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 #308 Medicham
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
#308 Almia: R---
Medicham チャーレム
Charem
Ability: Pure Power
Pure Power: The Pokémon’s attack power is doubled in battle while having this ability.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Meditate Pokémon
4'03" 69.4 lbs
Evolution Chain
--Lv. 37-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group C

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Lost Wilderness - B1F-B17F
Dungeon
Sky
Very Hard Lost Wilderness - B1F-B17F
Ranger Shadows of Almia - Medicham is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Chocolate Island 18F-19F
Mystery Marsh 14-19F
Legendary Wetland 26,28,33,35-36,38,40,43-45,48F
Dungeon
Light Adventure Squad
- Not in Game

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Fire Punch
1478138
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch
1888178
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch
288128
The foe is punched with an icy fist. It may leave the target frozen.
Bide
-10015-
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Meditate
-10022-
The user meditates to awaken the power deep within its body and raise its Attack stat.
Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Detect
-7512-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
4Meditate
-10022-
The user meditates to awaken the power deep within its body and raise its Attack stat.
8Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
11Detect
-7512-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
18Mind Reader
-10012-
The user senses the foe's movements with its mind to ensure its next attack does not miss.
22Feint
588128
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
25Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
29Force Palm
1288128
The foe is attacked with a shock wave. It may also leave the target paralyzed.
32Hi Jump Kick
1690118
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
36Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
42Power Trick
-10013-
The user employs its psychic power to switch its Attack with its Defense stat.
49Reversal
263128
An all-out attack that becomes more powerful the less HP the user has.
55Recover
-10012-
A self-healing move. The user restores its own HP by up to half of its max HP.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08Bulk Up
-10016-
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84Poison Jab
1488148
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Fire Punch
1478138
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch
1888178
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch
288128
The foe is punched with an icy fist. It may leave the target frozen.
Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Fake Out
880128
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Baton Pass
-7515-
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Dynamicpunch
1078138
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Power Swap
-10013-
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Guard Swap
-10011-
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Psycho Cut
10881430
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Bullet Punch
488168
The user strikes with a tough punch as fast as a bullet. This move always goes first.

<--- #307
Meditite
#309
Electrike
--->

 
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