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Mystery Dungeon 2 Info
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Body Size
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IQ Group
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Group D
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Ranger Shadows of Almia Info
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Type Group
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Field Ability
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Pkmn Assist
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Dark
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Cut * 3
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Dark
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Ranger Guardian Signs Info
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Oblivia Present
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Type Group
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Field Ability
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Pkmn Assist
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Dark
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Slash * 3 |
Dark
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Oblivia Past
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Field Ability
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Pkmn Assist
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Slash
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Dark
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PokéPark Wii - Pikachu's Adventure Info
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| Attraction |
Score to Beat |
| Pelipper's Circle Circuit |
16,000 |
| Salamence's Air Ace |
13,000 |
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Location
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Game
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Get Rate
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Obtainable Location
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Dungeon Time & Darkness
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Very Hard
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Sky Rift - B1F-B15F, B11F-B15F, DPB1F-B4F, DPB6F-B9F
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Dungeon Sky
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Very Hard
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Sky Fissure - B1F-B15F, B11F-B15F, DPB1F-B4F, DPB6F-B9F
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Ranger Shadows of Almia
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-
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Oil Field Hideout |
Dungeon Blazing Adventure Squad
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Weird Mountain 12,14,16,18,20,22F Legendary Volcanic Island 28,30,32-34,36,39,43,46,48-49F |
Dungeon Stormy Adventure Squad
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-
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Weird Rockland 12,14,16,18,20,22F Legendary Wetland 28-32,34,36-37,40,42-44,47,49F |
Dungeon Light Adventure Squad
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-
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Weird Forest 12,14,16,18,20,22F Legendary Mountains 31-37,39,42-44,47F |
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Ranger Guardian Signs
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Present
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Oblivia Region Sky |
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Past
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Dark Temple - Danger! Surrounded by Pokémon! Dark Temple - Ground-Shaking Dragon Pokémon |
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PokéPark Wii - Pikachu's Adventure
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Battle after obtaining Murkrow
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Haunted Zone |
| Dungeon Level Up |
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| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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| — | Astonish | |  | 6 | 88 | 17 | 8 | | Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail. | | — | Pursuit | |  | - | 100 | 17 | - | | Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy. | | — | Haze | |  | - | 100 | 13 | - | | Resets the Attack, Defense, and all other stats of all Pokémon in the room, whether boosted or reduced. | | — | Wing Attack | |  | 6 | 95 | 2 | 8 | | Inflicts damage on the target. | | 25 | Swagger | |  | - | 100 | 18 | - | | Afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels. | | 35 | Nasty Plot | |  | - | 100 | 20 | - | | Boosts the user's Special Attack by 2 levels. | | 45 | Night Slash | |  | 13 | 88 | 12 | 30 | | Inflicts damage on the target. It has a high critical-hit rate. | | 55 | Dark Pulse | |  | - | 74 | 10 | 8 | | Inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Cringe status condition, which makes its actions fail. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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| TM04 | Calm Mind | |  | - | 100 | 19 | - | | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | | TM06 | Toxic | |  | - | 88 | 12 | - | | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 | Hidden Power | |  | 217 | 88 | 12 | 8 | | A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 | Sunny Day | |  | - | 100 | 12 | - | | The user intensifies the sun for five turns, powering up Fire-type moves. | | TM12 | Taunt | |  | - | 100 | 20 | - | | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | | TM15 | Hyper Beam | |  | 10 | 86 | 8 | 8 | | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM17 | Protect | |  | - | 75 | 10 | - | | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 | Rain Dance | |  | - | 100 | 12 | - | | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM21 | Frustration | |  | - | 100 | 16 | - | | A full-power attack that grows more powerful the less the user likes its Trainer. | | TM27 | Return | |  | - | 100 | 12 | 8 | | A full-power attack that grows more powerful the more the user likes its Trainer. | | TM29 | Psychic | |  | 18 | 88 | 10 | 8 | | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | | TM30 | Shadow Ball | |  | 13 | 84 | 10 | 8 | | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | | TM32 | Double Team | |  | - | 100 | 17 | - | | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM40 | Aerial Ace | |  | 10 | 100 | 8 | 8 | | The user confounds the foe with speed, then slashes. The attack lands without fail. | | TM41 | Torment | |  | - | 100 | 16 | - | | The user torments and enrages the foe, making it incapable of using the same move twice in a row. | | TM42 | Facade | |  | 14 | 84 | 12 | 8 | | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 | Secret Power | |  | 14 | 88 | 10 | 8 | | The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 | Rest | |  | - | 100 | 8 | - | | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 | Attract | |  | - | 75 | 10 | - | | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM46 | Thief | |  | 2 | 100 | 20 | 8 | | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | | TM47 | Steel Wing | |  | 14 | 88 | 10 | 8 | | The foe is hit with wings of steel. It may also raise the user's Defense stat. | | TM49 | Snatch | |  | - | 100 | 17 | - | | The user steals the effects of any healing or stat- changing move the foe attempts to use. | | TM51 | Roost | |  | - | 100 | 14 | - | | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | | TM58 | Endure | |  | - | 75 | 17 | - | | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM63 | Embargo | |  | - | 100 | 18 | - | | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | | TM66 | Payback | |  | - | 100 | 16 | 8 | | If the user can use this attack after the foe attacks, its power is doubled. | | TM68 | Giga Impact | |  | 28 | 80 | 4 | 8 | | The user charges at the foe using every bit of its power. The user must rest on the next turn. | | TM73 | Thunder Wave | |  | 6 | 88 | 17 | - | | A weak electric charge is launched at the foe. It causes paralysis if it hits. | | TM77 | Psych Up | |  | - | 100 | 17 | - | | The user hypnotizes itself into copying any stat change made by the foe. | | TM78 | Captivate | |  | - | 100 | 20 | - | | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM79 | Dark Pulse | |  | - | 74 | 10 | 8 | | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | | TM82 | Sleep Talk | |  | - | - | 17 | - | | While it is asleep, the user randomly uses one of the moves it knows. | | TM83 | Natural Gift | |  | 1 | 88 | 17 | 8 | | The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM85 | Dream Eater | |  | 20 | 100 | 13 | 8 | | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | | TM87 | Swagger | |  | - | 100 | 18 | - | | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM88 | Pluck | |  | 10 | 100 | 15 | 8 | | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | | TM90 | Substitute | |  | - | 100 | 7 | - | | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM02 | Fly | |  | 14 | 100 | 12 | 8 | | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
| Possible Egg Moves |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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| Whirlwind | |  | - | 100 | 2 | - | | Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage. | | Drill Peck | |  | 16 | 88 | 13 | 8 | | Inflicts damage on the target. | | Mirror Move | |  | - | 100 | 7 | - | | Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker. | | Wing Attack | |  | 6 | 95 | 2 | 8 | | Inflicts damage on the target. | | Sky Attack | |  | 30 | 90 | 6 | 8 | | Gives the user a Sky Attack status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. The attack may afflict the targeted enemy with a Cringe status. You can't link this move. | | Confuse Ray | |  | - | 100 | 13 | - | | Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray. | | Featherdance | |  | - | 100 | 22 | - | | Reduces the target's Attack by 2 levels. | | Perish Song | |  | - | 15 | 15 | - | | Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns. | | Psycho Shift | |  | - | 100 | 10 | - | | Transfers the user's status problems to the Pokémon it is facing, which heals the user's status problems. | | Screech | |  | - | 100 | 22 | - | | Greatly reduces the target's Defense. | | Faint Attack | |  | 6 | 100 | 8 | 8 | | Inflicts damage on the target. It never misses. |
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