Mismagius, The Magical Pokémon. Its cries sound like incantations to torment the foe. It appears where you least expect it. Its cry sounds like an incantation. It is said the cry may rarely be imbued with happiness-giving power. It chants incantations. While they usually torment targets, some chants bring happiness. Those hearing it are tormented by headaches and hallucinations.
Overview
Mismagius is really, really cool. It was the focus of my first ever 4th gen team, and, despite being UU now, it is still considered a good Pokémon. In UU it is amazing, and it still does its job well in OU. Beating standard special walls and using them as set up bait is not something too many Pokémon can claim to do, but Mismagius does it better than most.
Ability
Levitate: always a great ability, especially on a Ghost type Pokémon, giving it three immunities to common physical type moves.
Move Sets
I'll get you, my pretty, and your little dog, too!
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]
Item Attached: Life Orb
Ability: Levitate
EVs and Nature:
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
Nasty Plot makes Mismagius hit like a ghost truck. Seriously, its Special Attack is huge after it. Shadow Ball is your main move on... just about every set really. It's the witch's best STAB move and easily its best attacking move it has. Thunderbolt handles bulky Waters that aren't part Ground, as well as any Flying Pokémon. Hidden Power [Fighting] tears into Normal types and Steels, both of which will be switching into Mismagius fairly often.
I'll give you Auntie Em, my pretty!
- Perish Song
- Protect
- Mean Look
- Taunt / Substitute
Item Attached: Leftovers
Ability: Levitate
EVs and Nature:
EVs: 236 HP / 204 SDef / 68 Spd
Calm Nature (+SDef, -Atk)
Not the most used set, and not the most effective, it can be truly devastating when used well. Perish Song kills any Pokémon in three turns, meaning you can take out their last Pokémon guaranteed, with no chance of a comeback. Protect stalls out Perish Song's delay, which makes it really useful. Mean Look is the real killing move of the set though. Perish Song can be used for forcing switches, or when combined with Mean Look, it can destroy any Pokémon with no way of them stopping the countdown. Taunt stops any attempt at phazing you out, whereas Substitute works in a similar way to Protect, except it can last for more than one turn. Just remember to switch out before Perish Song takes you out too.
Mismagius, the Teenage Ghost
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]
- Trick
Item Attached: Choice Specs / Choice Scarf
Ability: Levitate
EVs and Nature:
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk) / Modest Nature (+SAtk, -Spd)
Shadow Ball hits hard and can lower Special Defence. It's awesome. Thunderbolt takes care of any Water Pokémon as well as being a great attack in general. Hidden Power [Fighting] really hurts the common switch ins to Mismagius, and gets perfect coverage with Shadow Ball. Trick is there to mess up whatever Pokémon you want, or if you are sick of your Choice item. Yeah, your opponent should have picked treat.
How to make Blissey your play-thing 101
- Substitute
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
Item Attached: Leftovers
Ability: Levitate
EVs and Nature:
EVs: 44 HP / 244 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
This set ruins Blissey. It cannot do anything to you. Substitute up and watch as the best special wall in the game can't do anything except watch you power up. Calm Mind means you can deal massive damage after a few boosts, and it makes it even harder for Blissey to break your Substitute. Shadow Ball is your main move, with Hidden Power [Fighting] there to take Normals and Steels out, and it is the perfect move to use with Shadow Ball.
You cursed brat! Look what you've done! I'm melting! melting!
- Pain Split
- Taunt
- Will-O-Wisp
- Shadow Ball
Item Attached: Leftovers
Ability: Levitate
EVs and Nature:
EVs: 236 HP / 56 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
Pain Split is the only way Mismagius can heal, outside of Rest. It also damages the opponent, and that's always cool. Taunt stops any healing, any setting up, and any phazing. Will-O-Wisp deals constant damage against anything non-Fire type and non-Clefable. It also protects Mismagius from the physical end of the attcking spectrum, which really helps due to its low Defence. Shadow Ball is there to stop you from being Taunt bait if you are outrun by something.
EVs and Nature:
I'll get you, my pretty, and your little dog, too! Max Special Attack and max Speed is the way to go. Drop the 4 leftover EV points in Special Defence, as the HP is at a Life Orb number as it is.
I'll give you Auntie Em, my pretty! 236 HP hits max Leftovers. The Speed outruns all base 70s, and the Special Defence is leftover, but really is awesome.
Mismagius, the Teenage Ghost There's no reason not to run max Special Attack and Speed.
How to make Blissey your play-thing 101 220 Speed outruns all base 100s, and 44 HP is the closest Leftovers number to minimum HP, which is all you need to beat Blissey. The Special Attack is leftover. You can make Mismagius bulkier at the cost of Special Attack, but 44 HP is the minimum you want to run.
You cursed brat! Look what you've done! I'm melting! Melting! 236 HP is max Leftovers, and 220 Speed beats all base 100s. 56 Special Attack is leftover, but it's still pretty nice for Shadow Ball. You could put those EVs into Defence or Special Defence if you wanted.
Other Options
Charge Beam, Confuse Ray, Destiny Bond, Energy Ball, Heal Bell, Magic Coat, Memento, Thunder, Thunder Wave
Charge Beam is an alternate way of boosting your Special Attack. Not reliable enough for my tastes.
Confuse Ray is an annoying status move, but it can be fixed by switching out, not warranting its use on an actual set.
Destiny Bond is great with the great Speed stat Mismagius has. It could be used on a lead set or a Scarf set if you wanted.
Energy Ball is another Special Attack worth considering. It just isn't as good as ones already mentioned though.
Heal Bell is a great move that could find some use on a support set, but it isn't best used on Mismagius.
Magic Coat reflects back status, but that's about it.
Memento is a cool move, but not too useful. It can be used to set up another one of your team mates, which is always nice, especially if Mismagius is at low health.
Thunder is an alternative over Thunderbolt, but should only find use on a rain team.
Thunder Wave is a cool status move, but Mismagius doesn't need to slow stuff down really, and it can't afford to waste a moveslot.
Countering Mismagius
Registeel and Milotic are the best switch ins to Mismagius, being able to break its Substitutes and hurt it. However, they both need to watch out for Hidden Power [Fighting] and Thunderbolt respectively. Chansey is a good switch in, but really gets wrecked by Substitute and Taunt. Clefable does well against Mismagius. Anything bulky that isn't hit with super effective damage by Shadow Ball works well as a switch in. Mismagius cannot take physical hits well, so hitting it from the physical side is the way to go. Drapion works well thanks to its awesome typing. Spiritomb is also a good choice. Priority really hurts Mismagius, such as Azumarill's Aqua Jet, Scizor's Bullet Punch, and anything using Sucker Punch. Even though Mismagius is a huge threat, it isn't unstoppable. It hits hard, but it gets hit just as hard. Don't let it set up and you will be just fine. Hopefully. It still has Perish Song and Mean Look, as well as Choice sets to mess you up. Happy Halloween!
Locations in Games
Ruby/Sapphire/Emerald Not in Game Colosseum/XD Not in Game Fire Red/Leaf Green Not in Game Diamond/Pearl/Platinum Evolve Misdreavus (Pearl) Trade from PHGSS (DPt) HeartGold/SoulSilver Evolve Misdreavus
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Animé Appearences
Mismagius has had a few Animé Appearences. Some of its appearances were general of wild Mismagius but Cocoa used one in a contest, Fantina in her various gym battles against Ash & Barry and Zoey used one in her Grand Festival match against Nando
Episode 511: Malice in Wonderland |