#296 Makuhita
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Ranger 2
Ranger 3
#296 Almia: R-028
Oblivia (Present): R-197
Oblivia (Past): N-092
Makuhita マクノシタ
Ability: Thick Fat & Guts
Thick Fat: Fire and Ice-type moves deal 50% damage.
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
Gender Ratio
Male: 75 % Female: 25 %
Classification Type 1 Type 2 Height Weight
Guts Pokémon
3'03" 190.5 lbs
Evolution Chain
--Lv. 24-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group E

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Fighting Crush * 2 Fighting

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Fighting Break * 2 Fighting
Oblivia Past
Field Ability Pkmn Assist
Break Fighting

Game Get Rate Obtainable Location
Time & Darkness
Easy Lost Wilderness - B3F-B17F
Easy Lost Wilderness - B3F-B17F
Ranger Shadows of Almia - Cargo Ship
Blazing Adventure Squad
- Not in Game
Stormy Adventure Squad
- Chocolate Island 1F-10F
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Offshore Mitonga Island - Submarine - Before Crash
Faldera Island - Faldera Volcano - Entrance
Past Fire Temple - Which Switch Is for Mime Jr.?
Fire Temple - Graveler's Terrible Rocks

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
A physical attack in which the user charges and slams into the foe with its whole body.
Focus Energy
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Sand is hurled in the foe's face, reducing its accuracy.
7Arm Thrust
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
10Vital Throw
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
13Fake Out
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
19Knock Off
The user slaps down the foe's held item, preventing the item from being used during the battle.
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
25Belly Drum
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
28Force Palm
The foe is attacked with a shock wave. It may also leave the target paralyzed.
31Seismic Toss
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
34Wake-up Slap
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
40Close Combat
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
An all-out attack that becomes more powerful the less HP the user has.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08Bulk Up
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10Hidden Power
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
The user intensifies the sun for five turns, powering up Fire-type moves.
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
A full-power attack that grows more powerful the less the user likes its Trainer.
The user sets off an earthquake that hits all the Pokémon in the battle.
A full-power attack that grows more powerful the more the user likes its Trainer.
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31Brick Break
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39Rock Tomb
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
The user attacks with a secret power. Its added effects vary depending on the user's environment.
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52Focus Blast
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
The user flings its held item at the foe to attack. Its power and effects depend on the item.
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84Poison Jab
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Faint Attack
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Helping Hand
A move that boosts the power of the ally's attack in a Double Battle.
Cross Chop
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
A retaliation move that counters any physical attack, inflicting double the damage taken.
Wake-up Slap
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Bullet Punch
The user strikes with a tough punch as fast as a bullet. This move always goes first.

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