| TM03 | Water Pulse |  |  | 5 | 84 | 12 | 8 | 
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | 
| TM06 | Toxic |  |  | - | 88 | 12 | - | 
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | - | 100 | 13 | - | 
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | Hidden Power |  |  | 217 | 88 | 12 | 8 | 
| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM13 | Ice Beam |  |  | 14 | 84 | 8 | 8 | 
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | Blizzard |  |  | 24 | 67 | 7 | 8 | 
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | 
| TM15 | Hyper Beam |  |  | 10 | 86 | 8 | 8 | 
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | - | 75 | 10 | - | 
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | - | 100 | 12 | - | 
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | 
| TM21 | Frustration |  |  | - | 100 | 16 | - | 
| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | - | 100 | 12 | 8 | 
| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | - | 100 | 17 | - | 
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | Facade |  |  | 14 | 84 | 12 | 8 | 
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM43 | Secret Power |  |  | 14 | 88 | 10 | 8 | 
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM44 | Rest |  |  | - | 100 | 8 | - | 
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | - | 75 | 10 | - | 
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | 
| TM58 | Endure |  |  | - | 75 | 17 | - | 
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | Giga Impact |  |  | 28 | 80 | 4 | 8 | 
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM78 | Captivate |  |  | - | 100 | 20 | - | 
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM82 | Sleep Talk |  |  | - | - | 17 | - | 
| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM83 | Natural Gift |  |  | 1 | 88 | 17 | 8 | 
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM84 | Poison Jab |  |  | 14 | 88 | 14 | 8 | 
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | 
| TM87 | Swagger |  |  | - | 100 | 18 | - | 
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM90 | Substitute |  |  | - | 100 | 7 | - | 
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |