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Whiscash, The Whiskers Pokémon. It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes. It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors. It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around. Overview Whiscash came in at the wrong time. It came in with Swampert, a vastly superior Pokémon in pretty much every field. In the new generations it got Dragon Dance, which gives it something new to play with that no other Water/Ground has. I'm not saying it is good, but it gives it something. It has nice HP which can be handy on all sets, and gives it the option of going down the bulky Water route. Thanks to having equally bad Attack and Special Attack, it can run a choice set for either side of the attacking spectrum. Whiscash isn't really that good a Pokémon... even its design is dumb. Look at that stupid smile! It looks so moronic. I dunno, I guess it could be alright in the lower tiers. Abilities Oblivious: Makes you immune to infatuation. Basically, stops Cute Charm and Attract. Yeah, useless. How does Whiscash even get Dragon Dance - Dragon Dance Sweep the opponent in a completely embarrassing way with this ridiculous Pokémon. Dragon Dance boosts your Attack and Speed, making you “threatening”. Waterfall is a great STAB attack and the flinch works well once you get a few boosts. Earthquake gets STAB and hits crazy hard. Also pairs up well with Water. Substitute works brilliantly with Whiscash's huge HP. Stone Edge gives you a way of hitting Flying/Dragons and things like that. Rest is used only if you run Hydration and rain. It's basically a Full Restore. What is that flailing on the end of my line? - Flail If you are at 1 HP, Flail has an obscene 200 base power. That's amazing. Waterfall and Earthquake make up your alternate attacks, and I don't think anything resists that combo except for Shedinja. Dragon Dance boosts your Speed and Attack, both required to be high for this set to work. Whis choice do I make? (band) - Earthquake Hit as hard as you can, then run away and do it again. Earthquake hits stupid hard and is amazing. Waterfall hits pretty hard and is a great move. Stone Edge hits fairly hard even without STAB and provides good coverage. Return hits harder than Stone Edge by 2 base power, and combos surprisingly well with Water moves. Spark adds some extra coverage. Whis choice do I make? (specs) - Surf / Scald / Hydro Pump Special version of the previous set. Surf is reliable and strong. Scald is a little weaker but has a chance to burn. Hydro Pump is less accurate but hits harder than anything else. Ice Beam provides great coverage and is a strong special attack regardless. Earth Power is STAB. Your choice of Hidden Power depends on what you want to hit; Grass hits other Water/Grounds, Electric hits Flying/Waters, and Fire hits Steel/Bugs and 4x weak Pokémon. Hydrastall - Toxic Abuse Hydration as much as you can. Toxic deals a lot of damage over time, and this set is designed to stall. Substitute blocks damage, which is awesome. Protect is an option over it so you don't expend 25% of your health. Earthquake hits Steels hard but has a lot of immunities, where as Scald can burn and has... way less immunities than Ground. Rest works amazingly with rain and Hydration as it is a free full heal, with no side effects. EVs & Natures How does Whiscash even get Dragon Dance What is that flailing on the end of my line? Whis choice do I make? (band) Whis choice do I make? (specs) Hydrastall Other Options Amnesia, Aqua Tail, Endure, Sleep Talk, Tickle, Whirlpool, Zen Headbutt Double & Triple Battle Options Gets Surf and Earthquake which are both useful. It really doesn't get much that sets it apart from any other Water/Ground. Only in singles do the above sets work really. I guess it can abuse Hydration in doubles. Partners Politoed. It means you have to use Whiscash in OU, but Hydration is so good it is worth it. Otherwise, use it on a rain team. You need defence against Grass types. Running a Fire, Steel, Flying, Poison, whatever type would be really helpful. A strong Fighting type to get rid of Ferrothorn is ideal. Countering Whiscash Grass types... fine, I'll list them. Uh... any pure Grass type does really well. Cradily is notable now it gets Storm Drain. Meganium, Lilligant, I'm bored of listing Grass Pokémon already. They are the way to go though. Bulky Waters do well too, but should be cautious of Toxic and STAB Earthquakes. Milotic, Blastoise, Quagsire (especially with Unaware). General bulky physical walls like Weezing are great too. Outside of rain, Whiscash is very vulnerable to status. Ferrothorn obviously walls Whiscash, just like it walls every single Water in the game. Virizion is another OU Grass that really ruins Whiscash. I'd talk about revenge killing, but it is obvious it can be done and how to do it. Whiscash doesn't hit hard, so if you resist its attack, you can most likely beat it. Locations in Games Ruby/Sapphire/Emerald: FireRed/LeafGreen: Colosseum/XD: Diamond/Pearl/Platinum: HeartGold/SoulSilver: Black/White: Animé Appearences
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