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 #359 Absol
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#359 Almia: R-256
Oblivia (Present): R-285
Oblivia (Past): N-199
PokéPark: P-166
Absol アブソル
Abusoru
Ability: Pressure & Super Luck
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Super Luck: Raises the critical-hit ratio of moves; allows simultaneous use of Dire Hit and Focus Energy.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Disaster Pokémon
3'11" 103.6 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group C

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Dark Cut * 4 Dark

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Dark Slash * 4 Dark
Oblivia Past
Field Ability Pkmn Assist
Slash Dark

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Absol's Hurdle Succession 00:11:90
Rayquaza's Balloon Panic 28,000

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Crystal Crossing - B8F-B13F
Dungeon
Sky
Easy Crystal Crossing - B8F-B13F
Ranger Shadows of Almia - Asuheru Building
Asuheru Tower
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Weird Rockland 13-23F
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Renbow Island - Rasp Cavern - Altar
Past Dark Temple - Danger! Surrounded by Pokémon!
PokéPark Wii - Pikachu's Adventure Beat Absol's Hurdle Succession Granite Zone

Dungeon Time/Darkness Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Scratch
690288
Hard, pointed, and sharp claws rake the foe to inflict damage.
4Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
9Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
12Quick Attack
488138
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
17Razor Wind
16100138
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
20Pursuit
-10017-
An attack move that inflicts double damage if used on a foe that is switching out of battle.
25Swords Dance
-1007-
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
28Bite
790198
The foe is bitten with viciously sharp fangs. It may make the target flinch.
33Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
36Slash
14881130
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
41Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
44Sucker Punch
158878
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
49Detect
-7512-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
52Night Slash
13881230
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
57Me First
--22-
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
60Psycho Cut
10881430
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
65Perish Song
-1515-
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Dungeon Sky Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Scratch
690288
Hard, pointed, and sharp claws rake the foe to inflict damage.
Feint
588128
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
4Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
9Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
12Quick Attack
488138
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
17Razor Wind
16100138
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
20Pursuit
-10017-
An attack move that inflicts double damage if used on a foe that is switching out of battle.
25Swords Dance
-1007-
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
28Bite
790198
The foe is bitten with viciously sharp fangs. It may make the target flinch.
33Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
36Slash
14881130
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
41Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
44Sucker Punch
158878
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
49Detect
-7512-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
52Night Slash
13881230
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
57Me First
--22-
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
60Psycho Cut
10881430
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
65Perish Song
-1515-
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM54False Swipe
40100158
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM65Shadow Claw
13883030
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71Stone Edge
2180730
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM75Swords Dance
-1007-
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79Dark Pulse
-74108
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81X-scissor
1688108
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Baton Pass
-7515-
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Faint Attack
610088
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Double-edge
20100128
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Magic Coat
-1009-
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Mean Look
-10012-
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Punishment
18888
This attack's power increases the more the foe has powered up with stat changes.
Sucker Punch
158878
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Assurance
988128
If the foe has already taken some damage in the same turn, this attack's power is doubled.
Me First
--22-
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.

<--- #358
Chimecho
#360
Wynaut
--->

 
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