TM05 | Roar | | | - | 100 | 14 | - |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 | Toxic | | | - | 88 | 12 | - |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power | | | 217 | 88 | 12 | 8 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day | | | - | 100 | 12 | - |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 | Taunt | | | - | 100 | 20 | - |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM15 | Hyper Beam | | | 10 | 86 | 8 | 8 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect | | | - | 75 | 10 | - |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 | Frustration | | | - | 100 | 16 | - |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 | Solarbeam | | | 24 | 100 | 9 | 8 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM23 | Iron Tail | | | 20 | 78 | 10 | 8 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM27 | Return | | | - | 100 | 12 | 8 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM30 | Shadow Ball | | | 13 | 84 | 10 | 8 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM32 | Double Team | | | - | 100 | 17 | - |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 | Flamethrower | | | 18 | 84 | 12 | 8 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM36 | Sludge Bomb | | | 18 | 80 | 10 | 8 |
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
TM38 | Fire Blast | | | 24 | 88 | 9 | 8 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM41 | Torment | | | - | 100 | 16 | - |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM42 | Facade | | | 14 | 84 | 12 | 8 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 | Secret Power | | | 14 | 88 | 10 | 8 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 | Rest | | | - | 100 | 8 | - |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract | | | - | 75 | 10 | - |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 | Thief | | | 2 | 100 | 20 | 8 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM49 | Snatch | | | - | 100 | 17 | - |
The user steals the effects of any healing or stat- changing move the foe attempts to use. |
TM50 | Overheat | | | 20 | 84 | 10 | 8 |
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
TM58 | Endure | | | - | 75 | 17 | - |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM61 | Will-o-wisp | | | - | 100 | 17 | - |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
TM63 | Embargo | | | - | 100 | 18 | - |
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM66 | Payback | | | - | 100 | 16 | 8 |
If the user can use this attack after the foe attacks, its power is doubled. |
TM68 | Giga Impact | | | 28 | 80 | 4 | 8 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM78 | Captivate | | | - | 100 | 20 | - |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM79 | Dark Pulse | | | - | 74 | 10 | 8 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM82 | Sleep Talk | | | - | - | 17 | - |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 | Natural Gift | | | 1 | 88 | 17 | 8 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM85 | Dream Eater | | | 20 | 100 | 13 | 8 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
TM87 | Swagger | | | - | 100 | 18 | - |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 | Substitute | | | - | 100 | 7 | - |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |