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 #479 Rotom
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
#479 Almia: R---
PokéPark: P-190
Rotom ロトム
Rotomu
Ability: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Gender Ratio
Rotom is Genderless
Classification Type 1 Type 2 Height Weight
Plasma Pokémon
1'00" 0.7 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group G

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Rotom's Spooky Shoot-'em-Up 24,000

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Midnight Forest - B10F-B20F - Dark Only
Dungeon
Sky
Very Hard Dark Night Forest - B10F-B20F -
Ranger Shadows of Almia - Rotom is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Shady Rockland B8F-B15F
PokéPark Wii - Pikachu's Adventure Beat all high scores on Rotom's Spooky Shoot-'em-Up Haunted Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Trick
-10017-
The user catches the foe off guard and swaps the foe's held item with its own.
Astonish
688178
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
Thundershock
188172
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
8Uproar
-10017-
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
15Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
22Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
29Ominous Wind
47788
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
36Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
43Charge
-10020-
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
50Discharge
97088
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM79Dark Pulse
-74108
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

<--- #478
Froslass
#480
Uxie
--->

 
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