| TM03 | Water Pulse | |  | 5 | 84 | 12 | 8 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | |  | - | 88 | 12 | - |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | |  | - | 100 | 13 | - |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | |  | 217 | 88 | 12 | 8 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | |  | 14 | 84 | 8 | 8 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | |  | 24 | 67 | 7 | 8 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 | Protect | |  | - | 75 | 10 | - |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | |  | - | 100 | 12 | - |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM19 | Giga Drain | |  | 12 | 88 | 10 | 8 |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM21 | Frustration | |  | - | 100 | 16 | - |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | |  | - | 100 | 12 | 8 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | |  | - | 100 | 17 | - |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb | |  | 18 | 80 | 10 | 8 |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM42 | Facade | |  | 14 | 84 | 12 | 8 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | |  | 14 | 88 | 10 | 8 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest | |  | - | 100 | 8 | - |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract | |  | - | 75 | 10 | - |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | |  | 2 | 100 | 20 | 8 |
| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM55 | Brine | |  | 8 | 88 | 8 | 8 |
| If the foe's HP is down to about half, this attack will hit with double the power. |
| TM58 | Endure | |  | - | 75 | 17 | - |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 | Payback | |  | - | 100 | 16 | 8 |
| If the user can use this attack after the foe attacks, its power is doubled. |
| TM75 | Swords Dance | |  | - | 100 | 7 | - |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM78 | Captivate | |  | - | 100 | 20 | - |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | |  | - | - | 17 | - |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | |  | 1 | 88 | 17 | 8 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab | |  | 14 | 88 | 14 | 8 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 | Swagger | |  | - | 100 | 18 | - |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute | |  | - | 100 | 7 | - |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 | Cut | |  | 16 | 74 | 10 | 8 |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |