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 #333 Swablu
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#333 R-196 Swablu チルット
Chiruyto
Ability: Natural Cure
Status Conditions are healed when withdrawn from Battle
Classification Type 1 Type 2 Height Weight
Cotton Bird Pokémon
1'04" 2.6 lbs
Evolution Chain
--Lv. 35-->

Mystery Dungeon 1 Info
Body Size Friend Area
Flyaway Forest

Ranger Info
Type Group Field Ability Pkmn Assist
Flying Gust Flying

Location
Game Get Rate Obtainable Location
Trozei Normal Phobos Jet
Endless Level 5
Forever Level 5
Mr. Who's Den
Dungeon 7.5 % Mt. Freeze 1F-6F
Pitfall Valley 7F-12F
Joyous Tower 53F-59F
Remains Island B7-B12
Ranger - Sekra Mountain Range

Dungeon Level Up
LevelAttack NameTypeDescription
Peck
Inflicts damage on the target.
Growl
Reduces the Attack of all enemies in the room by 1 level.
8Astonish
Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail.
11Sing
Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.
18Fury Attack
Inflicts damage on the target using 2 to 5 attacks in a single turn.
21Safeguard
Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.
28Mist
Gives the user a Mist status, which prevents the user's Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being reduced.
31Take Down
Inflicts damage on the target, but it also hurts the user.
38Mirror Move
Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker.
41Refresh
Heals all the status problems of the user and its team members in the room.
48Perish Song
Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM13Ice Beam
Blasts the foe with an icy beam that may freeze it.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM20Safeguard
A mystical force prevents all status problems.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM22Solarbeam
Absorbs light in one turn, then attacks next turn.
TM27Return
An attack that increases in power with friendship.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM40Aerial Ace
An extremely speedy and unavoidable attack.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
TM46Thief
While attacking, it may steal the foe's held item.
TM47Steel Wing
Strikes the foe with hard wings spread wide.
HM02Fly
Flies up on the first turn, then strikes the next turn.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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