|
Location (In-Depth Details)
|
|
Game
|
Location
|
| Ruby |
Sootopolis City (Fish)
|
| Sapphire
|
Sootopolis City (Fish)
|
| Emerald
|
Sootopolis City (Fish)
|
| FireRed
|
Routes 4, 6, 10, 11, 12, 13, 19, 20, 21 22, 23 & 25, Cerulean City, Cinnabar Island, Four Island, Fuchsia City, Lavender Town, One Island, Pallet Town, Viridian City, Berry Forest, Bond Bridge, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Ruin Valley, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4, S.S. Anne, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path (Fish)
|
| LeafGreen
|
Routes 4, 6, 10, 11, 12, 13, 19, 20, 21 22, 23 & 25, Cerulean City, Cinnabar Island, Four Island, Fuchsia City, Lavender Town, One Island, Pallet Town, Viridian City, Berry Forest, Bond Bridge, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Ruin Valley, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4, S.S. Anne, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path (Fish)
|
| Colosseum
|
Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
|
| XD
|
Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
|
| Diamond
|
Sinnoh (Fish w/ Good/Super Rod)
|
Details
|
| Pearl
|
Sinnoh (Fish w/ Good/Super Rod)
|
Details
|
| Platinum
|
All water areas (Fish With Super Rod)
|
Details
|
| HeartGold
|
Mt. Silver, Lake of Rage, Fuchsia City, Cerulean Cave, Seafoam Islands
|
Details
|
| SoulSilver
|
Mt. Silver, Lake of Rage, Fuchsia City, Cerulean Cave, Seafoam Islands
|
Details
|
| Trainer Locations | |
Details |
| TM & HM Attacks |
|
| TM03 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM05 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 |
Thunderbolt |
 |
 |
95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM37 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
| A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM38 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM55 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
| If the foe's HP is down to about half, this attack will hit with double the power. |
| TM58 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
-- |
| The foe is attacked with a shock wave generated by the user's gaping mouth. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user can use this attack after the foe attacks, its power is doubled. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM71 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
| The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM72 |
Avalanche |
 |
 |
60 |
100 |
10 |
-- |
| An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM73 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM78 |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM03 |
Surf |
 |
 |
95 |
100 |
15 |
-- |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM05 HGSS |
Whirlpool |
 |
 |
15 |
70 |
15 |
-- |
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| HM06 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
| HM07 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
| The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |