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Reuniclus, The Multiply Pokémon. They use psychic power to control their arms, which are made of a special liquid. They can crush boulders physically. These remarkably intelligent Pokémon fight by controlling arms that can grip with rock-crushing power. When Reuniclus shake hands, a network forms between their brains, increasing their psychic power. Overview Reuniclus was one of the better Pokemon to be introduced in 5th generation, and is likely the best Trick Room user in the entire game. With its combination of decent bulk and massive Special Attack, Reuniclus is a force to be reckoned with. Its base 30 Speed would generally be crippling, but when combined with Trick Room leads to Reuniclus becoming the fastest blob of cells around. In fact, there really isn't anything out there that can outslow Reuniclus, besides other amorphous globules and the spiky monstrosity that is Ferrothorn. Otherwise, Reuniclus is unmatched in its tortoiselike crawling which cannot be overcome. Of course, it can also perform well under other sets, such as Calm Mind, and focus more on its decent defenses and great HP. In any case, Reuniclus is a powerful presence in OU and should be preapred for in some way. Abilities Overcoat: Prevents damage from Weather, a good ability...if Reuniclus didn't also happen to have Magic Guard, which does that plus preventing hazard and Life Orb damage. Basically, it's outclassed. Movesets U Jelly Bro? -Trick Room First thing's first, you should run 0 Speed IVs to help ensure that you outslow as many Pokemon as you can. With that out of the way, no we look to the bulk of the set. Trick Room is to allow Reuniclus to outrun most every Pokemon for the space of 5 turns. This is extremely useful as it counteracts the common notion that speed is the be-all-end-all, meaning Reuniclus has a good chance of stopping Choice Scarf and generally faster Pokemon. This, I should note, does not mean priority of moves is reversed, meaning Bullet Punch, Prankster boosted moves, etc will still go first. The choice between Psyshock and Psychic is whether you need Reuniclus to better handle SDef or Defensive walls. If you need Reuniclus to get past things like Blissey, use Psyshock, otherwise use Psychic. Shadow Ball hits Ghosts and Psychics (particularly Jellicent) for a lot of damage, while providing more neutral coverage. Focus Blast is to hit Steel types, though its accuracy is shaky at best. The key to Reuniclus is to get in, set up, and attempt to sweep, making it very good for late game when its counters have been removed. The Cell Wall -Calm Mind This set takes advantage of Reuniclus' good bulk and boosts it further to make it harder to take care of. Although slow, Reuniclus can handle most threats well and heal off the excess damage. Calm Mind is used to boost both its already astounding Special Attack and its Special Defense, allowing for Reuniclus to become even more powerful and bulky. Psyshock or Psychic are used for STAB, and the option between them is the same as before. Focus Blast is to hit everything Psywhatever can't (other than Sableye and Spiritomb). Recover is used to make sure Reuniclus can stay around longer and take advantage of its boosts more fully. Other Options Energy Ball, Flash Cannon, Grass Knot, Hidden Power, Light Screen, Pain Split, Protect, Reflect, Thunder, Thunder Wave, Toxic. Double & Triple Battle Options The OTR (Offensive Trick Room) set is probably the best option as it allows excellent team support and can mess with most opponents depending on faster pokemon. Partners Things that can get rid of Special walls and Scizor are very handy to have on a team with Reuniclus (preferably having taken out these aforementioned threats before Reuniclus is out). A strong physical sweeper like Terrakion can handle the special walls pretty well, while Jellicent can stop Scizor pretty well. Countering Reuniclus Scizor and Jirachi are the gods of stopping Reuniclus without HP Fire, as Bullet Punch on the former can revenge kill a weakened OTR Reuniclus while U-turn takes care of most of the others, and Jirachi can just sit there and absorb all of Reuniclus' attacks and Iron Head it to death. CM Latias can take most everything pretty well (other than Shadow Ball, which still doesn't do much) and can boost, heal itself, and then wipe Reuniclus off the map. Volcarona is also a good option as it can either set up or just straight out kill Reuniclus. Chansey and Blissey and the like can swallow up anything Reuniclus uses, but can't do too much in return. Faster physical attackers also threaten the CM set, which basically means everything but CB Ferrothorn. Pre-Evolution Corner - Duosion Overview Duosion is the middle of these blob-like Pokemon, and actually is relatively viable in the NU tier. It fills the same role as Reuniclus, and has almost as good of stats (better defensive ones with Eviolite attached), meaning although it isn't going to be quite as good as big daddy cell, it is going to wreak a little havoc in its own tier. The Blob -Calm Mind Duosion plays like a little Reuniclus in NU, acting as an effective stall breaker with its great Eviolite-boosted bulk and access to Magic Guard. Musharna gives this set some serious competition, but the greater power and immunity to passive damage give Duosion an excellent niche. Once Duosion gets a few CM boosts under its belt, not much can take its hits; at just +3, it 2HKOs all of NU with the appropriate move (besides Shedinja). Psychic is going to be your primary option for a STAB move. Psyshock is kinda nice, but it's pretty much only useful for specially defensive Flareon and Lickilicky. Some of the only Pokemon that can take a boosted Psychic are Steel types and Dark types (the main one being Skuntank), so HP Ground handles those Pokemon nicely. However, Signal Beam will give you a weapon against opposing Psychic types and other Dark types, such as Murkrow. Recover offers…well, recovery, which gives it a lot more staying power. On a side note, this set makes a great partner for Bulk Up Gurdurr, as they share excellent offensive and defensive synergy. You Can't Face My Might-Ocondria
-Trick Room While the CM set is much more apt to handling stall teams, this set excels at threatening offensive teams. Once Trick Room is up, Duosion "outspeeds" pretty much every notable Pokemon in NU. A STAB Psychic coming off of a fully invested base 125 SAtk stat and boosted by a Life Orb…well, it's pretty strong. Since this set isn't based on survivability, you have room to forgo Recover in order to run both HP Ground and Signal Beam. Unlike many other sweepers, Duosion has a neat advantage of being able to switch repeatedly in and out as often as it likes due to its immunity to entry hazard damage. Even though you'll outspeed nearly everything under Trick Room, you should still be careful of Skuntank, who might hit you with Sucker Punch if you try to kill it off or Pursuit if you try to escape. It's also important to note that you should use a Spe IV of 3 so that you can have as little speed as possible while also having the right Spe IV for HP Ground. Countering Duosion Shedinja is the best option, though not overly common, as Duosion can't even hit it. Other counters include Skuntank, Golurk, and Musharna. Locations in Games Ruby/Sapphire/Emerald: FireRed/LeafGreen: Colosseum/XD: Diamond/Pearl/Platinum: HeartGold/SoulSilver: Black/White: Black 2/White 2: Animé Appearences
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