|Poisons the foe with an intensifying toxin.
|The effectiveness varies with the user.
|Taunts the foe into only using attack moves.
|Powerful, but leaves the user immobile the next turn.
|Creates a wall of light that lowers SP. ATK damage.
|Evades attack, but may fail if used in succession.
|Boosts the power of WATER- type moves for 5 turns.
|An attack that is stronger if the TRAINER is disliked.
|A strong electrical attack that may paralyze the foe.
|A lightning attack that may cause paralysis.
|An attack that increases in power with friendship.
|Creates illusory copies to raise evasiveness.
|A fast and unavoidable electric attack.
|Torments the foe and stops successive use of a move.
|Boosts ATTACK when burned, paralyzed, or poisoned.
|An attack with effects that vary by location.
|The user sleeps for 2 turns, restoring HP and status.
|While attacking, it may steal the foe's held item.
|Looses a powerful blast of light that cuts accuracy.
|Inflicts Damage in 3 Directions
|Inflicts 30 Damage to any Pokémon in the same room