Gengar, The Shadow Pokémon. On the night of a full moon, if shadows move on their own and laugh, it must be Gengar's doing. It is said to emerge from darkness to steal the lives of those who become lost in mountains. Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a Gengar running past you, pretending to be your shadow. Hiding in people's shadows at night, it absorbs their heat. The chill it causes makes the victims shake. Appears to attack people who get lost in the mountains. Said to be the culprit behind shadows that laugh in the moonlight.
Battle Moveset
A Good Moveset for Gengar would have to be this:
Attacks:
Focus Punch
Thunderbolt or Fire Punch or Psychic
Substitute
Ice Punch or Hidden Power *Ice or Grass* or Sludge
Bomb or Shadow Ball or Giga Drain
Items Attached:
Leftovers
Preferred Nature:
Lonely (+Attack, -Defence) or Hasty (+Speed, -Defence)
or Mild (+Special Attack, -Defence)
Strategy Using Gengar
This set (generically known as "McIceGar") has become
the standard on the metagame for it's ability to
destroy the Skarm/Forry/Weez-Bliss combo used by many
stall teams. Although it's probably the best Gengar
set for countering the commonly used Pokémon, when
facing non-standard/AI teams it requires a lot of
reworking.
Standard (non-ice Beam) Blissey can't touch Gengar
except for inflicting Thunder Wave on it (and with a
Substitute up that has no effect).
Skarmory won't want to face it since it is 1-2KOed by
Thunderbolt. Weezing suffers a similar situation from
Psychic and Forretress gets destroyed by Fire Punch
(go with Thunderbolt all the time unless you know your
opponents team is my suggestion).
Ice Punch (or Hidden Power *Ice*) take out Salamences
and Dragonites as well as adding a psuedo-"Bolt-Beam"
when used with Thunderbolt.
I've added Shadow Ball as an option since it 1-2KOs
all the majority of Psychic Pokémon and 1-2KOs all the
Ghost Pokémon (except Dusclops), most of which would
cause some problems from their free switch in while
you Focus Punch.
Sludge Bomb is added in there for some-what covering
Celebi and other Grass types while making good use of
STAB and those Attack EVs. It also gives you a move to
use versus Ice Beam Blisseys
Giga Drain or HP Grass is there for hurting Swamperts
(who will take all of Gengar's other attacks with
ease).
Substitute can be dropped on this set for:
Will-o-Wisp [great for luring Blisseys into play]
Hypnosis [Immobilises a Pokémon if it hits, but it's
risky with the accuracy.Also lures Blisseys into play]
Destiny Bond [It's a KO if it works.]
Taunt [screws up any Skarmorys trying to WW/Roar you
away as well as screwing up Celebi's Recovers]
Thief [removes your own Leftovers and steal Blissey's]
or any of the last slot moves since Ice Beam Blisseys
make Sub-Punching redundant. However, the majority of
metagame Blisseys carry Thunder Wave. It's up to you
really. Personally, if you choose to replace
Substitute, I'd suggest giving it a Lum Berry, just in
case it gets Thunder Waved or Wisped and you have no
cleric (Heal Beller or Aromatherapist) available.
Also, as an added bonus, this Pokémon makes a nice
switch in on Rapid Spinners and aids in keeping the
Spikes alive (although Dusclops does a better job of
blocking Rapid Spin and picking Genagr solely for
being able to block Spikes is pointless, it's simply a
nice luxury).
It's also one of those Pokémon that has no problems
getting into a battle. With an immunity to Normal,
Fighting and Ground manoeuvres and a 4x resistance to
Bug and Poison attacks, it makes a good switch in to
the majority of Choice Banders and slower physical
sweepers. After that you usually have a free turn to
set up a Substitute or use an offensive move on a
Pokémon you expect to be switched in.
There are other useful move sets available to Gengar
(and his huge move pool). For getting through the
Battle Tower (R/S) an all-out-special sweeper (or one
accompanied with a status attack) would probably be
your best bet. For that I suggest:
Thunderbolt / Psychic or Fire Punch / Ice Punch or
Giga Drain / Will-o-Wisp or Hypnosis
It can also make good use of Will-o-Wisp with such a
high speed stat, immobilising plenty of physical
sweepers. It can make a somewhat decent Choice-Bander,
and it's one of the better all out Special Sweepers.
If you've claused Skarmory and Blissey (which plenty
of people do) you'd be better off changing up
Sub-Punch (and the EVs) for moves better suited to the
role that you need to be filled within your team. With
such a wide move pool Gengar can fill almost any role
short of tanking/sponging.
EV Corner:
For the SubPuncher set:
Giving it 300 Speed is pretty standard (since it
outruns Base 100 Speed Pokémon with max attack on a
neutral nature). It wouldn't hurt to give it 301 Speed
(or a little more) to outrun other "McIceGar"s.
Max Attack EVs is preferable for making use of Focus
Punch. Without Lonely Nature, Focus Punch will still
do around abouts 60% to Blissey, but having that extra
attack is just handy for causing extra damage and
making Sludge Bomb put more of a hurting on Celebi and
making Shadow Ball 1KO Ghosts (and Psychics) more
often.
Whatever stats you have leftover can go into Special
Attack.
If you're obsessive you can make the HP divisible by
16 to work better with Leftovers, but that is really
just a luxury you could do without. Leftovers only
purpose is to replenish lost HP from Substitute. It
isn't about to take many (Sub-less) hits.
A preferable Max IV distribution would be: {Mild or
Lonely} 252 Atk / 180 Speed / 78 Satk.
With Mild it leaves you with: HP/261 Atk/229 Def/140
Speed/301 SAtk/346 SDef/186
With Lonely it leaves you with: HP/261 Atk/251
Def/140 Speed/301 SAtk/315 SDef/186
These would need to be readjusted for different Hidden
Power IV distributions and for non-metagame teams, but
the important stats are Attack, Speed and Special
Attack which should be the main focus of your EV
distributing.
Strategy Against Gengar
The great thing about Gengar is it wreaks havoc on the
majority of overused Pokémon. The best way around
Gengar is prediction, but the trouble with it is it
has so many potential movesets that you can never be
100% sure that your countering it.
For the standard McIceGar set:
- Rock Blast is a nice counter since it breaks Sub
then beats away at its weak Defence, however using it
from a Rhydon or Golem is risky since if it carries a
Grass move, you're doomed.
- Using Shadow Ball as it switches in will probably
knock it out in one hit, same for the majority of
strong physical attacks.
- Blissey's with Ice Beam or Pokémon with high
Special Defence and a resistance to Focus Punch also
cause the set some problems.
Things to beware of:
- Its access to status attacks (namely Will-o-Wisp and
Hypnosis). It can immobilise the majority of Physical
Sweepers with Wisp and completely immobilises a
Pokémon with Hypnosis.
- It's ability to catch you by surprise with Destiny
Bond before it faints.
- Access to moves that screw up stat boosters, namely
Taunt (but also Haze, although that is a very unlikely
possibility).
- And, like all Ghost Pokémon, it has access to all
those horrible Dark TM moves that can mess around
with your strategies (Thief especially can mess with
your tanks, especially during a Tyranitar's
Sandstorm).
Contest Moveset
A good Contest Moveset for Gengar would have to be this for the Smart Contest best with Calm, Gentle, Careful, Sassy Nature:
Attacks:
Mean look
Destiny Bond
Shadow punch
Confuse ray
Items Attached:
Green Scarf
Strategy Using Gengar
If you do the attacks in this following order you should have very few problems; 1st: Shadow punch, 2nd: Mean look, 3rd: Shadow punch,
4th: Mean look, 5th: Destiny bond.
Locations in Games
Ruby/Sapphire/Emerald
Trade from FR/LG
Colosseum
Trade from FR/LG
Fire Red/Leaf Green
Evolve Haunter
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Animé Appearences