| TM03 | Water Pulse | | Attacks with ultrasonic waves. May confuse the foe |
| TM04 | Calm Mind | | Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | | Poisons the foe with an intensifying toxin. |
| TM07 | Hail | | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | | The effectiveness varies with the user. |
| TM11 | Sunny Day | | Boosts the power of FIRE- type moves for 5 turns. |
| TM13 | Ice Beam | | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | | Hits the foe with an icy storm that may freeze it. |
| TM17 | Protect | | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | | Boosts the power of WATER- type moves for 5 turns. |
| TM20 | Safeguard | | A mystical force prevents all status problems. |
| TM21 | Frustration | | An attack that is stronger if the TRAINER is disliked. |
| TM23 | Iron Tail | | Attacks with a rock-hard tail. May lower DEFENSE. |
| TM26 | Earthquake | | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | | An attack that increases in power with friendship. |
| TM28 | Dig | | Digs underground the first turn and strikes next turn. |
| TM29 | Psychic | | A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball | | Hurls a black blob that may lower the foe's SP. DEF. |
| TM32 | Double Team | | Creates illusory copies to raise evasiveness. |
| TM35 | Flamethrower | | A powerful fire attack that may inflict a burn. |
| TM38 | Fire Blast | | A fiery blast that scorches all. May cause a burn. |
| TM42 | Facade | | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | | An attack with effects that vary by location. |
| TM44 | Rest | | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | | Makes the opposite gender less likely to attack. |
| TM48 | Skill Swap | | The user swaps special abilities with the target. |
| HM03 | Surf | | Creates a huge wave, then crashes it down on the foe. |
| HM04 | Strength | | Builds enormous power, then slams the foe. |
| HM05 | Flash | | Looses a powerful blast of light that cuts accuracy. |
| HM08 | Dive | | Dives underwater the first turn and strikes next turn. |
| DM01 | Horizontal Cut | | Inflicts Damage in 3 Directions |
| DM02 | Vacuum Cut | | Inflicts 30 Damage to any Pokémon in the same room |