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Cofagrigus

Cofagrigus, The Coffin Pokémon. It has been said that they swallow those who get too close and turn them into mummies. They like to eat gold nuggets. They pretend to be elaborate coffins to teach lessons to grave robbers. Their bodies are covered in pure gold.

Overview

Cofagrigus is awesome. He's like… an offensive Dusknoir, with a cooler feel about him. Bulky as hell too, with a ridiculous Defence and a good Special Defence… it's a shame about the lack of recovery. Oh well, Cofagrigus is a king. Mummy is an awesome ability that shuts down certain physical sweepers such as Breloom, Conkeldurr, Scizor, Excadrill, things that rely on their abilities staying. If contact is made, the opponent is given Mummy, replacing their former ability. Really awesome, and it makes Cofagrigus unique

Abilities

Mummy: as I said, when contact is made, the opponent's ability is changed to Mummy, which completely shuts down certain Pokémon.

Movesets

Calm Mind up in this

- Shadow Ball
- Hidden Power [Fighting] / Will-O-Wisp / Disable
- Calm Mind
- Rest / Will-O-Wisp / Disable
Item Attached: Leftovers
Ability: Mummy
EVs and Nature:
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)

Calm Mind gives you offensive prowess as well as a huge brick wall to play with. Shadow Ball is your main STAB, with Hidden Power [Fighting] providing the best coverage possible. Will-O-Wisp can burn the opponent, putting a DoT on them. Disable is actually good now, as it has improved accuracy. Calm Mind I've already gone into. Rest is your only recovery move, but Cofagrigus is bulky enough to likely survive the 2 sleeping turns.

Standard bulky Ghost thing that Dusclops has done since gen 3

- Shadow Ball / Hex
- Will-O-Wisp / Haze / Disable / Rest
- Will-O-Wisp / Haze / Disable / Rest
- Will-O-Wisp / Haze / Disable / Rest
Item Attached: Leftovers
Ability: Mummy
EVs and Nature:
EVs: 252 HP / 136 Def / 116 SDef
Bold Nature (+Def, -Atk)

Standard support Ghost. Shadow Ball is your strongest STAB move, Hex works well with Will-O-Wisp. Haze can ruin stuff like CMJirachi, or even just something with +2 Attack. It puts a stop to their sweep. Disable can also ruin something, especially a Choiced Pokémon, as it is then forced to switch out. Rest gives you some recovery.

Trick Room support/sweep

- Trick Room
- Calm Mind / Nasty Plot / Will-O-Wisp / Haze / Disable / Rest
- Shadow Ball / Hex
- Hidden Power Fighting / Will-O-Wisp / Haze / Disable / Rest
Item Attached: Leftovers
Ability: Mummy
EVs and Nature:
EVs: 252 HP / 252 Def / 4 SDef or 252 HP / 136 Def / 116 SDef
Relaxed Nature (+Def, -Spd)

Trick Room reverses the way Speed works. Slow goes fast, fast goes last. Pretty good when your base Speed is so dire like our coffin friend's. Calm Mind gives you +1 Special Attack and +1 Special Defence, allowing you to go for a sweep. Nasty Plot gives you +2 Special Attack, which can be very dangerous. Will-O-Wisp burns and hurts, it's awesome. Haze can stop sweepers dead, Disable forces switches or stops healing, Rest heals you. Shadow Ball deals great damage, Hex deals better damage against a Pokémon inflicted with status, Hidden Power [Fighting] gets amazing coverage with Ghost attacks.

EVs & Natures

Bulky Ghost coffin
Always, always, max HP. Improves your survivability so much. For every set it's really the same thing. Max HP, go for some or a lot of Defence (if you are boosting your Special Defence with Calm Mind), then put the rest in Special Defence. You could run a load of Special Attack if you wanted, but I don't see the point.

Other Options

Destiny Bond, Energy Ball, Grass Knot, Grudge, Mean Look, Memento, Toxic
Destiny Bond can be a life saver (IRONNYYY) as it can eliminate a huge threat. Leave D-Bond to the speedy guys in my opinion.
Energy Ball is another Special Attack you can use? I guess?
Grass Knot is in the exact same boat as Energy Ball.
Grudge wieps out the opponent's PP if they kill you that turn, which is cute.
Mean Look stops them from switching, which can be awesome on a Calm Mind set as you can choose your set up candidate.
Memento is a great suicide move, but it's best left to speedy things that aren't meant to take many hits.
Toxic is another status you could use, although Will-O-Wisp is practically always better.

Double & Triple Battle Options

You can play around with Mummy, obviously. Putting Mummy on Slaking and what not to make them pretty damn deadly. You can also run it as a Trick Roomer, or as general support. It gets Safeguard which is cool for protecting from status. Imprison can stop the opponent from using certain moves, but it isn't that handy on the Coffin Ghost.

Partners

There are numerous Pokémon that can work well with Cofagrigus. First, Trick Room users such as Reuniclus are great partners in order to get the best out of Cofagrigus. Fighting-types are also good partners in order to take out Cofagrigus' weakness

Countering Cofagrigus

If it doesn't have Rest, it has no recovery. Toxic will kill him so easily it is sad. In addition to that, Taunt users can do some damage, preventing Cofagrigus from setting up various moves as well as preventing it from being able to heal itself. As its defences are strong, you really need to pummel it and avoid contact moves where possible

Locations in Games

Ruby/Sapphire/Emerald:
Not in game.

FireRed/LeafGreen:
Not in game.

Colosseum/XD:
Not in game.

Diamond/Pearl/Platinum:
Not in game.

HeartGold/SoulSilver:
Not in game.

Black/White:
Relic Castle

Animé Appearences

Cofagrigus has yet to make an appearance in the anime.

# -English Episode Name- -Jp. Episode Name- Pics
725 Explorers of the Hero's Ruin! The Black Hero's Ruins! Sigiliyph and Cofagrigus!! Pics
769 A Unova League Evolution Unova League Conclusion! Lucario VS Pikachu!! Pics
1103 Raid Battle in the Ruins! The First Visit to the Unova Region! Raid Battle at the Ruins!! Pics

 
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