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Reuniclus

Reuniclus, The Multiply Pokémon. They use psychic power to control their arms, which are made of a special liquid. They can crush boulders physically. These remarkably intelligent Pokémon fight by controlling arms that can grip with rock-crushing power. When Reuniclus shake hands, a network forms between their brains, increasing their psychic power.

Overview

Reuniclus was one of the better Pokemon to be introduced in 5th generation, and is likely the best Trick Room user in the entire game. With its combination of decent bulk and massive Special Attack, Reuniclus is a force to be reckoned with. Its base 30 Speed would generally be crippling, but when combined with Trick Room leads to Reuniclus becoming the fastest blob of cells around. In fact, there really isn't anything out there that can outslow Reuniclus, besides other amorphous globules and the spiky monstrosity that is Ferrothorn. Otherwise, Reuniclus is unmatched in its tortoiselike crawling which cannot be overcome. Of course, it can also perform well under other sets, such as Calm Mind, and focus more on its decent defenses and great HP. In any case, Reuniclus is a powerful presence in OU and should be preapred for in some way.

Abilities

Overcoat: Prevents damage from Weather, a good ability...if Reuniclus didn't also happen to have Magic Guard, which does that plus preventing hazard and Life Orb damage. Basically, it's outclassed.
Magic Guard: Prevents all damage except from direct attacks. This means that Reuniclus doesn't get hurt by Toxic, Stealth Rock, Spikes, Burns, Life Orb recoil, or weather. This is an incredible ability and allows Reuniclus to switch in on moves that other Pokemon would want to avoid. It also increases Reuniclus' survivability by preventing a lot of residual damage.
Regenerator: Heals up to 1/3 of Reuniclus' full health every time it switches out, a very good ability but Magic Guard is surperior on Reuniclus, as having fodder for non-damaging attacks can be useful plus not having to worry about adding up residual damage at all. This does not mean it isnt usable on Reuniclus, but it is not as good as Magic Guard.

Movesets

U Jelly Bro?

-Trick Room
-Psyshock / Psychic
-Shadow Ball
-Focus Blast
Item Attached: Life Orb
Ability: Magic Guard
EVs and Nature:
EVs:192 HP / 64 Def / 252 SAtk
Quiet Nature (+SAtk, -Spe)

First thing's first, you should run 0 Speed IVs to help ensure that you outslow as many Pokemon as you can. With that out of the way, no we look to the bulk of the set. Trick Room is to allow Reuniclus to outrun most every Pokemon for the space of 5 turns. This is extremely useful as it counteracts the common notion that speed is the be-all-end-all, meaning Reuniclus has a good chance of stopping Choice Scarf and generally faster Pokemon. This, I should note, does not mean priority of moves is reversed, meaning Bullet Punch, Prankster boosted moves, etc will still go first. The choice between Psyshock and Psychic is whether you need Reuniclus to better handle SDef or Defensive walls. If you need Reuniclus to get past things like Blissey, use Psyshock, otherwise use Psychic. Shadow Ball hits Ghosts and Psychics (particularly Jellicent) for a lot of damage, while providing more neutral coverage. Focus Blast is to hit Steel types, though its accuracy is shaky at best. The key to Reuniclus is to get in, set up, and attempt to sweep, making it very good for late game when its counters have been removed.

The Cell Wall

-Calm Mind
-Psyshock / Psychic
-Focus Blast
-Recover
Item Attached: Leftovers / Life Orb
Ability: Magic Guard
EVs and Nature:
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)

This set takes advantage of Reuniclus' good bulk and boosts it further to make it harder to take care of. Although slow, Reuniclus can handle most threats well and heal off the excess damage. Calm Mind is used to boost both its already astounding Special Attack and its Special Defense, allowing for Reuniclus to become even more powerful and bulky. Psyshock or Psychic are used for STAB, and the option between them is the same as before. Focus Blast is to hit everything Psywhatever can't (other than Sableye and Spiritomb). Recover is used to make sure Reuniclus can stay around longer and take advantage of its boosts more fully.

Other Options

Energy Ball, Flash Cannon, Grass Knot, Hidden Power, Light Screen, Pain Split, Protect, Reflect, Thunder, Thunder Wave, Toxic.
Energy Ball can be used to hit Pokemon like Gastrodon harder.
Flash Cannon hits Rock types more reliably than Focus Blast, but at the expense of power (and also doesn't hit Steels).
Grass Knot is used when you come across really fat Gastrodons and hate them with a fiery passion of a thousand suns.
Hidden Power can be used over Focus Blast (Hidden Power Fire / Ground) to help deal with things like Heatran and Jirachi more reliably.
Light Screen can be used on a Dual Screens set, which is probably outclassed.
Pain Split is another form of recovery, but Recover is more reliable.
Protect can be used to help scout what your opponent will do, though Reuniclus doesn't have as much to worry about as others Pokemon, I mean, its a blob.
Reflect can be used on a Dual Screens set, which is probably outclassed. (Yes, this is the same as Light Screen)
Thunder could be used in Rain as a powerful coverage move, probably over Shadow Ball.
Thunder Wave could be used on the CM set to make them only slightly faster than you.
Toxic could be used against big fat things like Chansey and Blissey, who otherwise have the enormity of their stomachs to stop Reuniclus.

Double & Triple Battle Options

The OTR (Offensive Trick Room) set is probably the best option as it allows excellent team support and can mess with most opponents depending on faster pokemon.

Partners

Things that can get rid of Special walls and Scizor are very handy to have on a team with Reuniclus (preferably having taken out these aforementioned threats before Reuniclus is out). A strong physical sweeper like Terrakion can handle the special walls pretty well, while Jellicent can stop Scizor pretty well.

Countering Reuniclus

Scizor and Jirachi are the gods of stopping Reuniclus without HP Fire, as Bullet Punch on the former can revenge kill a weakened OTR Reuniclus while U-turn takes care of most of the others, and Jirachi can just sit there and absorb all of Reuniclus' attacks and Iron Head it to death. CM Latias can take most everything pretty well (other than Shadow Ball, which still doesn't do much) and can boost, heal itself, and then wipe Reuniclus off the map. Volcarona is also a good option as it can either set up or just straight out kill Reuniclus. Chansey and Blissey and the like can swallow up anything Reuniclus uses, but can't do too much in return. Faster physical attackers also threaten the CM set, which basically means everything but CB Ferrothorn.

Pre-Evolution Corner - Duosion

Overview

Duosion is the middle of these blob-like Pokemon, and actually is relatively viable in the NU tier. It fills the same role as Reuniclus, and has almost as good of stats (better defensive ones with Eviolite attached), meaning although it isn't going to be quite as good as big daddy cell, it is going to wreak a little havoc in its own tier.

The Blob

-Calm Mind
-Psychic
-Hidden Power [Ground] / Signal Beam
-Recover
Item Attached: Eviolite
Ability: Magic Guard
EVs and Nature:
EVs:252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)

Duosion plays like a little Reuniclus in NU, acting as an effective stall breaker with its great Eviolite-boosted bulk and access to Magic Guard. Musharna gives this set some serious competition, but the greater power and immunity to passive damage give Duosion an excellent niche. Once Duosion gets a few CM boosts under its belt, not much can take its hits; at just +3, it 2HKOs all of NU with the appropriate move (besides Shedinja). Psychic is going to be your primary option for a STAB move. Psyshock is kinda nice, but it's pretty much only useful for specially defensive Flareon and Lickilicky. Some of the only Pokemon that can take a boosted Psychic are Steel types and Dark types (the main one being Skuntank), so HP Ground handles those Pokemon nicely. However, Signal Beam will give you a weapon against opposing Psychic types and other Dark types, such as Murkrow. Recover offers…well, recovery, which gives it a lot more staying power. On a side note, this set makes a great partner for Bulk Up Gurdurr, as they share excellent offensive and defensive synergy.

You Can't Face My Might-Ocondria

-Trick Room
-Psychic
-Hidden Power [Ground]
-Signal Beam
Item Attached: Life Orb
Ability: Magic Guard
EVs and Nature:
EVs:252 HP / 252 SAtk / 4 SDef
Quiet Nature (+SpA, -Spe)

While the CM set is much more apt to handling stall teams, this set excels at threatening offensive teams. Once Trick Room is up, Duosion "outspeeds" pretty much every notable Pokemon in NU. A STAB Psychic coming off of a fully invested base 125 SAtk stat and boosted by a Life Orb…well, it's pretty strong. Since this set isn't based on survivability, you have room to forgo Recover in order to run both HP Ground and Signal Beam. Unlike many other sweepers, Duosion has a neat advantage of being able to switch repeatedly in and out as often as it likes due to its immunity to entry hazard damage. Even though you'll outspeed nearly everything under Trick Room, you should still be careful of Skuntank, who might hit you with Sucker Punch if you try to kill it off or Pursuit if you try to escape. It's also important to note that you should use a Spe IV of 3 so that you can have as little speed as possible while also having the right Spe IV for HP Ground.

Countering Duosion

Shedinja is the best option, though not overly common, as Duosion can't even hit it. Other counters include Skuntank, Golurk, and Musharna.


Locations in Games

Ruby/Sapphire/Emerald:
Not in game .

FireRed/LeafGreen:
Not in game

Colosseum/XD:
Not in game

Diamond/Pearl/Platinum:
Not in game

HeartGold/SoulSilver:
Trade Not in game

Black/White:
Route 9 (White)
Trade from White (Black)

Black 2/White 2:
Route 9 (White 2)
Trade from White (Black 2)

Animé Appearences

Reuniclus has made a few appearances. Mostly notably, it was used by Damon as he tried to control Zekrom

# -English Episode Name- -Jp. Episode Name- Pics
M14 White: Victini & Zekrom Victini & The Black Hero: Zekrom Pics
751 Jostling for the Junior Cup! The Junior Cup Gets Underway! Dragonite VS Beartic!! Pics
752 Battling Authority Once Again! Power Battle! Iris VS Dawn! Pics
766 Lost at the League! Axew Gets Lost! Pics

 
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