TM02 | Dragon Claw | | | 16 | 88 | 10 | 8 |
The user slashes the foe with huge, sharp claws. |
TM04 | Calm Mind | | | - | 100 | 19 | - |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM05 | Roar | | | - | 100 | 14 | - |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 | Toxic | | | - | 88 | 12 | - |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power | | | 217 | 88 | 12 | 8 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day | | | - | 100 | 12 | - |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 | Hyper Beam | | | 10 | 86 | 8 | 8 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect | | | - | 75 | 10 | - |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance | | | - | 100 | 12 | - |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM20 | Safeguard | | | - | 100 | 13 | - |
The user creates a protective field that prevents status problems for five turns. |
TM21 | Frustration | | | - | 100 | 16 | - |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 | Iron Tail | | | 20 | 78 | 10 | 8 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM24 | Thunderbolt | | | - | 74 | 10 | 8 |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM25 | Thunder | | | 24 | 73 | 7 | 8 |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM26 | Earthquake | | | 9 | 52 | 10 | 8 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM27 | Return | | | - | 100 | 12 | 8 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 | Psychic | | | 18 | 88 | 10 | 8 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM30 | Shadow Ball | | | 13 | 84 | 10 | 8 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM32 | Double Team | | | - | 100 | 17 | - |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 | Shock Wave | | | 7 | 100 | 8 | 8 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM40 | Aerial Ace | | | 10 | 100 | 8 | 8 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 | Facade | | | 14 | 84 | 12 | 8 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 | Secret Power | | | 14 | 88 | 10 | 8 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 | Rest | | | - | 100 | 8 | - |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM47 | Steel Wing | | | 14 | 88 | 10 | 8 |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM53 | Energy Ball | | | 16 | 88 | 11 | 8 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM57 | Charge Beam | | | 9 | 88 | 12 | 8 |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM58 | Endure | | | - | 75 | 17 | - |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM59 | Dragon Pulse | | | 10 | 80 | 10 | 8 |
The foe is attacked with a shock wave generated by the user's gaping mouth. |
TM61 | Will-o-wisp | | | - | 100 | 17 | - |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
TM62 | Silver Wind | | | 6 | 62 | 7 | 8 |
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
TM65 | Shadow Claw | | | 13 | 88 | 30 | 30 |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM66 | Payback | | | - | 100 | 16 | 8 |
If the user can use this attack after the foe attacks, its power is doubled. |
TM68 | Giga Impact | | | 28 | 80 | 4 | 8 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM71 | Stone Edge | | | 21 | 80 | 7 | 30 |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM73 | Thunder Wave | | | 6 | 88 | 17 | - |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM77 | Psych Up | | | - | 100 | 17 | - |
The user hypnotizes itself into copying any stat change made by the foe. |
TM79 | Dark Pulse | | | - | 74 | 10 | 8 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM82 | Sleep Talk | | | - | - | 17 | - |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 | Natural Gift | | | 1 | 88 | 17 | 8 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM85 | Dream Eater | | | 20 | 100 | 13 | 8 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
TM87 | Swagger | | | - | 100 | 18 | - |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 | Substitute | | | - | 100 | 7 | - |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
HM01 | Cut | | | 16 | 74 | 10 | 8 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM02 | Fly | | | 14 | 100 | 12 | 8 |
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |