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Sunflora, The Sun Pokémon. It converts solar energy into nutrition. It moves around actively in the daytime when it is warm. It stops moving as soon as the sun goes down for the night. In the darkness after sunset, it closes its petals and becomes still. Battle Moveset A Good Moveset for Sunflora would have to be this: Attacks:
Razor Leaf / Hidden Power [Grass] Items Attached: Leftovers Preferred Nature: Bold Strategy Using Sunflora Seed-staller set. With properly timed prediction Encore will work out perfectly to give you an opportunity to set up Seed, and at the very least can buy you free turns. Grasswhistle, although inaccurate, can put something to sleep and fit's better for those with weak at prediction. A wide array of weaknesses and a slow speed stat is generally Sunflora's downfall and it tends to be second rate to most other grass types wit ha similar move pool (such as Jumpluff or Meganium). EV Corner:
EVs: 180 HP / 252 Def / 78 SDef Will absorb Earthquakes and Surfs reasonably but Sunflora is by no means a solid tank.
EVs: 180 HP / 78 Def / 252 SDef Wall special attacks but get destroyed by physical ones, works a lot better with something to handle the physical things. Other Optional Sets:
Sunflora @ Lum Berry / Leftovers Sunny-Beamer set. With Sunny Day Sunflora gets 300 Speed and 338 Special Attack isn't particularly easy to shrug off. Hidden Power [Fire] gets boosted by Sunny Day while Hidden Power [Ice] handles the Dragon/Flying types that wall that combination (however it leaves you open to Steel types among other things). Synthesis gets boosted by Sunny Day or Leech Seed will help you overcome walls such as Blissey. As with a lot of things Sunflora can do, it's outclassed by other grass types (Vileplume, Victreebell and Bellossom in particular).
Sunflora @Leftovers It gets Sword Dance but it doesn't get STAB, which hurts this set severely. It's quite comparable to a Victreebell set, Dance and Sludge Bomb things and Giga Drain Rock and Ground types that get in your way. Synthesis helps to keep Sunflora alive while Hidden Power [Ground] can hit Steel types. This set in general needs a lot of paralysis support to even have a hope of working.
Sunflora @ Leftovers I suppose you could refer to this as a "Tank" set. Light Screen helps cover Special Defence and Curse covers physical defence. Sludge Bomb gains a boost from Curse and has a chance to inflict Poison. A pretty hard set to get working since even after one Curse physical threats will still do a fair bit of damage. This set also fails miserably against Steel and Poison types for its inability to poison (and in the case of Steel types, hit). Ground and Rock types also weaken this set's chances of working. Strategy Against Sunflora It has weak physical defence and is susceptible to Choice Band attacks. It's slow speed is easily picked upon as well, Substitute for example can block Grasswhistle and Leech Seed and will almost always work. Sunflora has a surprisingly good Special Attack stat so switching into it's special attacks without decent special defence will most likely leave a decent dent if you lack resistance. Contest Moveset A good Contest Moveset for Sunflora would have to be this for the Smart Contest best with Calm, Gentle, Careful, Sassy Nature: Attacks:
Sunny Day Items Attached: Green Scarf Strategy Using Sunflora If you do the attacks in this following order you should have very few problems; 1st - Sunny day, 2nd - Solarbeam, 3rd - Sunny day, 4th - Solarbeam/Razorleaf, 5th - Hyper beam Locations in Games
Animé Appearences
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