TM01 | Focus Punch | | | 20 | 100 | 8 | 8 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM06 | Toxic | | | - | 88 | 12 | - |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power | | | 217 | 88 | 12 | 8 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day | | | - | 100 | 12 | - |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 | Hyper Beam | | | 10 | 86 | 8 | 8 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect | | | - | 75 | 10 | - |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 | Frustration | | | - | 100 | 16 | - |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 | Iron Tail | | | 20 | 78 | 10 | 8 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM27 | Return | | | - | 100 | 12 | 8 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 | Psychic | | | 18 | 88 | 10 | 8 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM31 | Brick Break | | | 14 | 88 | 12 | 8 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 | Double Team | | | - | 100 | 17 | - |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 | Flamethrower | | | 18 | 84 | 12 | 8 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM38 | Fire Blast | | | 24 | 88 | 9 | 8 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM42 | Facade | | | 14 | 84 | 12 | 8 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 | Secret Power | | | 14 | 88 | 10 | 8 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 | Rest | | | - | 100 | 8 | - |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract | | | - | 75 | 10 | - |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 | Thief | | | 2 | 100 | 20 | 8 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM50 | Overheat | | | 20 | 84 | 10 | 8 |
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
TM52 | Focus Blast | | | 25 | 80 | 6 | 8 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 | Fling | | | - | 100 | 16 | - |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM58 | Endure | | | - | 75 | 17 | - |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM61 | Will-o-wisp | | | - | 100 | 17 | - |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
TM68 | Giga Impact | | | 28 | 80 | 4 | 8 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM78 | Captivate | | | - | 100 | 20 | - |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM82 | Sleep Talk | | | - | - | 17 | - |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 | Natural Gift | | | 1 | 88 | 17 | 8 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM87 | Swagger | | | - | 100 | 18 | - |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 | Substitute | | | - | 100 | 7 | - |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |