Registeel

Registeel, The Iron Pokémon. Tempered by pressure underground over tens of thousands of years, its body cannot be scratched. It is sturdier than any kind of metal.Its body is apparently hollow. No one has any idea what this Pokémon eats. It was imprisoned by people in ancient times. The metal composing its body is thought to be a curious substance that is not of this earth.

Overview

Registeel is an amazing wall in UU. It has amazing defences, great support options, a really good typing, and a nice way to boost its Attack for a sweep. Because it has such good defences, typing, and support moves, it isn't just limited to UU.

Ability

Clear Body: this ability is fantastic. It means Registeel's stats cannot be lowered in any way. Really useful.

Move Sets

Support

- Iron Head
- Stealth Rock
- Earthquake / Ice Punch / Explosion
- Thunder Wave / Toxic
Item Attached: Leftovers
Ability: Clear Body
EVs and Nature:
EVs: 252 HP / 100 Atk / 156 SDef
Careful Nature (+SDef, -SAtk)

Iron Head is a strong and reliable attack, perfect for something like Registeel. It 2HKOs the top special sweepers in UU, and has a bonus of flinching, although Registeel is too slow to utilise that too well. Stealth Rock is a fantastic move for Registeel. Its typing allows it to come in repeatedly, meaning it sets up Stealth Rock very easily. Stealth Rock is a near mandatory move, and Registeel is a really good Pokémon to choose to set it up. Earthquake helps beat other Steel types, but especially Fire types. It also hits a lot of types for neutral damage, making it a good choice next to Iron Head. Ice Punch is a good choice, but sees most use in OU, due to the massive amount of Dragons there. However, it is still useful in UU, due to Altaria and Venusaur. Explosion can be used to remove a threat, or after Registeel has walled all that it needs to wall. Thunder Wave or Toxic is down to what you want out of Registeel. The former will ruin sweepers and allow for Iron Head flinching to possibly work, but the other is another way of dealing with walls, which Registeel won't be able to scratch with its attacks, especially bulky Waters.

Curse

- Curse
- Rest
- Sleep Talk / Earthquake
- Iron Head
Item Attached: Leftovers
Ability: Clear Body
EVs and Nature:
EVs: 252 HP/40 Atk/216 Spd
Careful Nature (+SDef, -SAtk)

Registeel's great defences, typing, and general survivability make it a great user of Curse. It also means Registeel could be doing some serious damage. Curse boosts Registeel's Attack and Defence, whilst lowering its Speed. There are no negatives about using Curse for Registeel. Rest gives it the recovery move it has been craving, and a recovery move is really mandatory on this set. Sleep Talk lets you attack through sleep, meaning you aren't a sitting duck. However, the coverage Earthquake provides really helps in an attempted sweep. Iron Head is the standard STAB move a set like this requires. It is strong, accurate, benefits from STAB, and has no immunities.

Choice Band

- Iron Head
- Earthquake
- Explosion
- Thunderpunch / Ice Punch / Hammer Arm
Item Attached: Choice Band
Ability: Clear Body
EVs and Nature:
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)

Choice Band is a great item on Registeel. It gives him a good amount of offence, it gets surprise value, and thanks to its ability, Intimidate can't ruin the attack boost. Iron Head is the move of choice for a STAB move. You can't really go wrong with it. Earthquake ruins Steel, Fire, and Electric switch ins and is a great move in general. Explosion is ridiculously strong, and will take a massive dent out of most Pokémon. Thunderpunch is great for destroying bulky Waters, unless they are part Ground. Ice Punch hits Grass types and Altaria harder, but gets more use in OU. Hammer Arm is another option to take out Steel types, and it also hits Normal types really hard.

EVs and Nature:

Support
Max HP for maximum survivability. The small Attack investment allows for a 2HKO on Mismagius after residual damage, as well as Espeon, Alakazam, and other strong special sweepers. The Special Defence, although leftover, really helps with taking hard hits..

Curse
Max HP for maximum survivability. Registeel will be boosting its Attack and Defence anyway, so adding a lot to them is pointless. 216 EVs in Special Defence hits a jump point, meaning it gets 2 stat points instead of 1. The leftover is thrown into Attack, which Registeel does need more of.

Choice Band
Max HP for maximum survivability. Max Attack for maximum damage output. Adding to the HP boosts both Registeel's defences at the same time, making it better than investing in separate defences. It has awful Speed anyway, so there isn't any other way to go other than max HP, max Attack, 4 in anything.

Other Options

Block, Charge Beam, Thunder, SubPunch, Gravity, Counter

Block could be a fun choice as a way to stall the opponent out. It has no way of getting away unless it kills Registeel, so Registeel could just stall it to death with Toxic.

Charge Beam is a way of boosting Registeel's Special Attack, if you ever wanted to run a special set. Flash Cannon, Charge Beam, Focus Blast, any other special moves Registeel has could all be used.

Thunder is a good choice for removing bulky Waters from play. It also gives a chance to paralyse.

SubPunch, which is Substitute and Focus Punch, could work quite well, considering Registeel's defences and resistances.

Gravity is quite gimmicky, but Registeel is a great Pokémon to choose to set it up.

Counter is another cool option. A lot of Earthquakes will be thrown at Registeel, and countering them back would generally be a OHKO.

Countering Registeel

Bulky Waters, like Milotic resist Iron Head and can recover through any damage Registeel deals, bar Explosion, whilst wearing it down with Surf. Fire types like Blaziken, Magmortar, and Moltres can all switch in and defeat Registeel, but have to watch out for Thunder Wave. Bulky Grounds take no damage from any of Registeel's attacks, except for Toxic, Ice Punch, and Explosion, and ruin it with Earthquake. Good examples are Donphan and Torterra. If Registeel can't hit you hard or threaten with status, most Pokémon can deal with it.

Locations in Games

Ruby/Sapphire/Emerald

Ancient Tomb in Route 120

Colosseum/XD

Trade from RSE

Fire Red/Leaf Green

Trade from RSE

Diamond/Pearl/Platinum

Trade from RSEPt (DP) Iron Ruins in Iron Island (Platinum)

HeartGold/SoulSilver

Trade from RSEPt

Animé Appearences

Registeel has had a few Animé Appearences. Most of the time, it is under the control of the Pyramid King Brandon in his battles against Ash & Paul. Wild ones have however appeared on a couple of occassions

Lucario & The Mystery of Mew
Episode 462: Overjoyed
Episode 466: Pace - The Final Frontier
Pikachu's Exploration Club
Episode 588: Mysterious Creatures: Pokémon
Episode 596: A Pyramiding Rage
Episode 597: Pillars of Friendship
Arceus & The Jewel of Life