| TM06 | Toxic | |  | - | 88 | 12 | - |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | |  | 217 | 88 | 12 | 8 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM16 | Light Screen | |  | - | 100 | 14 | - |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | |  | - | 75 | 10 | - |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | |  | - | 100 | 12 | - |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | |  | - | 100 | 16 | - |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | |  | 20 | 78 | 10 | 8 |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM24 | Thunderbolt | |  | - | 74 | 10 | 8 |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | |  | 24 | 73 | 7 | 8 |
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return | |  | - | 100 | 12 | 8 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | |  | - | 100 | 17 | - |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | |  | 7 | 100 | 8 | 8 |
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM42 | Facade | |  | 14 | 84 | 12 | 8 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | |  | 14 | 88 | 10 | 8 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest | |  | - | 100 | 8 | - |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract | |  | - | 75 | 10 | - |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM56 | Fling | |  | - | 100 | 16 | - |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | |  | 9 | 88 | 12 | 8 |
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM58 | Endure | |  | - | 75 | 17 | - |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 | Flash | |  | - | 100 | 24 | - |
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | |  | 6 | 88 | 17 | - |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM78 | Captivate | |  | - | 100 | 20 | - |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | |  | - | - | 17 | - |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | |  | 1 | 88 | 17 | 8 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot | |  | 1 | 88 | 20 | 8 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | |  | - | 100 | 18 | - |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute | |  | - | 100 | 7 | - |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |