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 #101 Electrode
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#101 Almia: R-077
Oblivia (Present): R-114
Oblivia (Past): N-157
PokéPark: P-141
Electrode マルマイン
Marumain
Ability: Soundproof & Static
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Gender Ratio
Electrode is Genderless
Classification Type 1 Type 2 Height Weight
Ball Pokémon
3'11" 147.0 lbs
Evolution Chain
--Lv. 30-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group C

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Electric Electrify * 3 Electric

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Electric Electrify * 3 Normal
Oblivia Past
Field Ability Pkmn Assist
Electrify Normal

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Hard Concealed Ruins - B16F-B29F
World Abyss - B1F-B29F
Dungeon
Sky
Hard Concealed Ruins - B16F-B29F
World Abyss - B1F-B29F
Ranger Shadows of Almia - Altru Building
Dungeon
Blazing Adventure Squad
- Mystery Plains 1-8F
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Layuda Island - Mt. Layuda - 2F West Cave
Past Thunder Temple - Are You for Riolu?
Thunder Temple - Pikachu Pursuit!
Thunder Temple - A Shock Everywhere You Turn
PokéPark Wii - Pikachu's Adventure Talk after beating Rotom's Spooky Shoot-'em-Up Haunted Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Charge
-10020-
Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.
Tackle
695308
Inflicts damage on the target.
Sonicboom
-9511-
Inflicts 20 HP damage on the target, even at a distance.
Spark
1299158
Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.
5Tackle
695308
Inflicts damage on the target.
8Sonicboom
-9511-
Inflicts 20 HP damage on the target, even at a distance.
12Spark
1299158
Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.
15Rollout
145148
Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.
19Screech
-10022-
Greatly reduces the target's Defense.
22Light Screen
-10014-
Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves.
26Charge Beam
988128
Inflicts damage on the target. It may also boost the user's Special Attack by 1 level.
29Selfdestruct
-10012-
Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items.
35Swift
1010088
Inflicts damage on the target. It never misses.
40Magnet Rise
-10013-
Gives the Pokémon that uses this move the Magnet Rise status. A Pokémon with the Magnet Rise status levitates and can't be hit by Ground-type moves.
46Gyro Ball
188128
Inflicts damage on the target and double damage on a target if the user has a Half Speed status.
51Explosion
-1006-
Makes user blow up in a huge explosion, inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range.
57Mirror Coat
-10015-
Gives the user a Mirror Coat status, which reflects the damage from specific types of direct moves back at an enemy.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64Explosion
-1006-
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74Gyro Ball
188128
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

<--- #100
Voltorb
#102
Exeggcute
--->

 
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