Rillaboom

Rillaboom, The Drummer Pokémon. By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle. The one with the best drumming techniques becomes the boss of the troop. It has a gentle disposition and values harmony among its group.

Overview

The final stage of Grookey, Rillaboom is an interesting Grass-type despite being another monotyped starter. While it faces competition with Eldegoss who has access to Regenerator and Rapid Spin and Ferrothorn who's just Ferrothorn, it has a number of unique tools. However Rillaboom is still strong in it's own right as the strongest of the starters in Battle Stadium Singles, acting like Tapu Bulu but with better offensive tools and no crippling 4x weakness, especially with its signature move Drum Beating to lower the Speed of anything switching in. While it's not taking any meta by storm, it is definitely a solid choice for competitive play this generation.
Positives
Tank - Rillaboom a Grass-type with high health and respectable Defense that lacks much in the utility department, making it a great candidate for an Assault Vest. This makes Rillaboom a very tanky Pokemon that can soak some damage and dish it out in return with its decent Attack stat. Combined with the spammable Drum Beating, this can ensure Rillaboom attacks first on a lot of threats.

Negatives
Lack of Recovery - Without something like Horn Leech to heal, Rillaboom it can be worn down quickly as it has terrible Special Attack and thus Giga Drain is not a great option. There are other options such as Drain Punch but at 75 base power without STAB it's not strong, and Leech Seed can't be run with an Assault Vest. This can be circumvented with moves such as Wish and Healing Wish support or just smart playing but still brings this tank down.

Abilities

Overgrow - Raises Grass moves power by 50% when at or below 33% health - This is okay and the only legal option as of writing this so you use it because you have to.
Grassy Surge (Non Available)- Sets up Grassy Terrain on entry - Overall better due to the healing as Rillaboom lacks healing options bar Giga Drain, but this is not legal at the time of writing.

Movesets

Assault Vest

-Drum Beating
-Superpower / Knock Off
-Earthquake
-U-Turn / Wood Hammer
Item Attached: Assault Vest
Ability: Overgrow
EVs and Nature:
252 HP / 252 Atk / 4 Def
Adamant Nature

Drum Beating offers some interesting gameplay as it guarantees a Speed drop similar to Rock Tomb, which can let Rillaboom get an edge on average Speed Pokemon, and more with Speed investment. With it's good coverage of Superpower and Earthquake to hit key threats such as Ferrothorn, Arcanine, Cinderace, and Hydregion for super effective damage, Hop would be proud. U-Turn lets Rillaboom scout and get out of unfavorable situations while keeping momentum as it struggles with Dragpault and Rotom Heat but Knock Off can be run for Dragpault and messing with Pokemon. Meanwhile Wood Hammer just hits hard but it wears you down faster. Other good options are Drain Punch to heal but it is a large power drop from Superpower and Hammer Arm.

Bulk Up

-Substitute
-Bulk Up
-Hammer Arm / Drain Punch / Leech Seed
-Drum Beating / Earthquake / Knock Off
Item Attached: Leftovers
Ability: Overgrow
EVs and Nature:
252 HP /4 Atk /252 SpDef
Adamant Nature

Making use of Substitute and its ability to make 101 Health Substitutes, Rillaboom can use Bulk Up to become a threatening attacker. Leech Seed is a nice option for guaranteed recovery but makes Rillaboom a mono attacker while Hammer Arm, Superpower, and Drain Punch are nice coverage for Steels. Drum Beating or Wood Hammer round the sets out for STAB, mono attacking Wood Hammer is better for damage but otherwise Drum Beating is better for the Speed drop. However, you can drop STAB for more coverage such as Earthquake which allows Rillaboom to break through the Ferropex core or Knock Off because Knock Off. However, giving up STAB is usually not advised.

Other Options

Choice Band - With 125 base Attack and decent coverage, Rillaboom makes for a potent wallbreaker, and Drum Beating makes that easier as it can set up another Pokemon to threaten more easily afterwards.

Partners

Cinderace - With Court Change to help with hazard control and high offensive stats to apply pressure, all wrapped up with U-Turn to get Rillaboom in easily, Cinderace is an excellent option. Meanwhile Rillaboom checks Water threats such as Barraskewda, Inteleon, Gyarados and Toxapex loosely which can threaten Cinderace with their bulk and power.
Hatterene - Boasting Magic Bounce with the ability to stone wall Fighting-types, Hatterene is a nice option to pair with Rillaboom as Hatterene can check a fair amount of offensive threats Rillaboom struggles with such as Hydreigon and Haxorus, while pressuring things such as Tyranitar and Dragpault loosely (neither want to switch into Dazzling Gleam but can threaten KOes). The loss of Pursuit is also a boon as Hatterene doesn't need to worry about being trapped which is great to play more aggressively.

Countering Rillaboom

Dragpault - Ghost typing to gain immunity to Fighting coverage and Dragon to resist Grass, Dragpault is a threatening Pokemon that can fish for a free entry on Rillaboom. With a powerful mixed option, this is something that needs to be kept in mind when using Rillaboom as much like Salamence, it can remove something with ease due to it's high offensive stats and blazing Speed. Just watch out for Knock Off unless you're fishing for that Weakness Policy boost.
Corviknight - Resisting Rillaboom's Grass STAB, immune to Ground coverage, and neutral from Fighting, this Skarmory mimic is a potent threat. With Mirror Armor to bounce back Drum Beatings stat drop to put Rillaboom in a worse spot and access to both Defog and Spikes to apply pressure defensively, Corviknight can make it rough for the Rillaboom user.

Locations in Games

Red/Blue/Yellow:
Not in game

Gold/Silver/Crystal:
Not in game

Ruby/Sapphire/Emerald:
Not in game

FireRed/LeafGreen:
Not in game

Colosseum/XD:
Not in game

Diamond/Pearl/Platinum:
Not in game

HeartGold/SoulSilver:
EvenNot in game

Black/White:
Not in game

Black 2/White 2:
Not in game

X/Y:
Not in game

Omega Ruby/Alpha Sapphire:
Not in game

Sun/Moon:
Not in game

Ultra Sun/Ultra Moon:
Not in game

Let's Go, Pikachu!/Let's Go, Eevee!:
Not in game

Sword/Shield:
Evolve Thwackey

Animé Appearences

At time of writing, Rillaboom has yet to make an appearance in the anime

# -English Episode Name- -Jp. Episode Name- Pics
M22 Pokémon: Secrets of the Jungle Pokémon: Koko  
1148 When a House is Not a Home! The Lost Grookey! Who is its Trainer!? Pics
1188 Battling Turned Up to Eleven! Marnie from Spikemuth Pics
1190 A One-Stick Wonder! The Thwackey with One Stick! Pics
1204 Curtain up! Fight the Fights! The Curtain Rises! The Masters Tournament!! Pics
1205 Pride of a Champion! Champions' Pride! Lance VS Diantha!! Pics
1210 TBC The Climax Begins: Ash's Masters Tournament Experience Pics
1211 It's Champion Time! The Semifinals I: Sweep Pics
1217 TBC Climax! The Night Before the Decisive Match: Ash VS Leon!! Pics
1218 A Flood of Torrential Gains The Finals I: Torrent Pics
1219 Toying With Your Motions! The Finals II: Toying Pics
1220 Paring Pokémon While Parrying! The Finals III: Smashing Pics
1221 Partners in Time! The Finals IV: Partner Pics