| TM02 | Dragon Claw |  |   | 16 | 88 | 10 | 8 | 
| The user slashes the foe with huge, sharp claws.  | 
| TM04 | Calm Mind |  |   | - | 100 | 19 | - | 
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM05 | Roar |  |   | - | 100 | 14 | - | 
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | Toxic |  |   | - | 88 | 12 | - | 
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |   | 217 | 88 | 12 | 8 | 
| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |   | - | 100 | 12 | - | 
| The user intensifies the sun for five turns, powering up Fire-type moves.  | 
| TM15 | Hyper Beam |  |   | 10 | 86 | 8 | 8 | 
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |   | - | 75 | 10 | - | 
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |   | - | 100 | 12 | - | 
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | 
| TM20 | Safeguard |  |   | - | 100 | 13 | - | 
| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | Frustration |  |   | - | 100 | 16 | - | 
| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM23 | Iron Tail |  |   | 20 | 78 | 10 | 8 | 
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 
| TM24 | Thunderbolt |  |   | - | 74 | 10 | 8 | 
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | 
| TM25 | Thunder |  |   | 24 | 73 | 7 | 8 | 
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM26 | Earthquake |  |   | 9 | 52 | 10 | 8 | 
| The user sets off an earthquake that hits all the Pokémon in the battle.  | 
| TM27 | Return |  |   | - | 100 | 12 | 8 | 
| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |   | 18 | 88 | 10 | 8 | 
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM30 | Shadow Ball |  |   | 13 | 84 | 10 | 8 | 
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | 
| TM32 | Double Team |  |   | - | 100 | 17 | - | 
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.  | 
| TM34 | Shock Wave |  |   | 7 | 100 | 8 | 8 | 
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | 
| TM40 | Aerial Ace |  |   | 10 | 100 | 8 | 8 | 
| The user confounds the foe with speed, then slashes. The attack lands without fail. | 
| TM42 | Facade |  |   | 14 | 84 | 12 | 8 | 
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM43 | Secret Power |  |   | 14 | 88 | 10 | 8 | 
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM44 | Rest |  |   | - | 100 | 8 | - | 
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM47 | Steel Wing |  |   | 14 | 88 | 10 | 8 | 
| The foe is hit with wings of steel. It may also raise the user's Defense stat.  | 
| TM53 | Energy Ball |  |   | 16 | 88 | 11 | 8 | 
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | 
| TM57 | Charge Beam |  |   | 9 | 88 | 12 | 8 | 
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM58 | Endure |  |   | - | 75 | 17 | - | 
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM59 | Dragon Pulse |  |   | 10 | 80 | 10 | 8 | 
| The foe is attacked with a shock wave generated by the user's gaping mouth.  | 
| TM61 | Will-o-wisp |  |   | - | 100 | 17 | - | 
| The user shoots a sinister, bluish white flame at the foe to inflict a burn.  | 
| TM62 | Silver Wind |  |   | 6 | 62 | 7 | 8 | 
| The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. | 
| TM65 | Shadow Claw |  |   | 13 | 88 | 30 | 30 | 
| The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | 
| TM66 | Payback |  |   | - | 100 | 16 | 8 | 
| If the user can use this attack after the foe attacks, its power is doubled.  | 
| TM68 | Giga Impact |  |   | 28 | 80 | 4 | 8 | 
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM71 | Stone Edge |  |   | 21 | 80 | 7 | 30 | 
| The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.  | 
| TM73 | Thunder Wave |  |   | 6 | 88 | 17 | - | 
| A weak electric charge is launched at the foe. It causes paralysis if it hits. | 
| TM77 | Psych Up |  |   | - | 100 | 17 | - | 
| The user hypnotizes itself into copying any stat change made by the foe.  | 
| TM79 | Dark Pulse |  |   | - | 74 | 10 | 8 | 
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
| TM82 | Sleep Talk |  |   | - | - | 17 | - | 
| While it is asleep, the user randomly uses one of the moves it knows.  | 
| TM83 | Natural Gift |  |   | 1 | 88 | 17 | 8 | 
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM85 | Dream Eater |  |   | 20 | 100 | 13 | 8 | 
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | Swagger |  |   | - | 100 | 18 | - | 
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM90 | Substitute |  |   | - | 100 | 7 | - | 
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| HM01 | Cut |  |   | 16 | 74 | 10 | 8 | 
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM02 | Fly |  |   | 14 | 100 | 12 | 8 | 
| The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |