Amnesia
Choose 1 of your opponent's Active Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
20
Swim
If any of your opponent's Pokémon has any Energy attached to it, you may do the damage to 1 of your opponent's Benched Pokémon rather than the Active Pokémon (Don't apply Weakness and Resistance for Benched Pokémon)