TM03 | Water Pulse | | | 5 | 84 | 12 | 8 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM05 | Roar | | | - | 100 | 14 | - |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 | Toxic | | | - | 88 | 12 | - |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 | Hail | | | - | 100 | 13 | - |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 | Hidden Power | | | 217 | 88 | 12 | 8 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM12 | Taunt | | | - | 100 | 20 | - |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM13 | Ice Beam | | | 14 | 84 | 8 | 8 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 | Blizzard | | | 24 | 67 | 7 | 8 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM15 | Hyper Beam | | | 10 | 86 | 8 | 8 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect | | | - | 75 | 10 | - |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance | | | - | 100 | 12 | - |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM21 | Frustration | | | - | 100 | 16 | - |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM24 | Thunderbolt | | | - | 74 | 10 | 8 |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM25 | Thunder | | | 24 | 73 | 7 | 8 |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM26 | Earthquake | | | 9 | 52 | 10 | 8 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM27 | Return | | | - | 100 | 12 | 8 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 | Double Team | | | - | 100 | 17 | - |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 | Flamethrower | | | 18 | 84 | 12 | 8 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM37 | Sandstorm | | | - | 100 | 14 | - |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM38 | Fire Blast | | | 24 | 88 | 9 | 8 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM41 | Torment | | | - | 100 | 16 | - |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM42 | Facade | | | 14 | 84 | 12 | 8 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 | Secret Power | | | 14 | 88 | 10 | 8 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 | Rest | | | - | 100 | 8 | - |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract | | | - | 75 | 10 | - |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM55 | Brine | | | 8 | 88 | 8 | 8 |
If the foe's HP is down to about half, this attack will hit with double the power. |
TM58 | Endure | | | - | 75 | 17 | - |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM59 | Dragon Pulse | | | 10 | 80 | 10 | 8 |
The foe is attacked with a shock wave generated by the user's gaping mouth. |
TM66 | Payback | | | - | 100 | 16 | 8 |
If the user can use this attack after the foe attacks, its power is doubled. |
TM68 | Giga Impact | | | 28 | 80 | 4 | 8 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM71 | Stone Edge | | | 21 | 80 | 7 | 30 |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM72 | Avalanche | | | - | 100 | 12 | - |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM73 | Thunder Wave | | | 6 | 88 | 17 | - |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM78 | Captivate | | | - | 100 | 20 | - |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM79 | Dark Pulse | | | - | 74 | 10 | 8 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM82 | Sleep Talk | | | - | - | 17 | - |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 | Natural Gift | | | 1 | 88 | 17 | 8 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM87 | Swagger | | | - | 100 | 18 | - |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 | Substitute | | | - | 100 | 7 | - |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |