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Each character (and stage) have their unique and features. For example, a floating barrel in Donkey Kong's stage can prevent characters from falling off the stage, and randomly appearing Pokémon in Saffron City. The gameplay is simple, kick, punch or throw characters off platforms to score points. This sounds easier than it actually is because each character can pull off multiple jumps and return to the ground. Each character also has a damage meter that increases with every hit. The higher the damage, the further you get thrown. The A and B buttons attack, wile the R button grabs or kicks in the air. C Buttons make you jump and L triggers a finishing pose (do this at the end to rub it in and earn extra points) and Z is a shield. |
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