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Registeel, The Iron Pokémon. It is sturdier than any kind of metal. It hardened due to pressure underground over tens of thousands of years. It was imprisoned by people in ancient times. The metal composing its body is thought to be a curious substance that is not of this earth. It has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what it eats. Battle Moveset A Good Moveset for Registeel would have to be this: Attacks:
Hidden Power [Steel] / Brick Break
Or Items Attached: Leftovers Preferred Nature: Careful (+Special Defence, -Special Attack) or Sassy (+Special Defence, -Speed) Strategy Using Registeel This is basically a physical version of Calm Mind Suicune. Much like Suicune, it has 580 Base stats and huge numbers in both defences. It has a respectable HP, a very nice tanking move set and has a huge number of resistances (including a resistance to Toxic) thanks to its classification as a pure Steel Type. It's ability somewhat lends to its Tank classification, however, from a competitive point of view, there are few Pokémon who will use stat-lowering moves so it is kind of wasted. Once you've pulled off 1 or 2 Curses Earthquakes and Brick Breaks will pose no threat. The lack of popular Fire types out there means there are few STABed Fire Attacks to fear, and with the majority of Fire attacks being used as counters for Skarmory, they have little hope of succeeding in knocking out Registeel (even while it sleeps off Rest). Your best bet would be to switch into a Choice-Bander while it uses a 'Not-Very Effective' move, allowing you to have a free Curse that should give you the necessary protection against Earthquake. The main issue here is losing Curses. Like all Pokémon who rely on stat boosting, it has problems with Hazers. The inclusion of Thunderbolt is to counter the ever popular Skarmory (who would also cause problems if your only offensive attack was HP Steel). The first set is preferable to Metagame players, since they have easy access to HP Steel. It's a physical Suicune. Curse up a few times, Rest off lost HP then use HP Steel or Thunder/bolt. This set is also usable to the non-Metagame, however due to Registeel's lack of STAB move, my suggested replacement for HP Steel is Brick Break, which covers similar types (however it leaves you exposed to Ghost types). The second set is more of a Tank/Sweeper combination. HP Rock is the preferred replacement to Rock Slide since Registeel hasn't got the speed to take advantage of flinch, and, in this case it's Accuracy > Power. I wouldn't suggest Thunderbolt on this set since there isn't room for it. Just stick a Magneton on your team or find something else to counter Skarmory. Once there are no Hazers to stop you, Physical Walls don't pose a threat since you can sit there Cursing. There are only a handful of Pokémon capable of resisting both Earthquake and HP Rock/Slide, hence the combination. In any of these sets, using Amnesia or Toxic/Thunder Wave could be considered, but I feel Toxi-stalling just takes too long to score a KO and is messed up too easily by Heal Bell or Rest while the bonus of Thunder Wave lowering Speed can't be capitalised on when using Curse. Iron Defence and Seismic Toss could be used in the 1st set in place of Curse and HP Steel/Brick Break but that is screwed up by 101 Subs and Pokémon with 301+ HP and a recovery move. Registeel's only real fault is the fact that it relies on the opponent not having their Hazer left. By the time you've eliminated the Hazer the game can be won much quicker by sweeping than by Tanking. Unlike Suicune, sticking Skarmory in front of Registeel does cause problems and also, unlike Suicune, it can't force switches with Roar to take advantage of spikes and prevent Pokémon from setting up in front of it. Suicune is also twice as efficient at draining PP due to Pressure. Basically, it has 3 faults that make it a less efficient physical version of Suicune. Other Optional Sets:
The Choice-Bander:
Focus Punch/Thunderbolt/Thunder Much like all Pokémon it can be a Choice-Bander, however a mediocre one at that. Its mass-resistances give it the ability to switch in easily. Focus Punch/Thunderbolt/Thunder allow it to counter the commonly used Skarmory, EQ/HP Steel and HP Rock/Slide cover the majority of types and Choice-Boom is just all-round fun when you are near to fainting.
The Skarm-Bliss Counter:
Focus Punch Ice Punch is really included as a filler, mostly for the 'Bolt-Beam' effect and surprising Dragons.
The AI decimator:
Curse Basically, your ingame Registeel. The AI won't haze away your Curses so getting 2-3 Curses off shouldn't be a problem. From there you can just sweep away and use a Hyper Potion whenever you get low on HP. Rest is an option for the Battle Tower and since this Registeel set is a Physical Sweeper (and not a Tank), Chesto-Rest is an option. Lum Berry sorts out any Burn or Paralysis issues and Leftovers is an option for obvious reasons. EV Corner: There are two preferable HP numbers. 301 (or 304) and 352:
- 301 allows it to take 3 Seismic Tosses before
needing to use Rest (and 304 does the same except it
works nicer with leftovers).
Your choice depends on how many EVs you want to put in
Defence.
{Careful} - 12 Speed or HP / 246 Defence / 252 Special
Defence
The minor Speed EVs give it a shot at outrunning other
Pokémon with Base 50 Speed and few Speed EVs. Max
Special Defence for absorbing Special Attacks and the
rest in defence for absorbing pre-Curse Earthquakes. {Sassy} - 12 HP / 30 Defence / 216 Special Attack / 252 Special Defence
Although it is rather costly as far as EVs go, it
could be considered worthwhile since the ability to
2KO Skarmory is always favoured when using stat ups.
{Sassy} - 12 HP / 246 Defence / 252 Special Defence
As you can see, Registeel needs no Special Attack EVs
to 2KO Skarmory with Thunder, however you run the risk
of missing and therefore being forced to 3 or 4KO
Skarmory (and lose the element of surprise).
- If using the Tank, aim to EV train HP, Defence and
Special Defence. Strategy Against Registeel
Since Registeel can take hits from both forms of
offence with ease, the best way to go is
super-effective attacks.
The basic strategy is to not let Registeel get away
with using Curse. Haze, Taunt, Whirlwind and Roar are
the core moves you'll need to use. Will-o-Wisp helps
nullify Registeel's offence until it's forced to Rest. Catching Registeel: Since Registeel is one of the RSE trio-legends, I figured I'd mention how to catch Registeel. Firstly, to locate Registeel, follow these guides. Once you've unlocked Registeel's location, save in front of it. Now onto catching it:
Firstly, it is VERY difficult to catch due to its
legendary status. Ultra-Balls are the best way to go,
although it is possible to catch it in
lesser-Pokéballs. With most Pokémon, lowering its stats make it easier to catch. With Registeel, this can't be done due to clear body. However, if you use Skill Swap (and give it a bad new trait) it allows you to use stat lowering manoeuvres. Lower it's defensive stats a bit and it'll give a 2-fold bonus. Firstly, it'll make it easier to catch and secondly, it'll make it easier to weaken. Give it a status, preferably Paralysis or Sleep (since Poison or Burn could end up knocking it out).
Finally, weaken it as close possible to 1 HP. There
are two strategies to get it down to 1HP: If you have no access to either of these two moves, just make sure you get Registeel into the lower red zone (it takes a couple of hits to do so). One very important thing to remember is not to let Registeel get away with using Curse. After a few Curses it becomes near impossible to catch due to having beefed up stats (the higher the stats, the harder it is to catch the Pokémon). Taunt and Haze become important to prevent Registeel from getting away with said boosts. When you find Registeel it'll be Level 40 with the following moves:
Metal Claw Contest Moveset A good Contest Moveset for Registeel would have to be this for the Beauty Contest best with Modest, Mild, Rash or Quiet Nature: Attacks:
Sunny Day Items Attached: Blue Scarf Strategy Using Registeel If you do the attacks in this following order you should have very few problems; 1st - Aerial ace, 2nd - Thunderwave, 3rd - Aerial ace, 4th - Sunny day, 5th - Explosion Locations in Games
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