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Azumarill, The AquaRabbit Pokémon. It's long ears are indispensable sensors. By focusing its hearing, it can identify what kinds of prey are around, even in rough and fast-running rivers. It can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe. It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water. When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers. Battle Moveset A Good Moveset for Azumarill would have to be this: Attacks:
Focus Punch Items Attached: Leftovers Preferred Nature: Brave / Adamant / Naughty Strategy Using Azumarill 101 Subs + Huge Powered Focus Punch tends to hurt a lot of things can work both in UU and OU. It gets quite a few support moves to back it up as well, several of which are unpredictable and will catch most players off-guard due to the limited knowledge most have of Azumarill. Surf and Hydro pump do a decent job of hitting stuff like Skarmory, Ice Beam hits Salamence (who would wall you otherwise) , Encore works nicely with prediction and Focus punch if you can time it properly, Sing can put something to sleep and give you a free switch to Focus Punch on and Hidden Power [Ghost] hits Ghost and Psychic types. EV Corner: Depending on the set you use will vary what EVs you use. 252 HP is a must for 101 Subs to wall out Seismic Toss. You always want and Attack boosting nature, however when mixing special and physical attacks you'll need to sacrifice other stats.
EVs: 252 HP / 252 Atk / 6 SAtk Generic all out physical offence to use with Ice Beam and/or Surf/Hydro Pump. More special attack could be allocated to hit Skarmory a bit harder but you generally won't be able to get the 2Ko without a lot of EV sacrifice.
EVs: 252 HP / 174 Atk / 84 Spd Outruns Blissey and Weezing before they can hit you with a Thunder Wave or Will-o-Wisp. A little more speed could be allocated since the occasional Weezing will carry some speed and be able to Wisp you before you get the Sub up.
EVs: 252 HP / 174 Atk / 84 Spd Same deal as above but for use without Special Attacks. Other Optional Sets:
Azumarill @ Salac Berry Needs a bit of team support to take out faster Pokémon and bulky physical walls, after that set up a Substitute (101 Subs help for setting up on stuff like Blissey but the EVs could be devoted to Attack instead), Belly Drum (which will activate the Salac Berry) and then sweep. Not as full-proof as the Sub-puncher but workable, main fault of the set is stuff like Poliwrath can do this ten times better. Strategy Against Azumarill Celebi walls out Azumarill provided it doesn't carry Hidden Power [Ghost], Salamence walls it if it doesn't have Ice Beam. Stuff like Zapdos can freely switch into it, especially ones carrying Light Screen in the case of Ice Bema Azumarill. Jolteon, Raikou and the rest of the electric typed gang will KO it if it hasn't got Substitute up. Bulky Grass/Poison typed Pokémon like Venusaur can completely wall it out, if it doesn't have Surf or Hydro Pump most Poison types do the same. Skarmory does a decent job of walling it but can't really do any damage to it and can't sit there spiking either (it'll take about 40% from Focus Punch). Contest Moveset A good Contest Moveset for Azumarill would have to be this for the Beauty Contest best with Modest, Mild, Rash or Quiet Nature: Attacks:
Rain dance Items Attached: Blue Scarf Strategy Using Azumarill If you do the attacks in this following order you should have very few problems; 1st - Rain dance, 2nd - Surf, 3rd - Hail, 4th - Ice Beam, 5th - Surf Locations in Games
Animé Appearences
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