| TM06 | Toxic | |  | - | 88 | 12 | - |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | |  | 217 | 88 | 12 | 8 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | |  | - | 100 | 12 | - |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | |  | - | 100 | 20 | - |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM17 | Protect | |  | - | 75 | 10 | - |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | |  | - | 100 | 12 | - |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM19 | Giga Drain | |  | 12 | 88 | 10 | 8 |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM21 | Frustration | |  | - | 100 | 16 | - |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | |  | - | 74 | 10 | 8 |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM27 | Return | |  | - | 100 | 12 | 8 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | |  | 18 | 88 | 10 | 8 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 | Shadow Ball | |  | 13 | 84 | 10 | 8 |
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 | Double Team | |  | - | 100 | 17 | - |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb | |  | 18 | 80 | 10 | 8 |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM41 | Torment | |  | - | 100 | 16 | - |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade | |  | 14 | 84 | 12 | 8 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | |  | 14 | 88 | 10 | 8 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest | |  | - | 100 | 8 | - |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract | |  | - | 75 | 10 | - |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | |  | 2 | 100 | 20 | 8 |
| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM48 | Skill Swap | |  | - | 100 | 14 | - |
| The user employs its psychic power to exchange abilities with the foe. |
| TM49 | Snatch | |  | - | 100 | 17 | - |
| The user steals the effects of any healing or stat- changing move the foe attempts to use. |
| TM53 | Energy Ball | |  | 16 | 88 | 11 | 8 |
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM56 | Fling | |  | - | 100 | 16 | - |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | |  | - | 75 | 17 | - |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 | Will-o-wisp | |  | - | 100 | 17 | - |
| The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM63 | Embargo | |  | - | 100 | 18 | - |
| It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM64 | Explosion | |  | - | 100 | 6 | - |
| The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM65 | Shadow Claw | |  | 13 | 88 | 30 | 30 |
| The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM66 | Payback | |  | - | 100 | 16 | 8 |
| If the user can use this attack after the foe attacks, its power is doubled. |
| TM77 | Psych Up | |  | - | 100 | 17 | - |
| The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | |  | - | 100 | 20 | - |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 | Dark Pulse | |  | - | 74 | 10 | 8 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 | Sleep Talk | |  | - | - | 17 | - |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | |  | 1 | 88 | 17 | 8 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab | |  | 14 | 88 | 14 | 8 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM85 | Dream Eater | |  | 20 | 100 | 13 | 8 |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM87 | Swagger | |  | - | 100 | 18 | - |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute | |  | - | 100 | 7 | - |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 | Trick Room | |  | - | 100 | 5 | - |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |