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 #175 Togepi
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#175 R--- Togepi トゲピー
Togepii
Ability: Hustle & Serene Grace
Hustle: Togepi's Attack Damage is Multiplied by 1.5 but average Accuracy is only 80%
Serene Grace: If a move has an extra effect, the chances of it occuring is doubled
Classification Type 1 Type 2 Height Weight
Spike Ball Pokémon
1'00" 3.3 lbs
Evolution Chain
--Intelligence-->

Mystery Dungeon 1 Info
Body Size Friend Area
Flyaway Forest

Location
Game Get Rate Obtainable Location
Trozei Rare Endless Level 1
Endless Level 5
Forever Level 50
Mr. Who's Den
Dungeon 7.9 % Wish Cave 5F-10F
Ranger - Togepi is not in Pokémon Ranger

Dungeon Level Up
LevelAttack NameTypeDescription
Growl
Reduces the Attack of all enemies in the room by 1 level.
Charm
Halves the target's Attack.
4Metronome
Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.
9Sweet Kiss
Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.
13Yawn
Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.
17Encore
Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used.
21Ancientpower
Inflicts damage on the target. It may also boost the user's Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.
25Follow Me
Gives the user a Decoy status. A Pokémon with the Decoy status is the primary target of enemies.
29Wish
Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted.
33Safeguard
Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.
37Double-edge
Inflicts damage on the target, but it also hurts the user.
41Baton Pass
Switches the user's position with the positions of other Pokémon in the room successively.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM03Water Pulse
Attacks with ultrasonic waves. May confuse the foe
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM16Light Screen
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM20Safeguard
A mystical force prevents all status problems.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM22Solarbeam
Absorbs light in one turn, then attacks next turn.
TM27Return
An attack that increases in power with friendship.
TM29Psychic
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
Hurls a black blob that may lower the foe's SP. DEF.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM33Reflect
Creates a wall of light that weakens physical attacks.
TM34Shock Wave
A fast and unavoidable electric attack.
TM35Flamethrower
A powerful fire attack that may inflict a burn.
TM38Fire Blast
A fiery blast that scorches all. May cause a burn.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
HM06Rock Smash
A rock-crushing attack that may lower DEFENSE.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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