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 #135 Jolteon
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#135 R-185 Jolteon サンダース
Thunders
Ability: Volt Absorb
Jolteon is healed by up to 25% of Max HP when hit by Electric Attacks.
Classification Type 1 Type 2 Height Weight
Lightning Pokémon
2'07" 54.0 lbs
Evolution Chain
--ThunderStone-->

Mystery Dungeon 1 Info
Body Size Friend Area
Transform Forest

Ranger Info
Type Group Field Ability Pkmn Assist
Electric Charge x 2 Electric

Location
Game Get Rate Obtainable Location
Trozei Rare Huge Storage 5
Mr. Who's Den
Dungeon Impossible Evolve Eevee
Ranger - Fiore Temple

Dungeon Level Up
LevelAttack NameTypeDescription
Tackle
Inflicts damage on the target.
Tail Whip
Reduces the target's Defense by 1 level.
Helping Hand
Boosts the Attack and Special Attack of team members in the room by 1 level. It does not affect the user.
8Sand-attack
Reduces the target's accuracy by 1 level.
16Thundershock
Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.
23Quick Attack
Inflicts damage on a target up to 2 tiles away.
30Double Kick
Inflicts damage on the target using 2 kicks in a single turn.
36Pin Missile
Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.
42Thunder Wave
Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
47Agility
Boosts the Movement Speed of the user and team members in the room by 1 level.
52Thunder
Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move's accuracy is affected by the weather. It can hit a Pokémon that is Flying or Bouncing.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM05Roar
Makes the foe flee to end the battle.
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM15Hyper Beam
Powerful, but leaves the user immobile the next turn.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM23Iron Tail
Attacks with a rock-hard tail. May lower DEFENSE.
TM24Thunderbolt
A strong electrical attack that may paralyze the foe.
TM25Thunder
A lightning attack that may cause paralysis.
TM27Return
An attack that increases in power with friendship.
TM28Dig
Digs underground the first turn and strikes next turn.
TM30Shadow Ball
Hurls a black blob that may lower the foe's SP. DEF.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM34Shock Wave
A fast and unavoidable electric attack.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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