 50 | Power Gem | | | 70 | 100 | 20 | -- | No Added Effect |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Protect | | | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 6 | Selfdestruct | | | 200 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | 9 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 12 | Take Down | | | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 17 | Rapid Spin | | | 20 | 100 | 40 | -- | Spins the body at high speed to strike the foe. | 20 | Bide | | | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 23 | Natural Gift | | | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 28 | Spikes | | | -- | -- | 20 | -- | Sets spikes that hurt a foe switching out. | 31 | Payback | | | 50 | 100 | 10 | -- | Power doubles if user receives damage first | 34 | Explosion | | | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | 39 | Iron Defense | | | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 42 | Gyro Ball | | | ?? | 100 | 5 | -- | Power depends on foe's SPEED | 45 | Double-edge | | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Toxic Spikes | | | -- | -- | 20 | -- | Causes damage when opponent switches Pokémon | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Protect | | | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | — | Selfdestruct | | | 200 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | — | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 6 | Selfdestruct | | | 200 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | 9 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 12 | Take Down | | | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 17 | Rapid Spin | | | 20 | 100 | 40 | -- | Spins the body at high speed to strike the foe. | 20 | Bide | | | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 23 | Natural Gift | | | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 28 | Spikes | | | -- | -- | 20 | -- | Sets spikes that hurt a foe switching out. | 31 | Mirror Shot | | | 65 | 85 | 10 | 30 | May lower opponent's accuracy one stage | 33 | Payback | | | 50 | 100 | 10 | -- | Power doubles if user receives damage first | 38 | Explosion | | | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | 45 | Iron Defense | | | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 50 | Gyro Ball | | | ?? | 100 | 5 | -- | Power depends on foe's SPEED | 55 | Double-edge | | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | 62 | Magnet Rise | | | -- | -- | 10 | -- | Changes own ability to levitate | 67 | Zap Cannon | | | 120 | 50 | 5 | 100 | Powerful and sure to cause paralysis, but inaccurate. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Thunder Fang | | | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | — | Ice Fang | | | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | — | Fire Fang | | | 65 | 95 | 15 | 10 | Has a chance of burning and flinching the foe | — | Mud Sport | | | -- | -- | 15 | -- | Covers the user in mud to raise electrical resistance. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Harden | | | -- | -- | 30 | -- | Stiffens the body's muscles to raise DEFENSE. | — | Bind | | | 15 | 75 | 20 | -- | Binds and squeezes the foe for 2 to 5 turns. | 6 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 9 | Rock Throw | | | 50 | 90 | 15 | -- | Throws small rocks to strike the foe. | 14 | Rage | | | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 17 | Rock Tomb | | | 50 | 80 | 10 | 100 | Stops the foe from moving with rocks and cuts SPEED. | 22 | Sandstorm | | | -- | -- | 10 | -- | Causes a sandstorm that rages for several turns. | 25 | Slam | | | 80 | 75 | 20 | -- | Slams the foe with a long tail, vine, etc. | 30 | Rock Polish | | | -- | -- | 20 | -- | Raises users SPEED two stages | 33 | Dragonbreath | | | 60 | 100 | 20 | 30 | Strikes the foe with an incredible blast of breath. | 38 | Curse | | | -- | -- | 10 | -- | A move that functions differently for GHOSTS. | 41 | Iron Tail | | | 100 | 75 | 15 | 30 | Attacks with a rock-hard tail. May lower DEFENSE. | 46 | Crunch | | | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 49 | Double-edge | | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | 54 | Stone Edge | | | 100 | 80 | 5 | -- | High critical hit ratio |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Bullet Punch | | | 40 | 100 | 30 | -- | Always strikes first | — | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 5 | Focus Energy | | | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | 9 | Pursuit | | | 40 | 100 | 20 | -- | Inflicts bad damage if used on a foe switching out. | 13 | False Swipe | | | 40 | 100 | 40 | -- | An attack that leaves the foe with at least 1 HP. | 17 | Agility | | | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 21 | Metal Claw | | | 50 | 95 | 35 | 10 | A claw attack that may raise the user's ATTACK. | 25 | Fury Cutter | | | 10 | 95 | 20 | -- | An attack that intensifies on each successive hit. | 29 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 33 | Razor Wind | | | 80 | 100 | 10 | -- | A 2-turn move that strikes the foe on the 2nd turn. | 37 | Iron Defense | | | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 41 | X-scissor | | | 80 | 100 | 15 | -- | No Added Effect | 45 | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio | 49 | Double Hit | | | 35 | 90 | 10 | -- | Strikes twice | 53 | Iron Head | | | 80 | 100 | 15 | 30 | May cause opponent to flinch | 57 | Swords Dance | | | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. | 61 | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Withdraw | | | -- | -- | 40 | -- | Withdraws the body into its hard shell to raise DEFENSE. | — | Constrict | | | 10 | 100 | 35 | 10 | Constricts to inflict pain. May lower SPEED. | — | Bide | | | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 9 | Encore | | | -- | 100 | 5 | -- | Makes the foe repeat its last move over 2 to 6 turns. | 14 | Safeguard | | | -- | -- | 25 | -- | A mystical force prevents all status problems. | 22 | Wrap | | | 15 | 85 | 20 | -- | Wraps and squeezes the foe 2 to 5 times with vines, etc. | 27 | Rest | | | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | 35 | Gastro Acid | | | -- | 100 | 10 | -- | Cancels effect of foe's ability | 40 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 48 | Power Trick | | | -- | -- | 10 | -- | Swaps user's own ATTACK and DEFENSE |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Peck | | | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | 6 | Sand-attack | | | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 9 | Swift | | | 60 | -- | 20 | -- | Sprays star-shaped rays that never miss. | 12 | Agility | | | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 17 | Fury Attack | | | 15 | 85 | 20 | -- | Jabs the foe 2 to 5 times with sharp horns, etc. | 20 | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 23 | Air Cutter | | | 55 | 95 | 25 | -- | Hacks with razorlike wind. High critical-hit ratio. | 28 | Spikes | | | -- | -- | 20 | -- | Sets spikes that hurt a foe switching out. | 31 | Metal Sound | | | -- | 85 | 40 | -- | Emits a horrible screech that sharply lowers SP. DEF. | 34 | Steel Wing | | | 70 | 90 | 25 | 10 | Strikes the foe with hard wings spread wide. | 39 | Air Slash | | | 75 | 95 | 20 | 30 | May cause opponent to flinch | 42 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 45 | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand | | | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | — | Fake Out | | | 40 | 100 | 10 | 100 | A 1st-turn, 1st-strike move that causes flinching. | — | Foresight | | | -- | -- | 40 | -- | Negates the foe's efforts to heighten evasiveness. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 8 | Thundershock | | | 40 | 100 | 30 | 10 | An electrical attack that may paralyze the foe. | 15 | Roar | | | -- | 100 | 20 | -- | Makes the foe flee to end the battle. | 22 | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Spark | | | 65 | 100 | 20 | 30 | An electrified tackle that may paralyze the foe. | 36 | Reflect | | | -- | -- | 20 | -- | Creates a wall of light that weakens physical attacks. | 43 | Crunch | | | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 50 | Thunder Fang | | | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | 57 | Discharge | | | 80 | 100 | 15 | 30 | May induce paralysis | 64 | Extrasensory | | | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 71 | Rain Dance | | | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 78 | Calm Mind | | | -- | -- | 20 | -- | Raises SP. ATK and SP. DEF by focusing the mind. | 85 | Thunder | | | 120 | 70 | 10 | 30 | A lightning attack that may cause paralysis. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 8 | Ember | | | 40 | 100 | 25 | 10 | A weak fire attack that may inflict a burn. | 15 | Roar | | | -- | 100 | 20 | -- | Makes the foe flee to end the battle. | 22 | Fire Spin | | | 15 | 70 | 15 | -- | Traps the foe in a ring of fire for 2 to 5 turns. | 29 | Stomp | | | 65 | 100 | 20 | 30 | Stomps the enemy with a big foot. May cause flinching. | 36 | Flamethrower | | | 95 | 100 | 15 | 10 | A powerful fire attack that may inflict a burn. | 43 | Swagger | | | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 50 | Fire Fang | | | 65 | 95 | 15 | 10 | Has a chance of burning and flinching the foe | 57 | Lava Plume | | | 80 | 100 | 15 | 30 | May induce burn | 64 | Extrasensory | | | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 71 | Fire Blast | | | 120 | 85 | 5 | 10 | A fiery blast that scorches all. May cause a burn. | 78 | Calm Mind | | | -- | -- | 20 | -- | Raises SP. ATK and SP. DEF by focusing the mind. | 85 | Eruption | | | 150 | 100 | 5 | -- | The higher the user's HP, the more damage caused. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 8 | Bubblebeam | | | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 15 | Rain Dance | | | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 22 | Gust | | | 40 | 100 | 35 | -- | Strikes the foe with a gust of wind whipped up by wings. | 29 | Aurora Beam | | | 65 | 100 | 20 | 10 | Fires a rainbow-colored beam that may lower ATTACK. | 36 | Mist | | | -- | -- | 30 | -- | Creates a mist that stops reduction of abilities. | 43 | Mirror Coat | | | ?? | 100 | 20 | -- | Counters the foe's special attack at double the power. | 50 | Ice Fang | | | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | 57 | Tailwind | | | -- | -- | 30 | -- | User's team raises SPEED for 5 turns | 64 | Extrasensory | | | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 71 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. | 78 | Calm Mind | | | -- | -- | 20 | -- | Raises SP. ATK and SP. DEF by focusing the mind. | 85 | Blizzard | | | 120 | 70 | 5 | 10 | Hits the foe with an icy storm that may freeze it. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | String Shot | | | -- | 95 | 40 | -- | Binds the foe with string to reduce its SPEED. | 5 | Poison Sting | | | 15 | 100 | 35 | 30 | A toxic attack with barbs, etc., that may poison. | 15 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Astonish | | | 30 | 100 | 15 | 30 | An attack that may shock the foe into flinching. | 3 | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 5 | Absorb | | | 20 | 100 | 25 | -- | An attack that absorbs half the damage inflicted. | 7 | Nature Power | | | -- | -- | 20 | -- | The type of attack varies depending on the location. | 11 | Mist | | | -- | -- | 30 | -- | Creates a mist that stops reduction of abilities. | 15 | Natural Gift | | | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 19 | Mega Drain | | | 40 | 100 | 15 | -- | An attack that absorbs half the damage inflicted. | 25 | Bubblebeam | | | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 31 | Zen Headbutt | | | 80 | 90 | 15 | 20 | May cause foe to flinch | 37 | Rain Dance | | | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 45 | Energy Ball | | | 80 | 100 | 10 | 10 | May lower foe's SP.DEF one stage |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Astonish | | | 30 | 100 | 15 | 30 | An attack that may shock the foe into flinching. | 3 | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 5 | Absorb | | | 20 | 100 | 25 | -- | An attack that absorbs half the damage inflicted. | 7 | Nature Power | | | -- | -- | 20 | -- | The type of attack varies depending on the location. | 11 | Fake Out | | | 40 | 100 | 10 | 100 | A 1st-turn, 1st-strike move that causes flinching. | 15 | Fury Swipes | | | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 19 | Water Sport | | | -- | -- | 15 | -- | The user becomes soaked to raise resistance to fire. | 25 | Bubblebeam | | | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 31 | Zen Headbutt | | | 80 | 90 | 15 | 20 | May cause foe to flinch | 37 | Uproar | | | 50 | 100 | 10 | -- | Causes an uproar for 2 to 5 turns and prevents sleep. | 45 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 7 | Harden | | | -- | -- | 30 | -- | Stiffens the body's muscles to raise DEFENSE. | 13 | Rock Throw | | | 50 | 90 | 15 | -- | Throws small rocks to strike the foe. | 19 | Block | | | -- | -- | 5 | -- | Blocks the foe's way to prevent escape. | 25 | Thunder Wave | | | -- | 100 | 20 | -- | A weak jolt of electricity that paralyzes the foe. | 31 | Rock Slide | | | 75 | 90 | 10 | 30 | Large boulders are hurled. May cause flinching. | 37 | Sandstorm | | | -- | -- | 10 | -- | Causes a sandstorm that rages for several turns. | 43 | Rest | | | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | 49 | Power Gem | | | 70 | 100 | 20 | -- | No Added Effect | 55 | Discharge | | | 80 | 100 | 15 | 30 | May induce paralysis | 61 | Stone Edge | | | 100 | 80 | 5 | -- | High critical hit ratio | 67 | Zap Cannon | | | 120 | 50 | 5 | 100 | Powerful and sure to cause paralysis, but inaccurate. | 73 | Lock-on | | | -- | -- | 5 | -- | Locks on to the foe to ensure the next move hits. | 79 | Earth Power | | | 90 | 100 | 10 | 10 | May lower foe's SP.DEF one stage |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Fake Out | | | 40 | 100 | 10 | 100 | A 1st-turn, 1st-strike move that causes flinching. | — | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 4 | Foresight | | | -- | -- | 40 | -- | Negates the foe's efforts to heighten evasiveness. | 8 | Attract | | | -- | 100 | 15 | -- | Makes the opposite gender less likely to attack. | 11 | Sing | | | -- | 55 | 15 | -- | A soothing song lulls the foe into a deep slumber. | 15 | Doubleslap | | | 15 | 85 | 10 | -- | Repeatedly slaps the foe 2 to 5 times. | 18 | Copycat | | | -- | -- | 20 | -- | Copies foe's last move | 22 | Assist | | | -- | -- | 20 | -- | Attacks randomly with one of the partner's moves. | 25 | Charm | | | -- | 100 | 20 | -- | Charms the foe and sharply reduces its ATTACK. | 29 | Faint Attack | | | 60 | -- | 20 | -- | Draws the foe close, then strikes without fail. | 32 | Wake-up Slap | | | 60 | 100 | 10 | -- | Power doubles if foe is asleep, cures sleep status | 36 | Covet | | | 40 | 100 | 40 | -- | Cutely begs to obtain an item held by the foe. | 39 | Heal Bell | | | -- | -- | 5 | -- | Chimes soothingly to heal all status abnormalities. | 42 | Double-edge | | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | 46 | Captivate | | | -- | 100 | 20 | -- | Lowers opposite gender foe's SP.ATT two stages |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Rage | | | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | — | Focus Energy | | | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | 6 | Rage | | | 20 | 100 | 20 | -- | Raises the user's ATTACK every time it is hit. | 8 | Focus Energy | | | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | 11 | Scary Face | | | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 16 | Ice Fang | | | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | 18 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 21 | Swagger | | | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 26 | Assurance | | | 50 | 100 | 10 | -- | Power doubles if foe already receives damage that turn | 28 | Crunch | | | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 30 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 34 | Aqua Jet | | | 40 | 100 | 20 | -- | Always strikes first | 40 | Taunt | | | -- | 100 | 20 | -- | Taunts the foe into only using attack moves. | 45 | Agility | | | -- | -- | 30 | -- | Relaxes the body to sharply boost SPEED. | 50 | Skull Bash | | | 100 | 100 | 15 | 100 | Tucks in the head, then attacks on the next turn. | 56 | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Thief | | | 40 | 100 | 10 | -- | While attacking, it may steal the foe's held item. | — | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Astonish | | | 30 | 100 | 15 | 30 | An attack that may shock the foe into flinching. | — | Lick | | | 20 | 100 | 30 | 30 | Licks with a long tongue to injure. May also paralyze. | — | Scratch | | | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | 4 | Bind | | | 15 | 75 | 20 | -- | Binds and squeezes the foe for 2 to 5 turns. | 7 | Faint Attack | | | 60 | -- | 20 | -- | Draws the foe close, then strikes without fail. | 10 | Fury Swipes | | | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 14 | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 18 | Psybeam | | | 65 | 100 | 20 | 10 | Fires a peculiar ray that may confuse the foe. | 22 | Shadow Sneak | | | 40 | 100 | 30 | -- | Always strikes first | 27 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 32 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 37 | Substitute | | | -- | -- | 10 | -- | Creates a decoy using 1/4 of the user's maximum HP. | 43 | Sucker Punch | | | 80 | 100 | 5 | -- | Always strikes first, but fails if foe is not using attacking move | 49 | Shadow Claw | | | 70 | 100 | 15 | -- | High critical hit ratio | 55 | Ancientpower | | | 60 | 100 | 5 | 10 | An attack that may raise all stats. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Scratch | | | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 4 | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 9 | Taunt | | | -- | 100 | 20 | -- | Taunts the foe into only using attack moves. | 12 | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 17 | Razor Wind | | | 80 | 100 | 10 | -- | A 2-turn move that strikes the foe on the 2nd turn. | 20 | Pursuit | | | 40 | 100 | 20 | -- | Inflicts bad damage if used on a foe switching out. | 25 | Swords Dance | | | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. | 28 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 33 | Double Team | | | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | 36 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 41 | Future Sight | | | 80 | 90 | 15 | -- | Heightens inner power to strike 2 turns later. | 44 | Sucker Punch | | | 80 | 100 | 5 | -- | Always strikes first, but fails if foe is not using attacking move | 49 | Detect | | | -- | -- | 5 | -- | Evades attack, but may fail if used in succession. | 52 | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio | 57 | Me First | | | -- | -- | 20 | -- | Strikes first with foe's attack at 1.5 power | 60 | Psycho Cut | | | 70 | 100 | 20 | -- | high critical hit ratio | 65 | Perish Song | | | -- | -- | 5 | -- | Any POKéMON hearing this song faints in 3 turns. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Explosion | | | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | — | Stomp | | | 65 | 100 | 20 | 30 | Stomps the enemy with a big foot. May cause flinching. | 9 | Rock Throw | | | 50 | 90 | 15 | -- | Throws small rocks to strike the foe. | 17 | Curse | | | -- | -- | 10 | -- | A move that functions differently for GHOSTS. | 25 | Superpower | | | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 33 | Ancientpower | | | 60 | 100 | 5 | 10 | An attack that may raise all stats. | 41 | Iron Defense | | | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 49 | Charge Beam | | | 50 | 90 | 10 | 70 | High chance of raising user's SP.ATT one stage | 57 | Lock-on | | | -- | -- | 5 | -- | Locks on to the foe to ensure the next move hits. | 65 | Zap Cannon | | | 120 | 50 | 5 | 100 | Powerful and sure to cause paralysis, but inaccurate. | 73 | Stone Edge | | | 100 | 80 | 5 | -- | High critical hit ratio | 81 | Hammer Arm | | | 100 | 90 | 10 | -- | Lowers users SPEED one stage | 89 | Hyper Beam | | | 150 | 90 | 5 | -- | Powerful, but leaves the user immobile the next turn. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Explosion | | | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | — | Stomp | | | 65 | 100 | 20 | 30 | Stomps the enemy with a big foot. May cause flinching. | 9 | Icy Wind | | | 55 | 95 | 15 | 100 | A chilling attack that lowers the foe's SPEED. | 17 | Curse | | | -- | -- | 10 | -- | A move that functions differently for GHOSTS. | 25 | Superpower | | | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 33 | Ancientpower | | | 60 | 100 | 5 | 10 | An attack that may raise all stats. | 41 | Amnesia | | | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | 49 | Charge Beam | | | 50 | 90 | 10 | 70 | High chance of raising user's SP.ATT one stage | 57 | Lock-on | | | -- | -- | 5 | -- | Locks on to the foe to ensure the next move hits. | 65 | Zap Cannon | | | 120 | 50 | 5 | 100 | Powerful and sure to cause paralysis, but inaccurate. | 73 | Ice Beam | | | 95 | 100 | 10 | 10 | Blasts the foe with an icy beam that may freeze it. | 81 | Hammer Arm | | | 100 | 90 | 10 | -- | Lowers users SPEED one stage | 89 | Hyper Beam | | | 150 | 90 | 5 | -- | Powerful, but leaves the user immobile the next turn. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Explosion | | | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. | — | Stomp | | | 65 | 100 | 20 | 30 | Stomps the enemy with a big foot. May cause flinching. | 9 | Metal Claw | | | 50 | 95 | 35 | 10 | A claw attack that may raise the user's ATTACK. | 17 | Curse | | | -- | -- | 10 | -- | A move that functions differently for GHOSTS. | 25 | Superpower | | | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 33 | Ancientpower | | | 60 | 100 | 5 | 10 | An attack that may raise all stats. | 41 | Iron Defense | | | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 41 | Amnesia | | | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | 49 | Charge Beam | | | 50 | 90 | 10 | 70 | High chance of raising user's SP.ATT one stage | 57 | Lock-on | | | -- | -- | 5 | -- | Locks on to the foe to ensure the next move hits. | 65 | Zap Cannon | | | 120 | 50 | 5 | 100 | Powerful and sure to cause paralysis, but inaccurate. | 73 | Iron Head | | | 80 | 100 | 15 | 30 | May cause opponent to flinch | 73 | Flash Cannon | | | 80 | 100 | 10 | 10 | May lower foe's SP.DEF one stage | 81 | Hammer Arm | | | 100 | 90 | 10 | -- | Lowers users SPEED one stage | 89 | Hyper Beam | | | 150 | 90 | 5 | -- | Powerful, but leaves the user immobile the next turn. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Pound | | | 40 | 100 | 35 | -- | Pounds the foe with forelegs or tail. | 4 | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 8 | Bubble | | | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 11 | Water Sport | | | -- | -- | 15 | -- | The user becomes soaked to raise resistance to fire. | 15 | Peck | | | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | 18 | Bubblebeam | | | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 22 | Bide | | | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 25 | Fury Attack | | | 15 | 85 | 20 | -- | Jabs the foe 2 to 5 times with sharp horns, etc. | 29 | Brine | | | 65 | 100 | 10 | -- | Power doubles if foe's HP is less than half | 32 | Whirlpool | | | 15 | 70 | 15 | -- | Traps and hurts the foe in a whirlpool for 2 to 5 turns. | 36 | Mist | | | -- | -- | 30 | -- | Creates a mist that stops reduction of abilities. | 39 | Drill Peck | | | 80 | 100 | 20 | -- | A corkscrewing attack with the beak acting as a drill. | 43 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 4 | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 8 | Bubble | | | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 11 | Water Sport | | | -- | -- | 15 | -- | The user becomes soaked to raise resistance to fire. | 15 | Peck | | | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | 16 | Metal Claw | | | 50 | 95 | 35 | 10 | A claw attack that may raise the user's ATTACK. | 19 | Bubblebeam | | | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 24 | Bide | | | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 28 | Fury Attack | | | 15 | 85 | 20 | -- | Jabs the foe 2 to 5 times with sharp horns, etc. | 33 | Brine | | | 65 | 100 | 10 | -- | Power doubles if foe's HP is less than half | 37 | Whirlpool | | | 15 | 70 | 15 | -- | Traps and hurts the foe in a whirlpool for 2 to 5 turns. | 42 | Mist | | | -- | -- | 30 | -- | Creates a mist that stops reduction of abilities. | 46 | Drill Peck | | | 80 | 100 | 20 | -- | A corkscrewing attack with the beak acting as a drill. | 51 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Bubble | | | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 4 | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 8 | Bubble | | | 20 | 100 | 30 | 10 | An attack using bubbles. May lower the foe's SPEED. | 11 | Swords Dance | | | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. | 15 | Peck | | | 35 | 100 | 35 | -- | Attacks the foe with a jabbing beak, etc. | 16 | Metal Claw | | | 50 | 95 | 35 | 10 | A claw attack that may raise the user's ATTACK. | 19 | Bubblebeam | | | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 24 | Swagger | | | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 28 | Fury Attack | | | 15 | 85 | 20 | -- | Jabs the foe 2 to 5 times with sharp horns, etc. | 33 | Brine | | | 65 | 100 | 10 | -- | Power doubles if foe's HP is less than half | 36 | Aqua Jet | | | 40 | 100 | 20 | -- | Always strikes first | 39 | Whirlpool | | | 15 | 70 | 15 | -- | Traps and hurts the foe in a whirlpool for 2 to 5 turns. | 46 | Mist | | | -- | -- | 30 | -- | Creates a mist that stops reduction of abilities. | 52 | Drill Peck | | | 80 | 100 | 20 | -- | A corkscrewing attack with the beak acting as a drill. | 59 | Hydro Pump | | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 5 | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 9 | Defense Curl | | | -- | -- | 40 | -- | Curls up to conceal weak spots and raise DEFENSE. | 13 | Rollout | | | 30 | 90 | 20 | -- | An attack lasting 5 turns with rising intensity. | 17 | Headbutt | | | 70 | 100 | 15 | 30 | A ramming attack that may cause flinching. | 21 | Hyper Fang | | | 80 | 90 | 15 | 10 | Attacks with sharp fangs. May cause flinching. | 25 | Yawn | | | -- | -- | 10 | -- | Lulls the foe into yawning, then sleeping next turn. | 29 | Amnesia | | | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | 33 | Take Down | | | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 37 | Super Fang | | | ?? | 90 | 10 | -- | Attacks with sharp fangs and cuts half the foe's HP. | 41 | Superpower | | | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 45 | Curse | | | -- | -- | 10 | -- | A move that functions differently for GHOSTS. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 5 | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 9 | Defense Curl | | | -- | -- | 40 | -- | Curls up to conceal weak spots and raise DEFENSE. | 13 | Rollout | | | 30 | 90 | 20 | -- | An attack lasting 5 turns with rising intensity. | 15 | Water Gun | | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 18 | Headbutt | | | 70 | 100 | 15 | 30 | A ramming attack that may cause flinching. | 23 | Hyper Fang | | | 80 | 90 | 15 | 10 | Attacks with sharp fangs. May cause flinching. | 28 | Yawn | | | -- | -- | 10 | -- | Lulls the foe into yawning, then sleeping next turn. | 33 | Amnesia | | | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | 38 | Take Down | | | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 43 | Super Fang | | | ?? | 90 | 10 | -- | Attacks with sharp fangs and cuts half the foe's HP. | 48 | Superpower | | | 120 | 100 | 5 | -- | Boosts strength sharply, but lowers abilities. | 53 | Curse | | | -- | -- | 10 | -- | A move that functions differently for GHOSTS. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Bide | | | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 16 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry |
|
Platinum Level Up |
---|
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Growl | | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | — | Bide | | | ?? | -- | 10 | -- | Endures attack for 2 turns to retaliate double. | 10 | Fury Cutter | | | 10 | 95 | 20 | -- | An attack that intensifies on each successive hit. | 14 | Leech Life | | | 20 | 100 | 15 | -- | An attack that steals half the damage inflicted. | 18 | Sing | | | -- | 55 | 15 | -- | A soothing song lulls the foe into a deep slumber. | 22 | Focus Energy | | | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | 26 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 30 | X-scissor | | | 80 | 100 | 15 | -- | No Added Effect | 34 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 38 | Taunt | | | -- | 100 | 20 | -- | Taunts the foe into only using attack moves. | 42 | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio | 46 | Bug Buzz | | | 90 | 100 | 10 | 10 | May lower opponent's SP.DEF one stage | 50 | Perish Song | | | -- | -- | 5 | -- | Any POKéMON hearing this song faints in 3 turns. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 5 | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 9 | Charge | | | -- | -- | 20 | -- | Charges power to boost the electric move used next. | 13 | Spark | | | 65 | 100 | 20 | 30 | An electrified tackle that may paralyze the foe. | 17 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 21 | Roar | | | -- | 100 | 20 | -- | Makes the foe flee to end the battle. | 25 | Swagger | | | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 29 | Thunder Fang | | | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | 33 | Crunch | | | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 37 | Scary Face | | | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 41 | Discharge | | | 80 | 100 | 15 | 30 | May induce paralysis |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 5 | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 9 | Charge | | | -- | -- | 20 | -- | Charges power to boost the electric move used next. | 13 | Spark | | | 65 | 100 | 20 | 30 | An electrified tackle that may paralyze the foe. | 18 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 23 | Roar | | | -- | 100 | 20 | -- | Makes the foe flee to end the battle. | 28 | Swagger | | | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 33 | Thunder Fang | | | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | 38 | Crunch | | | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 43 | Scary Face | | | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 48 | Discharge | | | 80 | 100 | 15 | 30 | May induce paralysis |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Charge | | | -- | -- | 20 | -- | Charges power to boost the electric move used next. | 5 | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 9 | Charge | | | -- | -- | 20 | -- | Charges power to boost the electric move used next. | 13 | Spark | | | 65 | 100 | 20 | 30 | An electrified tackle that may paralyze the foe. | 18 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 23 | Roar | | | -- | 100 | 20 | -- | Makes the foe flee to end the battle. | 28 | Swagger | | | -- | 90 | 15 | -- | Confuses the foe, but also sharply raises ATTACK. | 35 | Thunder Fang | | | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | 42 | Crunch | | | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 49 | Scary Face | | | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 56 | Discharge | | | 80 | 100 | 15 | 30 | May induce paralysis |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Protect | | | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 10 | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 15 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 20 | Hidden Power | | | ?? | 100 | 15 | -- | The effectiveness varies with the user. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 10 | Protect | | | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 15 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 20 | Hidden Power | | | ?? | 100 | 15 | -- | The effectiveness varies with the user. | 23 | Confusion | | | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 26 | Razor Leaf | | | 55 | 95 | 25 | -- | Cuts the enemy with leaves. High critical-hit ratio. | 29 | Growth | | | -- | -- | 40 | -- | Forces the body to grow and heightens SP. ATK. | 32 | Psybeam | | | 65 | 100 | 20 | 10 | Fires a peculiar ray that may confuse the foe. | 35 | Captivate | | | -- | 100 | 20 | -- | Lowers opposite gender foe's SP.ATT two stages | 38 | Flail | | | ?? | 100 | 15 | -- | Inflicts more damage when the user's HP is down. | 41 | Attract | | | -- | 100 | 15 | -- | Makes the opposite gender less likely to attack. | 44 | Psychic | | | 90 | 100 | 10 | 10 | A powerful psychic attack that may lower SP. DEF. | 47 | Leaf Storm | | | 140 | 90 | 5 | 100 | Lowers users SP.ATT two stages |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 10 | Protect | | | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 15 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 20 | Hidden Power | | | ?? | 100 | 15 | -- | The effectiveness varies with the user. | 23 | Confusion | | | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 26 | Gust | | | 40 | 100 | 35 | -- | Strikes the foe with a gust of wind whipped up by wings. | 29 | Poisonpowder | | | -- | 75 | 35 | -- | Scatters a toxic powder that may poison the foe. | 32 | Psybeam | | | 65 | 100 | 20 | 10 | Fires a peculiar ray that may confuse the foe. | 35 | Camouflage | | | -- | -- | 20 | -- | Alters the POKéMON's type depending on the location. | 38 | Silver Wind | | | 60 | 100 | 5 | 10 | A powdery attack that may raise abilities. | 41 | Air Slash | | | 75 | 95 | 20 | 30 | May cause opponent to flinch | 44 | Psychic | | | 90 | 100 | 10 | 10 | A powerful psychic attack that may lower SP. DEF. | 47 | Bug Buzz | | | 90 | 100 | 10 | 10 | May lower opponent's SP.DEF one stage |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Sweet Scent | | | -- | 100 | 20 | -- | Allures the foe to reduce evasiveness. | — | Gust | | | 40 | 100 | 35 | -- | Strikes the foe with a gust of wind whipped up by wings. | 13 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Scratch | | | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Focus Energy | | | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | 4 | Poison Gas | | | -- | 55 | 40 | -- | Envelops the foe in a toxic gas that may poison. | 7 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 10 | Fury Swipes | | | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 14 | Smokescreen | | | -- | 100 | 20 | -- | Lowers the foe's accuracy using smoke, ink, etc. | 18 | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 22 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 27 | Toxic | | | -- | 85 | 10 | -- | Poisons the foe with an intensifying toxin. | 32 | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio | 38 | Memento | | | -- | 100 | 10 | -- | The user faints and lowers the foe's abilities. | 44 | Explosion | | | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Scratch | | | 40 | 100 | 35 | -- | Scratches the foe with sharp claws. | — | Focus Energy | | | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | — | Poison Gas | | | -- | 55 | 40 | -- | Envelops the foe in a toxic gas that may poison. | 4 | Poison Gas | | | -- | 55 | 40 | -- | Envelops the foe in a toxic gas that may poison. | 7 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 10 | Fury Swipes | | | 18 | 80 | 15 | -- | Rakes the foe with sharp claws, etc., 2 to 5 times. | 14 | Smokescreen | | | -- | 100 | 20 | -- | Lowers the foe's accuracy using smoke, ink, etc. | 18 | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 22 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 27 | Toxic | | | -- | 85 | 10 | -- | Poisons the foe with an intensifying toxin. | 32 | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio | 34 | Flamethrower | | | 95 | 100 | 15 | 10 | A powerful fire attack that may inflict a burn. | 42 | Memento | | | -- | 100 | 10 | -- | The user faints and lowers the foe's abilities. | 52 | Explosion | | | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Poison Sting | | | 15 | 100 | 35 | 30 | A toxic attack with barbs, etc., that may poison. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | 6 | Knock Off | | | 20 | 100 | 20 | -- | Knocks down the foe's held item to prevent its use. | 12 | Pin Missile | | | 14 | 85 | 20 | -- | Sharp pins are fired to strike 2 to 5 times. | 17 | Acupressure | | | -- | -- | 30 | -- | Randomly raises user's one stat two stages | 23 | Scary Face | | | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 28 | Toxic Spikes | | | -- | -- | 20 | -- | Causes damage when opponent switches Pokémon | 34 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 39 | Poison Fang | | | 50 | 100 | 15 | 30 | A sharp-fanged attack. May badly poison the foe. | 45 | Crunch | | | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 50 | Cross Poison | | | 70 | 100 | 20 | 10 | High chance of critical hit, may poison foe |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Thunder Fang | | | 65 | 95 | 15 | 10 | Has a chance of paralyzing and flinching the foe | — | Ice Fang | | | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | — | Fire Fang | | | 65 | 95 | 15 | 10 | Has a chance of burning and flinching the foe | — | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | — | Poison Sting | | | 15 | 100 | 35 | 30 | A toxic attack with barbs, etc., that may poison. | — | Leer | | | -- | 100 | 30 | -- | Frightens the foe with a leer to lower DEFENSE. | — | Knock Off | | | 20 | 100 | 20 | -- | Knocks down the foe's held item to prevent its use. | 6 | Knock Off | | | 20 | 100 | 20 | -- | Knocks down the foe's held item to prevent its use. | 12 | Pin Missile | | | 14 | 85 | 20 | -- | Sharp pins are fired to strike 2 to 5 times. | 17 | Acupressure | | | -- | -- | 30 | -- | Randomly raises user's one stat two stages | 23 | Scary Face | | | -- | 90 | 10 | -- | Frightens with a scary face to sharply reduce SPEED. | 28 | Toxic Spikes | | | -- | -- | 20 | -- | Causes damage when opponent switches Pokémon | 34 | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry | 39 | Poison Fang | | | 50 | 100 | 15 | 30 | A sharp-fanged attack. May badly poison the foe. | 49 | Crunch | | | 80 | 100 | 15 | 20 | Crunches with sharp fangs. May lower DEF. | 58 | Cross Poison | | | 70 | 100 | 20 | 10 | High chance of critical hit, may poison foe |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Night Slash | | | 70 | 100 | 15 | -- | High critical hit ratio | — | Bug Bite | | | 60 | 100 | 20 | -- | Receives effect from foe's held berry | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Foresight | | | -- | -- | 40 | -- | Negates the foe's efforts to heighten evasiveness. | — | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | — | Double Team | | | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | 6 | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 11 | Double Team | | | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | 14 | Sonicboom | | | ?? | 90 | 20 | -- | Launches shock waves that always inflict 20 HP damage. | 17 | Detect | | | -- | -- | 5 | -- | Evades attack, but may fail if used in succession. | 22 | Supersonic | | | -- | 55 | 20 | -- | Emits bizarre sound waves that may confuse the foe. | 27 | Uproar | | | 50 | 100 | 10 | -- | Causes an uproar for 2 to 5 turns and prevents sleep. | 30 | Pursuit | | | 40 | 100 | 20 | -- | Inflicts bad damage if used on a foe switching out. | 33 | Ancientpower | | | 60 | 100 | 5 | 10 | An attack that may raise all stats. | 38 | Feint | | | 50 | 100 | 10 | -- | Only works when foe uses Protect or Detect | 43 | Slash | | | 70 | 100 | 20 | -- | Slashes with claws, etc. Has a high critical-hit ratio. | 46 | Screech | | | -- | 85 | 40 | -- | Emits a screech to sharply reduce the foe's DEFENSE. | 49 | U-turn | | | 70 | 100 | 20 | -- | User switches out automatically after attack | 54 | Air Slash | | | 75 | 95 | 20 | 30 | May cause opponent to flinch | 57 | Bug Buzz | | | 90 | 100 | 10 | 10 | May lower opponent's SP.DEF one stage |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand | | | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack | | | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Razor Leaf | | | 55 | 95 | 25 | -- | Cuts the enemy with leaves. High critical-hit ratio. | 22 | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Synthesis | | | -- | -- | 5 | -- | Restores HP. The amount varies with the weather. | 36 | Magical Leaf | | | 60 | -- | 20 | -- | Attacks with a strange leaf that cannot be evaded. | 43 | Giga Drain | | | 60 | 100 | 10 | -- | An attack that steals half the damage inflicted. | 50 | Last Resort | | | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Grasswhistle | | | -- | 55 | 15 | -- | Lulls the foe into sleep with a pleasant melody. | 64 | Sunny Day | | | -- | -- | 5 | -- | Boosts the power of FIRE- type moves for 5 turns. | 71 | Leaf Blade | | | 90 | 100 | 15 | -- | Slashes with a sharp leaf. High critical-hit ratio. | 78 | Swords Dance | | | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Tail Whip | | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Helping Hand | | | -- | -- | 20 | -- | Boosts the power of the recipient's moves. | 8 | Sand-attack | | | -- | 100 | 15 | -- | Reduces the foe's accuracy by hurling sand in its face. | 15 | Icy Wind | | | 55 | 95 | 15 | 100 | A chilling attack that lowers the foe's SPEED. | 22 | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 29 | Bite | | | 60 | 100 | 25 | 30 | Bites with vicious fangs. May cause flinching. | 36 | Ice Shard | | | 40 | 100 | 30 | -- | Always strikes first | 43 | Ice Fang | | | 65 | 95 | 15 | 10 | Has a chance of freezing and flinching the foe | 50 | Last Resort | | | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 57 | Mirror Coat | | | ?? | 100 | 20 | -- | Counters the foe's special attack at double the power. | 64 | Hail | | | -- | -- | 10 | -- | Summons a hailstorm that strikes every turn. | 71 | Blizzard | | | 120 | 70 | 5 | 10 | Hits the foe with an icy storm that may freeze it. | 78 | Barrier | | | -- | -- | 30 | -- | Creates a barrier that sharply raises DEFENSE. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Magnet Rise | | | -- | -- | 10 | -- | Changes own ability to levitate | — | Gravity | | | -- | -- | 5 | -- | Disables moves that fly or levitate in 5 turns | — | Tackle | | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Iron Defense | | | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | — | Magnet Bomb | | | 60 | -- | 20 | -- | Cannot miss | — | Block | | | -- | -- | 5 | -- | Blocks the foe's way to prevent escape. | 7 | Iron Defense | | | -- | -- | 15 | -- | Hardens the body's surface to sharply raise DEFENSE. | 13 | Magnet Bomb | | | 60 | -- | 20 | -- | Cannot miss | 19 | Block | | | -- | -- | 5 | -- | Blocks the foe's way to prevent escape. | 25 | Thunder Wave | | | -- | 100 | 20 | -- | A weak jolt of electricity that paralyzes the foe. | 31 | Rock Slide | | | 75 | 90 | 10 | 30 | Large boulders are hurled. May cause flinching. | 37 | Sandstorm | | | -- | -- | 10 | -- | Causes a sandstorm that rages for several turns. | 43 | Rest | | | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | 49 | Power Gem | | | 70 | 100 | 20 | -- | No Added Effect | 55 | Discharge | | | 80 | 100 | 15 | 30 | May induce paralysis | 61 | Stone Edge | | | 100 | 80 | 5 | -- | High critical hit ratio | 67 | Zap Cannon | | | 120 | 50 | 5 | 100 | Powerful and sure to cause paralysis, but inaccurate. | 73 | Lock-on | | | -- | -- | 5 | -- | Locks on to the foe to ensure the next move hits. | 79 | Earth Power | | | 90 | 100 | 10 | 10 | May lower foe's SP.DEF one stage |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Rest | | | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | — | Confusion | | | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 6 | Imprison | | | -- | -- | 10 | -- | Prevents foes from using moves known by the user. | 16 | Endure | | | -- | -- | 10 | -- | Endures any attack for 1 turn, leaving at least 1HP. | 21 | Swift | | | 60 | -- | 20 | -- | Sprays star-shaped rays that never miss. | 31 | Yawn | | | -- | -- | 10 | -- | Lulls the foe into yawning, then sleeping next turn. | 36 | Future Sight | | | 80 | 90 | 15 | -- | Heightens inner power to strike 2 turns later. | 46 | Amnesia | | | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | 51 | Extrasensory | | | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 61 | Flail | | | ?? | 100 | 15 | -- | Inflicts more damage when the user's HP is down. | 66 | Natural Gift | | | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 76 | Memento | | | -- | 100 | 10 | -- | The user faints and lowers the foe's abilities. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Rest | | | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | — | Confusion | | | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 6 | Imprison | | | -- | -- | 10 | -- | Prevents foes from using moves known by the user. | 16 | Protect | | | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | 21 | Swift | | | 60 | -- | 20 | -- | Sprays star-shaped rays that never miss. | 31 | Lucky Chant | | | -- | -- | 30 | -- | Foe cannot have critical hits for 5 turns | 36 | Future Sight | | | 80 | 90 | 15 | -- | Heightens inner power to strike 2 turns later. | 46 | Charm | | | -- | 100 | 20 | -- | Charms the foe and sharply reduces its ATTACK. | 51 | Extrasensory | | | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 61 | Copycat | | | -- | -- | 20 | -- | Copies foe's last move | 66 | Natural Gift | | | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 76 | Healing Wish | | | -- | -- | 10 | -- | If user faints, recovers HP and removes status effects of next Pokémon |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Rest | | | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | — | Confusion | | | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | 6 | Imprison | | | -- | -- | 10 | -- | Prevents foes from using moves known by the user. | 16 | Detect | | | -- | -- | 5 | -- | Evades attack, but may fail if used in succession. | 21 | Swift | | | 60 | -- | 20 | -- | Sprays star-shaped rays that never miss. | 31 | Uproar | | | 50 | 100 | 10 | -- | Causes an uproar for 2 to 5 turns and prevents sleep. | 36 | Future Sight | | | 80 | 90 | 15 | -- | Heightens inner power to strike 2 turns later. | 46 | Nasty Plot | | | -- | -- | 20 | -- | Raises SP.ATT two stages | 51 | Extrasensory | | | 80 | 100 | 30 | 10 | Attacks with a peculiar power. May cause flinching. | 61 | Last Resort | | | 130 | 100 | 5 | -- | Only usable when all other attacks have been used | 66 | Natural Gift | | | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 76 | Explosion | | | 250 | 100 | 5 | -- | Inflicts severe damage but makes the user faint. |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Fire Punch | | | 75 | 100 | 15 | 10 | A fiery punch that may burn the foe. | — | Ice Punch | | | 75 | 100 | 15 | 10 | An icy punch that may freeze the foe. | — | Thunderpunch | | | 75 | 100 | 15 | 10 | An electrified punch that may paralyze the foe. | — | Dizzy Punch | | | 70 | 100 | 10 | 20 | A rhythmic punch that may confuse the foe. | — | Knock Off | | | 20 | 100 | 20 | -- | Knocks down the foe's held item to prevent its use. | — | Confuse Ray | | | -- | 100 | 10 | -- | A sinister ray that confuses the foe. | — | Foresight | | | -- | -- | 40 | -- | Negates the foe's efforts to heighten evasiveness. | 25 | Revenge | | | 60 | 100 | 10 | -- | An attack that gains power if injured by the foe. | 50 | Zen Headbutt | | | 80 | 90 | 15 | 20 | May cause foe to flinch | 75 | Crush Grip | | | ?? | 100 | 5 | -- | Power depends on foe's remaining HP | 100 | Giga Impact | | | 150 | 90 | 5 | -- | User cannot attack next turn |
|
Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
-- | Ominous Wind | | | 60 | 100 | 5 | 10 | May raise all user's stats one stage | — | Disable | | | -- | 80 | 20 | -- | Psychically disables one of the foe's moves. | 11 | Quick Attack | | | 40 | 100 | 30 | -- | An extremely fast attack that always strikes first. | 20 | Hypnosis | | | -- | 70 | 20 | -- | A hypnotizing move that may induce sleep. | 29 | Faint Attack | | | 60 | -- | 20 | -- | Draws the foe close, then strikes without fail. | 38 | Nightmare | | | -- | 100 | 15 | -- | Inflicts 1/4 damage on a sleeping foe every turn. | 47 | Double Team | | | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | 57 | Haze | | | -- | -- | 30 | -- | Creates a black haze that eliminates all stat changes. | 66 | Dark Void | | | -- | 80 | 10 | -- | Induces sleep to both opponents | 75 | Nasty Plot | | | -- | -- | 20 | -- | Raises SP.ATT two stages | 84 | Dream Eater | | | 100 | 100 | 15 | -- | Takes one half the damage inflicted on a sleeping foe. | 93 | Dark Pulse | | | 80 | 100 | 15 | 20 | May cause foe to flinch |
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Platinum Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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-- | Growth | | | -- | -- | 40 | -- | Forces the body to grow and heightens SP. ATK. | 10 | Magical Leaf | | | 60 | -- | 20 | -- | Attacks with a strange leaf that cannot be evaded. | 19 | Leech Seed | | | -- | 90 | 10 | -- | Plants a seed on the foe to steal HP on every turn. | 28 | Synthesis | | | -- | -- | 5 | -- | Restores HP. The amount varies with the weather. | 37 | Sweet Scent | | | -- | 100 | 20 | -- | Allures the foe to reduce evasiveness. | 46 | Natural Gift | | | ?? | 100 | 15 | -- | Power and type of move depends on the held berry | 55 | Worry Seed | | | -- | 100 | 10 | -- | Changes the ability of foe to insomnia | 64 | Aromatherapy | | | -- | -- | 5 | -- | Heals all status problems with a soothing scent. | 73 | Energy Ball | | | 80 | 100 | 10 | 10 | May lower foe's SP.DEF one stage | 82 | Sweet Kiss | | | -- | 75 | 10 | -- | Demands a kiss with a cute look. May cause confusion. | 91 | Healing Wish | | | -- | -- | 10 | -- | If user faints, recovers HP and removes status effects of next Pokémon | 100 | Seed Flare | | | 120 | 85 | 5 | 40 | Lowers foe's SP.DEF |
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