Throh, The Judo Pokémon. When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts. When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.


Throh is...unique I guess is the word. It has the highest bulk of any Fighting type in existence (besides Arceus-Fighting), and has a decent base attack stat to boot. It also gets its signature Circle Throw, allowing it to phaze out other Pokemon while doing decent damage. But beyond that, Throh is pretty lackluster. Its terrible Speed is really where Throh gets outclassed by most every Fighting type (although it is tied with Conkeldurr, but at least Conk has priority to make up for it). Throh is pretty outclassed even in the NU tier where it resides, mainly by its counterpart Sawk, but also by Emboar. Throh's lack of any recovery but Rest hurts it too. Despite all this though, Throh has its own niche as it is the best phazer in its tier, and a bulky one at that.


Guts: Raises Throh's attack by 1.5x when statused. This is probably the best choice for Throh, as it allows him to use getting a bad status to its advantage, which if it gets troublesome can be Rested off with no worries for Throh.
Inner Focus: Prevents Throh from flinching...I guess its good against the random Dunsparce that comes along to Headbutt you to death, but even then Guts would be better since Dunsparce also uses Glare.
Mold Breaker: Throh's moves aren't affected by abilities, basically allows a Guts set to hit Levitate Pokemon with Earthquake. Still not as good as Guts, and also not released yet.


Yo Dawg, I Heard You Like to Throh...

-Bulk Up
-Circle Throw
Item Attached: Chesto Berry
Ability: Guts
EVs and Nature:
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)

Throwing is what Throh does best....creative Gamefreak. But anyhow, this is the main set you'll see Throh running. Bulk Up makes Throh more powerful and become more physically bulky, allowing it to survive hits better than any Fighting type. Circle Throw is what defines Throh, as it is what he will be using most of the time, just phazing out everything that shows its face. Payback takes care of Ghosts, and is good on Throh due to how incredibly slow he is, meaning he will almost always go last. Rest is obviously for recovery, and its Chesto Berry allows it to escape the crippling 2 turn sleep (at least the first time).
252 HP is used for bulk, generally you'll be running 252 on Special Defense rather than Defense as Throh can increase its Defense through Bulk Up. Careful is chosen for the same reason.

Other Options

A Guts set with Flame/Toxic Orb can be used, but due to Throh's speed is difficult to use, unless paired with Trick Room.
Body Slam, Brick Break, Earthquake, Facade, Ice Punch, Pain Split, Revenge, Rock Slide, Storm Throw, Superpower, Taunt, Tox
ic Body Slam can be used to get something to be slower than Throh through paralysis and allows for set up.
Brick Break is slightly more powerful and accurate than Circle Throw, it just doesn't phaze.
Earthquake allows you to hit certain things harder if you feel like it, maybe can be used on a Guts Toxic Orb set.
Facade could be used on Toxic Orb sets, just for fun and lots of damage.
Ice Punch can be used for coverage, covering what I'm not exactly sure but whatever.
Pain Split is an alternate form of recovery, but less reliable than Rest, but it has its own pros and cons.
Revenge could be used since Throh is so eternally slow, but Circle Throw/Payback is still generally better.
Rock Slide can hit Flying types, not that you should be staying in on Braviary or Swellow anyhow unless you're at like +6.
Storm Throw always crits, so I guess it could break through other set up Pokemon.
Superpower is probably the most viable Fighting move that Throh has other than Circle Throw, and cuold work well on a Guts set.
Taunt could be useful for Throh to stop opposing walls from recovering (Throh still likes getting status).
Toxic can be used on a more stallish Throh set, just to break other walls.

Double & Triple Battle Options

Throh is outclassed by Conkeldurr other than in Bulk, so Throh can be used but Conkeldurr is the preferred choice because of priority and higher attack. If you are going to use Throh, it should have Trick Room support.


Pokemon that set up Trick Room are useful to a Guts Throh, while Circle Throh is generally paired with Pokemon that set up hazards or have problems with set up sweepers.

Countering Throh

Braviary and Swellow are the best choices, as they hit Throh super effectvely and really hard with Brave Bird. Powerful Psychic types such as Gardevoir are also good choices as Throh has no way to increase his Special bulk. Musharna out-slows Throh in Trick Room settings and can majorly damage if not KO Throh with Psychic. Ghost types can do well against Throh, they just have to be wary of Payback.

Locations in Games

Not in game.

Not in game

Not in game

Not in game.

Not in game

Route 10, 15, 18, Pinwheel Forest

Black 2/White 2:
Route 15, 18, 23, Pinwheel Forest, Victory Road

Animé Appearences

Throh has made a few appearances. In these, it was under control of the previous Clubsplosion winner, Montgomery and ended up in battle against Stephan's Sawk

# -English Episode Name- -Jap. Episode Name- Pics
M14 White: Victini & Zekrom Victini & The Black Hero: Zekrom Pics
731 The Clubsplosion Begins! The Unveiling Donamite! Scraggy VS Simisage!! Pics
732 Search for the Clubultimate! Quick Succession Donamite! Druddigon VS Bisharp!! Pics
733 A Clubsplosion of Excitement! Fierce Fighting Donamite! Bisharp VS Emboar!! Pics
734 Commanding the Clubsplosion Crown! Decisive Battle Donamite! Throh vs Sawk!! Pics
838 The Forest Champion The Forest Champion! Enter Hawlucha!! Pics

All Content is ©Copyright of 1999-2017.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2017