Kingler, The Pincer Pokémon. It waves its huge, oversized claw in the air to communicate with others. But since the claw is so heavy, it quickly tires. Its large and hard pincer has 10,000-horsepower strength. However, being so big, it is unwieldy to move. Its pincers grow peculiarly large. If it lifts the pincers too fast, it loses its balance and staggers. It can hardly lift its massive, overgrown pincer. The pincer's size makes it difficult to aim properly.

Battle Moveset

A Good Moveset for Kingler would have to be this:


Return / Body Slam
Sword Dance
Knock Off
Hidden Power [Ground] / Surf

Items Attached:


Preferred Nature:

Adamant OR Brave OR Naughty

Strategy Using Kingler

Kingler is a UU poke and even by UU standards it's rarely seen due to inferiority to other UU physical sweepers. It's still capable however and is one of the better Pokémon with Knock Off access. Knock Off can deprive your opponent (usually a physical wall) of their Leftovers which will proceed to make the process of sweeping easier. Sword Dance and offence is a pretty simple strategy to understand, whilst it's special defence is lacking it's physical defence is suitable and can take several hits so while caution should be taken against special attacks, un-boosted physical attacks will usually be withstood. Surf or Hidden Power [Ground] are filler choices, one can catch electric Pokémon switching in and covers 2 of the Normal attack resisters, the other gains STAB and can KO a common physical wall such as Golem as well as hitting for super effective against most Rock types and doing suitable damage to Steels (which tend to have low special defence).

Hyper Cutter is the preferable nature for Kingler, blocking Intimidate as well as other occasionally seen de-boosts such as Charm.

EV Corner:

EVs: 212 HP / 160 Atk / 136 Def
Adamant Nature (+Atk, -SAtk) or Brave Nature (+Atk, -Spd) or Naughty Nature (+Atk, -SDef)

304 HP and 300 Def for taking a suitable amount of hits while maintaining enough attack to launch offence with or without Sword Dance support. Special Attack is worth consideration if using Surf to KO specific Pokémon and speed is optional since Kingler's Speed stat is suitable.

Other Optional Sets

Kingler @ Salac Berry
Trait: Hyper Cutter
EVs: 252 Atk / 216 Spd / 40 SAtk
Naive Nature (+Spd, -SDef)
- Flail
- Swords Dance
- Endure / Substitute
- Surf / Hidden Power [Ghost / Ground]

End/Sub-Flailer, plenty of Pokémon are much better suited for this set and with Quick Attack being essential in the majority of UU teams it's hard to pull off successfully, however, it remains a viable option and with Kingler's minimal use it's also an effective one.

Other Optional Moves

Haze, Amnesia, Ice Beam, Crabhammer. Haze is a good move but not particularly effective when used on Kingler, especially since it negates it's ability to use Sword Dance. Amnesia is never a wise idea due to the likelihood of critical hits but it's a decent move and noteworthy of mention. Ice Beam is just a good move that it can't use effectively. Crabhammer is novelty at best, it's accuracy and PP are less than Surf but it has a high Critical hit ratio, it isn't worth relying on the luck of Critical Hits of but it's an option over Surf should you choose that route.

Strategy Against Kingler

Special attacks is the main anti-Kingler offence. It's special defence and HP are both severely lacking and easily exposed, even against weak special attacks. It's physical defence is above average and it lacks physical weaknesses but it's low HP and lack of self-recovery mean it can't take repeated beatings and will struggle against boosted attacks. If it lacks Surf a lot of physical walls can get in it's way, namely Rock and Steel types. Even with Hidden Power [Ground] it's exposed to Solrock and Misdreavus among other things. It's speed is average but it can be outran by many common Pokémon, the most noteworthy example is Manetric. It's weak move pool will leave it easily predictable and you'll be assured that the only (decent) physical moves at it's disposal are normal typed or a Hidden Power, allowing a lack of STAB to be capitalised on.

Contest Moveset

A good Contest Moveset for Kingler would have to be this for the TBeauty Contest best with Modest, Mild, Rash or Quiet Nature:


Rain Dance
Water Pulse
Hyper beam

Items Attached:

Blue Scarf

Strategy Using Kingler

If you do the attacks in this following order you should have very few problems; 1st - Rain dance, 2nd - Surf/Water Pulse, 3rd - Rain dance, 4th - Surf/Water Pulse, 5th - Hyper beam

Locations in Games


Trade from FRLG


Trade from FRLG

Fire Red/Leaf Green

Evolve Krabby (FR)
Routes 19, 20, 21 & 25, One Island, Pallet Town, Bond Bridge, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path (Fish) (LG)

Animé Appearences

Kingler has had a few Anime Appearences. First Giovanni used one in his Gym Battle against Gary. After that, Ash's Krabby evolved into one in the Indigo League. All subsequent appearences are from Ash's Kingler at Oak's Lab or in the Whirl Cup and Silver Conference:

Episode 063: The Battle for the Badge
Episode 077: Round One, Begin!
Episode 078: Fire and Ice!
Episode 117: A Tents Situation
Episode 218: Dueling Heroes
Episode 219: A Perfect Match
Episode 269: Love, Pokémon Style
Chronicles 08: Showdown At The Oak Corral
Chronicles 14: Journey To The Starting Line
Episode 410: The Right Place At The Right Mime

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