Kyurem

Kyurem, The Boundary Pokémon. This legendary ice Pokémon waits for a hero to fill in the missing parts of its body with truth or ideals. It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out.

Overview

The third of the Dragon trio in Black and White and in lore the remains after the legendary dragon separated into Reshiram and Zekrom. Kyurem is an interesting Pokemon being the only Dragon/Ice so far, giving Kyurem access to two fantastic offensive types with the offensive stats to back it up, all while maintaining solid bulk. However, normal Kyurem's run through the years competitively is lackluster as Ice is a really bad defensive type, making it Stealth Rock weak while just missing that base 100 Speed tier, which is also true of its other forms. This makes Kyurem a somewhat niche but also very powerful pick that can catch slower teams off guard and rip through them quite easily.
Positives
Offensive Stats - 130 base in both attacking stats is insane. This would make for a very unpredictable Pokemon if Kyurem had a better movepool, but even with Kyurem's somewhat limited movepool this is still great. Kyurrem still boasts various sets such as Choice Specs, Choice Scarf, and Life Orb sets which can create huge holes and throw the enemy off, as these bases make Kyurem just unpredictable enough to make it hard to handle.

Negatives
Typing - While its typing makes for a solid offensive base, Kyurem's defensive typing is a hard point for it to overcome and is a trend that carries through all forms unlike other downsides. Ice is a bad defensive type resisting only itself, which Kyurem's Dragon typing makes neutral while being weak to Fighting, Steel, and Rock, and 3 of those 4 are huge. Fighting and Steel weakness is not something you want as it makes Kyurem vulnerable to revenge killers such as Breloom, Scizor, Mega Scizor, Terrakion, and Keldeo while the Rock weakness means Stealth Rock eats Ľ of Kyurem's maximum health. This with Kyurem's Dragon typing, which loses its Fire resistance due to Ice secondary typing, means Fairies are also an issue, especially for Substitute sets with the changes to Hyper Voice in X and Y. Bear in mind, Kyurem's Dragon typing is an equal boon to it however as it makes Pokemon such as Rotom Wash, Mega Manectric, Rotom Cut, and Tangrowth relatively safe switch ins.

Abilities

Pressure - Doubles PP use for the opponent - While not bad, it's not amazing like Nidoqueen's Sheer Force. This can make it really annoying for pokemon such as Heatran and Tyranitar that need to use 8 PP moves to really deal damage as they only get 4 uses while Kyurem is in. This pairs very well with Substitute which is very useful on Kyurem as well.

Movesets

Offensive Substitute

-Ice Beam
-Substitute
-Earth Power
-Roost
Item Attached: Leftovers / Icium Z / Metronome
Ability: Pressure
EVs and Nature:
56 HP / 200 SpA / 252 Spe
Timid Nature

A slow burn set, Kyurem is a stellar user of Substitute with its base 125 Health meaning it only needs 56 HP to reach 404 base health for 101 Substitutes. This means Chansey and Blissey won't break it with Seismic Toss, though 60 HP EVs may be worth to get that extra Substitute or switch into Stealth Rock. Roost is odd for Kyurem to get but allows Kyurem to PP stall Pokemon such as Heatran with ease, especially since Kyurem outruns Heatran and allows it to keep making Substitutes. Ice Beam is for STAB and the main move to use which is why a Metronome can be used so Kyurem can just muscle through things that it hits for neutral. However, Icium Z is typically better with Leftovers being an equally good choice for natural recovery outside Roost. Earth Power is for neutral coverage, only Rotom Heat and Wash don't take neutral and it is just strong coverage alongside Ice Beam.

Choice Set

-Ice Beam
-Hidden Power Fire
-Earth Power
-Draco Meteor / Dragon Pulse / Outrage
Item Attached: Choice Scarf / Choice Specs
Ability: Pressure
EVs and Nature:
252 SpA / 4 SpD /252 Spe
Timid Nature

This is less viable in standard formats, though choiced Kyurem can really mess up teams due to its ability to pivot into threats such as Mega Manectric and Rotom and threaten either a Choice Specs Draco Meteor or double tap something with a Choice Scarf. Ice Beam is a strong STAB and very spammable, no need for explanation there. Earth Power and Hidden Power Fire are good coverage for Steel threats, Hidden Power mostly being there for Scizor and can be switched for a Dragon STAB. Last slot is often Draco Meteor as 130 Special Attack base at +1 hurts, but Dragon Pulse can be used for a more spammable STAB. Outrage can also be used with Naive nature and 4 EVs into Attack to catch Chansey and Blissey off guard, but this isn't advised unless you run Draco Meteor over Hidden Power Fire.

Other Options

Mixed - 130 base in both Attack and Special Attack means a mixed set is possible on Kyurem. However, while surprising because Kyurem doesn't normally run this, it's not recommended outside lower tiers as Kyurem's other form Black Kyurem does this far better, and in lower tiers there's competition with Hydreigon who has better move options such as Superpower and U-Turn.

Partners

Volt Switch / U-Turn - Kyurem struggles to find a way in sometimes and slower Volt Switch or U-Turn cores can really help the ice dragon. Scizor is perhaps the best for this as it baits in Fire Pokemon such as Heatran and Rotom Heat, which Substitute Kyurem can set up on. Scizor can also provide Defog support which Kyurem greatly appreciates. Volt Switch options include Mega Manectric and Rotom in all forms as they often bait in Blissey/Chansey, which Kyurem will win a fight with if its a Substitute + Roost set. Kyurem also deals with Grass and Ground threats which the Choiced sets destroy (SubRoost loves Grasses as well bar Breloom). Rotom falls into the same boat as Scizor as it carries Defog, and it has access to Will-O-Wisp which can weaken Pokemon that would otherwise beat Kyurem such as Azumarill. Finally, Tapu Koko is pretty decent with its solid damage and ability to turn on anything with access to both moves, and its high Speed and Fairy typing checks other Dragon and Fighting type foes that Kyurem dislikes.

Countering Kyurem

Scizor - A solid check to the Choiced sets and counter to the SubRoost set, Scizor can easily revenge kill Kyurem with Bullet Punch or trap with Pursuit. However Stealth Rock needs to be up for Scizor to secure the OHKO with a Choice Band, but is a 2HKO otherwise. Bear in mind however Choice Specs Kyurem 2HKOes Banded Scizor with everything, as Scizor isn't extremely durable on the special side.
Sylveon - Access to Hyper Voice and good Special Defense, Sylveon is one of the best answers for the SubRoost set to handle as Sylveon has a 43% chance to OHKO after Stealth Rock or Substitute if Kyurem lacks Leftovers. Choice Specs however is different as with Stealth Rock up, Choice Specs Kyurem has a 84% chance to 2HKO Sylveon.

Black Kyurem

Overview

Black Kyurem has a similar competitive history as Kyurem, being hyped for its insane 170 base Attack and then had an outcry when it got released in Smogon OU, but was never near as broken as people thought it would be. All that said Black Kyurem is an insanely powerful pokemon and one of the best possible the best wall breakers around thanks to Kyurem's strong movepool, base stats, and Teravolt. In any other standard format that allows it, Black Kyurem is a deadly Pokemon that is absolutely worth the hype, as long as it's not a format with other similar power legendaries.
Positives
Offensive Pressure - The pressure Black Kyurem puts on the opponent is immense. Kyurem had a lot but 170 base Attack and 120 Special Attack with Teravolt is something else. Black Kyurem has perfect coverage with just Ice Beam and Earth Power as well meaning anything else it runs is pure bonus, such as Outrage or its special moves Fusion Bolt and Freeze Shock.

Negatives
Speed - This is a downside for Vanilla Kyurem and Black Kyurem, 95 base Speed in most formats leaves a lot to be desired. This also means Pokemon such as Choice Specs Keldeo and Terrakion can revenge kill Kyurem without a buff to their Speed making it easy to handle if you can dance around its moves. Black Kyurem would probably be overpowered if it was higher, but this is one of the things keeping it in Smogon OU so if you like it there then maybe this is a pro for Black Kyurem too.

Abilities

Teravolt - This Pokemon's moves and their effects ignore the enemy's ability - This is the same as Zekrom's ability, it's just Mold Breaker with a fancy name which is a fantastic ability. Kyurem had neutral coverage on everything except Rotom so it could pivot into Kyurem, which is no longer the case as it can simply hit it with Earth Power now. Also an effective way of shutting down those silly kids trying to pull off a Sturdy Shedinja strategy in Doubles.

Movesets

Z-Move Wallbreaker

-Freeze Shock
-Fusion Bolt
-Ice Beam
-Earth Power / Substitute
Item Attached: Icium Z
Ability: Teravolt
EVs and Nature:
252 Atk /4 Def / 252 Spe
Naive / Naughty Nature

With Icium Z Black Kyurem finally has access to a strong physical Ice STAB…..once. Yeah it really hurts but at least Black Kyurem has a move of immense power that only Steels resist. If you can predict well you can use Freeze Shock on its own but this isn't recommended. Fusion Bolt is good coverage for the bulky Waters that Kyurem struggled with. Ice Beam is for a spammable STAB and can use Icium Z if needed for a blast on the special side as well, so this set has a nice level of flexibility. Earth Power and Substitute are the options for the final slot, with Earth Power destroying most Steels that this set would struggle with otherwise while Substitute lets Black Kyurem stay in on some threats it normally can such as Keldeo and otherwise punish switches.

Black Kyurem is all about power so maximum offensive investment is logical, though 52 HP EVs can be used if making use of Substitute. Naive nature lets Black Kyurem get a jump on some of the other neutral nature Pokemon in that speed range, though Naughty nature can also be used if the extra power boost is more desirable. Hasty and Lonely nature fill similar functions but lowering Special Defense is preferred to Defense since this would make it more vulnerable to being revenge killed by Bullet Punch.

Roost + 3 Attacks

-Ice Beam
-Fusion Bolt
-Earth Power / Hidden Power Fire
-Roost
Item Attached: Life Orb
Ability: Teravolt
EVs and Nature:
4 Atk /252 SpA /252 Spe
Naive Nature

Despite having 170 base Attack, Black Kyurem lacks the ability to truly be a physically based mixed attacker, but is still a great specially based mixed attacker. Ice Beam is Black Kyurem's only STAB and really hurts some common threats such as Tangrowth and Zygarde. Fusion Bolt is really nice here as lets Black Kyurem beat Tapu Fini who otherwise walls it, as well as pressure Mega Gyarados and Mega Charizard Y. Earth Power or Hidden Power Fire round out the damage based on your team. Earth Power is better for Steels such as Heatran and Magearna while Hidden Power Fire lets Black Kyurem beat Ferrothorn and Scizor. Roost rounds out the set to heal off entry hazard damage, chip damage, and Life Orb recoil.

This is a set that focuses on wallbreaking over long periods of time so the extra speed from a Naive nature is preferred here. Otherwise focusing in offensive investment works the same as the previous set. Life Orb grants Black Kyurem a sizable power boost at the cost of some HP, though Leftovers can also be considered if the extra longevity is preferred to the power.

Other Options

Choiced - With a Choice Scarf similar to Kyurem, Black Kyurem can become a decent revenge killer, but with Fairy types Outrage is far less spammable and no physical Ice STAB hurts. Choice Band makes Black Kyurem terrifying but it struggles more with Tapu Koko and Tapu Bulu as it fails to hit them any harder, arguably less due to full Attack EVs, making it hard to justify outside a specific team need.

Partners

Hazard Control - While Black Kyurem likes similar support to Kyurem it really likes hazard control due to not using Roost as often and often using a Life Orb. This makes its lifespan very short compared to its vanilla form, granted it will be doing more damage in the process. Zapdos is a good option here as its ability to check Scizor and Ferrothorn with ease lets Black Kyurem run Earth Power and blow up other Steels, on top of having access to Volt Switch. Scizor is decent but Black Kyurem struggles with the Fire types in the higher tier formats such as the Charizards which can beat Black Kyurem due to their base 100 Speed, but Heatran is really easy for Black Kyurem to abuse. Finally Excadrill is a nice option as one of the best Rapid Spinners since it can also check other Steel types, and it pairs well on a sand team thanks to Tyranitar's ability to trap Latios for Kyurem. The sand core can also benefit from the holes Black Kyurem punches in teams as well, making for an easier sweep.

VGC & Double Battle Options

Kyurem's history in Doubles is comparable to its history in Singles, in that Black Kyurem is strong in standard formats that allow it and the other formes struggle in one way or another. Black Kyurem is a powerhouse mainstay in 6v6 Doubles formats due to its very useful resistances and offensive pressure, accentuated by its infamous Substitute sets in past gens and Life Orb sets in recent gens. Access to Z-Moves also grant it some offensive flexibility and unpredictability making for a very dangerous threat that you should never underestimate, even in a format flooded with Fairy-types. Times are definitely getting tougher for it though, as the once deadly powerhouse that possibly shouldn't even have been allowed to touch standard 6v6 Doubles in the Gen 5 era now faces tougher competition with each gen. Likewise, while White Kyurem is the only forme to see use in GS Cup formats the teams in which it's worth the attention are limited in number and are becoming increasingly difficult to justify with more options around. Kyurem continues to suffer from the Unova dragons being given more limited movepools and being Dragon-types with more exploitable weaknesses, though that doesn't mean it isn't still worth your attention. This is still a powerful Ice-type, and powerful Ice-types can sometimes be some of the scariest Pokemon to deal with.

Quaking Thunder

- Ice Beam
- Fusion Bolt
- Earth Power
- Protect
Item Attached: Life Orb
Ability: Teravolt
EVs and Nature:
112 Atk / 144 SpA / 252 Spe
Hasty Nature

Life Orb continues to be a strong option for Black Kyurem in Doubles, and has overtaken the Substitute set of old days due to the increased need for power in a bulky metagame. Note that this is not a Pokemon you want to use in GS Cup formats since there is always going to be a better use of your restricted slots. Ice Beam is a powerful STAB move that deals with an assortment of threats such as Zapdos and Landorus-Therian, while generally being a reliable option. Fusion Bolt allows Black Kyurem to deal with Tapu Fini which is otherwise a huge problem for it, and the Attack investment makes it a reliable option for 2HKOing it. Earth Power rounds out coverage by letting Black Kyurem deal with the likes of Tapu Koko, Incineroar and even less common threats such as Stakataka and the rare Rotom. Protect is Protect, even more useful when you're a Pokemon with middling Speed and weak to Fairy-types.

Normally a standard 252 SpA / 252 Spe spread would be the general recommended spread, though Black Kyurem benefits from the Attack investment solely to make Tapu Fini more reasonable to deal with. 144 SpA is the benchmark chosen because it allows Black Kyurem to OHKO Tapu Koko with Earth Power, the 112 Atk is mostly leftover because extra Special Attack isn't necessary. Hasty Nature with maximum Speed investment allows Kyurem-Black to ensure it outspeeds Landorus-Therian that aren't running Choice Scarf, and the nature choice over Naive is taken because its useful resistances are primarily special oriented, namely Electric- and Water-type moves.

Other Options

- Black Kyurem has a variety of options for sets, Icium Z Freeze Shock being a notable one that can nuke reasonably bulky foes which becomes increasingly useful in the USUM Doubles environment. However, the same flaws with Freeze Shock from Singles still apply in that the move is somewhat of a dead slot without the Z-Move. Intimidate being as common as it is doesn't help either, but it doesn't prevent this from being a deadly option.
- Electrium Z Black Kyurem can function in a similar vein as Icium Z, though it has less raw power and leans a bit on Electric Terrain support from Tapu Koko in order to really shine.
- Assault Vest Black Kyurem became a bit of a sleeper hit in Gen 7 due to the generally bulky nature of the Doubles environment. Massive stats and Intimidate support can make this a very durable tank that can handle even super-effective attacks, though this set lacks a lot of the power that other Black Kyurem sets can provide.
- Leftovers with Substitute makes for a classic Black Kyurem set that can still put in serious work on the right team, though unlike in Gen 6 this set faces struggles from the more hostile environment for Black Kyurem that has somewhat forced it to lean into its offensive sets more often.

Countering Black Kyurem

Fighting types - Black Kyurem can beat most Fighting types in a vacuum, but realistically that never happens due to its Speed tier. Keldeo is arguable the best with its Water typing to resist Ice Beam and it can OHKO with Secret Sword, but it has to be wary of Fusion Bolt or a Substitute set when trying to switch in. Terrakion is very similar but has to watch Earth Power which can be dodged with an Air Balloon, as poor a choice that is. Finally, Hawlucha is far faster than Black Kyurem but has a harder time beating it due to needing to land Hi Jump Kick and being weak to half the standard moves on Black Kyurem, but it can get in for free on an Earth Power.
Sand - Odd for a weather to be a check or counter, Black Kyurem struggles with some common Pokemon on Sand teams, thus having a rough match up, as well as Sandstorm chipping at its health more. Tyranitar is the big bad here as a specially defensive set can wall most Black Kyurem sets and deal a lot of damage back with Stone Edge or Pursuit. Mega Tyranitar can just Dragon Dance on Black Kyurem for a chuck of its health late game and look to sweep. Excadrill when Sand Stream is live also makes for a solid revenge killing option, as Iron Head will KO Black Kyurem. Without sand, if the Excadrill player wants to do a throwback to Black and White and run an Air Balloon, Black Kyurem can't OHKO it at all without using Icium Z. Finally, Garchomp with Sand Veil is just faster than Black Kyurem and can revenge kill with ease or evasion tank a hit if RNG is on your side.


White Kyurem

Overview

Kyurem's other form, White Kyurem is undeniably the best form and really shows what stats in the right areas can do, having the same base stat spread as Black Kyurem but with Attack and Special Attack flipped. This allows White Kyurem to have the hardest hitting Draco Meteors in the game as well as the ability to OHKO or 2HKO almost every Pokemon with a Life Orb or Choice Specs, making it a premier wallbreaker in Ubers. However a lot of the same problems the other forms of Kyurem plague White Kyurem there on top of there being new faces to answer that the other formes never have to deal with, namely the keeper of the sacred beasts, Ho-Oh.
Positives
Power - White Kyurem is the poster child of Special Attackers. While Deoxys has power, its frailty means it has no staying power, unlike White Kyurem. While most of Ubers is Dragon-types in addition to Xerneas and Necrozma running around, if White Kyurem gets in it's not unlikely that it will KO something and can probable sponge one hit in the process. White Kyurem can really punish the use of Pokemon such as Arceus Water and Kyogre to a degree and threaten massive damage as well.

Negatives
Typing - Kyurem's typing is excellent offensively but in Ubers the defensive holes are really shown. Unlike the plethora of other Dragons that can really use their resistances to create openings such as Rayquaza and Mega Salamence to get in on Ho-Oh, White Kyurem lacks a good secondary typing to make it stand out. The aforementioned Salamence and Rayquaza have Flying typing to let them switch into Psuch as Blaziken and Marshadow to a degree without a lot of concern, while Dialga can really prey on the Dragons running around Uber and not fold to Xerneas alongside Reshiram. Lastly, a lot of Steels are running around, namely Solgaleo and Necrozma Dusk Mane which resist both of White Kyurems STAB and can threaten KOes back, but only Dusk Mane is safe to risk switching in due to Fusion Flare.

Abilities

Turboblaze - Moves from this Pokemon and their effects ignore the opponents ability - Same as Black Kyurem, White Kyurem inherited Reshiram's ability but it is slightly less useful as the abilities you'd want to ignore such as Shadow Shield and Prism Armor are unaffected by this ability. Make no mistake, however, White Kyurem's ability to negate abilities is huge, allowing White Kyurem to pick up kills on Lugia with minimal effort.

Movesets

Wallbreaker

-Ice Beam
-Draco Meteor
-Fusion Flare
-Roost / Earth Power
Item Attached: Life Orb / Choice Specs
Ability: Turboblaze
EVs and Nature:
252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature

Life Orb and Choice Specs are flexible here and change how White Kyurem will fit on the team. Life Orb makes it harder to get into White Kyurem as it will 2HKO the whole of Ubers, while Choice Specs will OHKO a chunk of the metagame but because it gets locked into a move, it makes it easier to switch into. Ice Beam and Draco Meteor are the STAB moves, Ice Beam being a more spammable move with the plethora of Dragons and lack of Fires while Draco Meteor is for the big damage. With Choice Specs, White Kyurem deals 62-73% to defensive Ho-Oh, one of its best checks. Fusion Flare is incredible for White Kyurem as Steels resist both STABs and this allows White Kyurem to blow past them. Finally, Roost can be used with a Life Orb for recovery from the recoil and damage from pivoting in, while Earth Power can be used to hit threats such as Primal Groudon for OHKOs after entry hazards without using Draco Meteor.

Other Options

Expert Belt - A more gimmicky option as while White Kyurem does hit much for Super Effective damage, it often leans on raw power to break threats and losing Specs or Life Orb can really limit its power. For example, Expert Belt Kyurem does 79%-92.8% to 144 HP Primal Groudon while Life Orb does 85%-100% and Choice Specs deal 98%-115%.

Partners

Primal Groudon - With the ability to answer Xerneas that can fish for a way in after White Kyurem uses Draco Meteor, Primal Groudon is an excellent partner. Outside stopping the legendary deer, Primal Groudon also provides utility to the team with Stealth Rock and its flexibility, being able to sweep after White Kyurem thrashes through the enemies team mid game. Finally Primal Groudon also checks Steels that are a pain for White Kyurem such as Mega Scizor and Mega Metagross, and can turn them into fodder for Swords Dance or Rock Polish.
Arceus - With multiple types that fill many roles, most Arceus forms are good options to run with White Kyurem. More support forms such as Arceus Water are excellent with their ability to check Steel threats and can Defog away hazards for White Kyurem. Offensive forms such as Normal Arceus also enjoy White Kyurem for its ability to break walls that are annoying for Extreme Speed Arceus.

VGC & Double Battle Options

Kyurem's history in Doubles is comparable to its history in Singles, in that White Kyurem is strong in standard formats that allow it and the other formes struggle in one way or another. White Kyurem is a powerhouse mainstay in 6v6 Doubles formats due to its very useful resistances and offensive pressure, accentuated by its infamous Substitute sets in past gens and Life Orb sets in recent gens. Access to Z-Moves also grant it some offensive flexibility and unpredictability making for a very dangerous threat that you should never underestimate, even in a format flooded with Fairy-types. Times are definitely getting tougher for it though, as the once deadly powerhouse that possibly shouldn't even have been allowed to touch standard 6v6 Doubles in the Gen 5 era now faces tougher competition with each gen. Likewise, while White Kyurem is the only forme to see use in GS Cup formats the teams in which it's worth the attention are limited in number and are becoming increasingly difficult to justify with more options around. Kyurem continues to suffer from the Unova dragons being given more limited movepools and being Dragon-types with more exploitable weaknesses, though that doesn't mean it isn't still worth your attention. This is still a powerful Ice-type, and powerful Ice-types can sometimes be some of the scariest Pokemon to deal with.

Sealing Flame

- Blizzard
- Fusion Flare
- Draco Meteor
- Ice Beam
Item Attached: Choice Specs
Ability: Turboblaze
EVs and Nature:
4 HP / 252 SpA / 252 Spe
Timid Nature

Switching gears to White Kyurem, this is also a Pokemon that is arguably not worth using your restricted slot in GS Cup formats, though this set can be justified on select team setups. Choice Specs White Kyurem with Blizzard is a terror for many teams, though it requires the use of Gravity support from the likes of Bronzong or Meowstic to be reliable and worth the effort. No, Hail support is not working in a format with the Primals and Mega Rayquaza, you should be ashamed if you even considered it. Fusion Flare gives White Kyurem an option to deal with Steel-types such as Ferrothorn, Bronzong, and Dusk Mane Necrozma. Draco Meteor is a powerful secondary STAB that is primarily useful for nuking Primal Groudon and Primal Kyogre. Ice Beam is a filler slot but it provides a reliable single target STAB for situations where Gravity support can't be relied upon.

All-out offense is the only way to go with White Kyurem, it already hits insanely hard so the maximum Speed investment and a Timid nature are more important to ensure that it outspeeds as many foes as possible. Choice Specs turns Blizzard into a crazy powerful spread nuke that only the Primals can compare with, though White Kyurem has the advantage of a slightly better Speed tier and stronger offensive typing. You may be wondering why you would be using this over Gravity support with Groudon, and that is a valid question. You will typically be better off using that since Groudon is more durable and consistent, but this is about White Kyurem and its ability to sneak wins with lucky Blizzard freezes against the few things that live.

Other Options

- As you might be able to guess, there's not really much else in terms of options for base Kyurem or White Kyurem. There is also nothing that base Kyurem can do in Doubles that the other sets don't do better.

Countering White Kyurem

Ho-Oh - One of the best answers to White Kyurem with its immense Special Defense and neutrality to both STABs and resistance to coverage in Fusion Flare. Ho-Oh can also threaten White Kyurem back, unlike Blissey, with moves such as Sacred Fire and Brave Bird, or just nail it or its partners with Toxic, such as Primal Groudon who is otherwise a great answer to Ho-Oh, and just switch out and heal with Regenerator.
Steels - While pivoting straight into White Kyurem is a terrible idea, revenge killing it isn't. Mega Scizor is probably the best for this with its massive Bullet Punches and good bulk to switch into choice locked White Kyurem. Mega Metagross is another great answer with its high speed and power, it can threaten White Kyurem with Meteor Mash or Iron Head which could let it snowball depending on the stat of your team. Finally, Arceus Steel can sponge hits and set up Calm Mind on choice locked or stat dropped White Kyurem, and threaten with Judgement or lay hazards to limit the windows it can find to get in.


Locations in Games

Red/Blue/Yellow:
Not in game

Gold/Silver/Crystal:
Not in game

Ruby/Sapphire/Emerald:
Not in game

FireRed/LeafGreen:
Not in game

Colosseum/XD:
Not in game

Diamond/Pearl/Platinum:
Not in game

HeartGold/SoulSilver:
Not in game

Black/White:
Giant Chasm

Black 2/White 2:
Giant Chasm

X/Y:
Trade from Omega Ruby & Alpha Sapphire

Omega Ruby/Alpha Sapphire:
Gnarled Den

Sun/Moon:
Trade from Ultra Sun & Ultra Moon

Ultra Sun/Ultra Moon:
Ultra Space Wilds

Let's Go, Pikachu!/Let's Go, Eevee!:
Not in game

Animé Appearences

Kyurem has made a few appearances in the anime. In them, it was attacking the Justice Pokémon. In a later appearance, it was summoned by Hoopa

# -English Episode Name- -Jp. Episode Name- Pics
S28 TBC Pokémon Black 2 & White 2 Introduction Pics
S30 Pokémon Mystery Dungeon: Gates to Infinity Pokémon Mystery Dungeon: Magnagate & The Infinite Labyrinth Pics
M15 Kyurem VS The Sword of Justice Kyurem VS The Sacred Swordsman Keldeo Pics
M18 Hoopa & The Clash of Ages The Archdjinni of the Rings: Hoopa Pics
1229 Kindness Right on the Tic! Beartic's Sigh! Pics