TM05 | Roar | | Makes the foe flee to end the battle. |
TM06 | Toxic | | Poisons the foe with an intensifying toxin. |
TM10 | Hidden Power | | The effectiveness varies with the user. |
TM11 | Sunny Day | | Boosts the power of FIRE- type moves for 5 turns. |
TM15 | Hyper Beam | | Powerful, but leaves the user immobile the next turn. |
TM17 | Protect | | Evades attack, but may fail if used in succession. |
TM18 | Rain Dance | | Boosts the power of WATER- type moves for 5 turns. |
TM21 | Frustration | | An attack that is stronger if the TRAINER is disliked. |
TM23 | Iron Tail | | Attacks with a rock-hard tail. May lower DEFENSE. |
TM27 | Return | | An attack that increases in power with friendship. |
TM28 | Dig | | Digs underground the first turn and strikes next turn. |
TM30 | Shadow Ball | | Hurls a black blob that may lower the foe's SP. DEF. |
TM32 | Double Team | | Creates illusory copies to raise evasiveness. |
TM35 | Flamethrower | | A powerful fire attack that may inflict a burn. |
TM38 | Fire Blast | | A fiery blast that scorches all. May cause a burn. |
TM42 | Facade | | Boosts ATTACK when burned, paralyzed, or poisoned. |
TM43 | Secret Power | | An attack with effects that vary by location. |
TM44 | Rest | | The user sleeps for 2 turns, restoring HP and status. |
TM45 | Attract | | Makes the opposite gender less likely to attack. |
TM50 | Overheat | | Allows a full-power attack, but sharply lowers SP. ATK. |
DM01 | Horizontal Cut | | Inflicts Damage in 3 Directions |
DM02 | Vacuum Cut | | Inflicts 30 Damage to any Pokémon in the same room |