TM03 | Water Pulse | | Attacks with ultrasonic waves. May confuse the foe |
TM06 | Toxic | | Poisons the foe with an intensifying toxin. |
TM07 | Hail | | Summons a hailstorm that strikes every turn. |
TM10 | Hidden Power | | The effectiveness varies with the user. |
TM12 | Taunt | | Taunts the foe into only using attack moves. |
TM13 | Ice Beam | | Blasts the foe with an icy beam that may freeze it. |
TM14 | Blizzard | | Hits the foe with an icy storm that may freeze it. |
TM15 | Hyper Beam | | Powerful, but leaves the user immobile the next turn. |
TM16 | Light Screen | | Creates a wall of light that lowers SP. ATK damage. |
TM17 | Protect | | Evades attack, but may fail if used in succession. |
TM18 | Rain Dance | | Boosts the power of WATER- type moves for 5 turns. |
TM20 | Safeguard | | A mystical force prevents all status problems. |
TM21 | Frustration | | An attack that is stronger if the TRAINER is disliked. |
TM26 | Earthquake | | A powerful quake, but has no effect on flying foes. |
TM27 | Return | | An attack that increases in power with friendship. |
TM30 | Shadow Ball | | Hurls a black blob that may lower the foe's SP. DEF. |
TM32 | Double Team | | Creates illusory copies to raise evasiveness. |
TM41 | Torment | | Torments the foe and stops successive use of a move. |
TM42 | Facade | | Boosts ATTACK when burned, paralyzed, or poisoned. |
TM43 | Secret Power | | An attack with effects that vary by location. |
TM44 | Rest | | The user sleeps for 2 turns, restoring HP and status. |
TM45 | Attract | | Makes the opposite gender less likely to attack. |
HM05 | Flash | | Looses a powerful blast of light that cuts accuracy. |
DM01 | Horizontal Cut | | Inflicts Damage in 3 Directions |
DM02 | Vacuum Cut | | Inflicts 30 Damage to any Pokémon in the same room |