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 #176 Togetic
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#176 Almia: R---
Oblivia (Present): R-154
Oblivia (Past): N-118
Togetic トゲチック
Togechikku
Ability: Hustle & Serene Grace
Hustle: Damage from physical attacks is 1.5 times, but average accuracy is only 80%.
Serene Grace: The chances of a move having an effect doubles.
Gender Ratio
Male: 87.5 % Female: 12.5 %
Classification Type 1 Type 2 Height Weight
Happiness Pokémon
2'00" 7.1 lbs
Evolution Chain
---->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group H

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Normal Slash * 2 Normal
Oblivia Past
Field Ability Pkmn Assist
Slash Flying

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Happy Outlook - Random B1F-B19F
Dungeon
Sky
Very Hard Joy Cape - Random B1F-B19F
Ranger Shadows of Almia - Togetic is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Light Summit 11-20F
Ranger Guardian Signs Present Mitonga Island - Old Mansion - Driveway
Past Ice Temple - Save the Frightened Vulpix
Thunder Temple - A Shock Everywhere You Turn

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Magical Leaf
1210088
Inflicts damage on the target. It never misses.
Growl
-10020-
Reduces the Attack of all enemies in the room by 1 level.
Charm
-7522-
Halves the target's Attack.
Metronome
--22-
Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.
Sweet Kiss
-10015-
Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.
6Metronome
--22-
Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.
10Sweet Kiss
-10015-
Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.
15Yawn
-10017-
Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.
19Encore
-10012-
Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used.
24Follow Me
-10015-
Gives the user a Decoy status. A Pokémon with the Decoy status is the primary target of enemies.
28Wish
-10015-
Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted.
33Ancientpower
1288128
Inflicts damage on the target. It may also boost the user's Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.
37Safeguard
-10013-
Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.
42Baton Pass
-7515-
Switches the user's position with the positions of other Pokémon in the room successively.
46Double-edge
20100128
Inflicts damage on the target, but it also hurts the user.
51Last Resort
138078
Inflicts damage on the target, but it won't hit unless the user has a move with 0 PP remaining.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM47Steel Wing
1488108
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51Roost
-10014-
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM62Silver Wind
66278
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02Fly
14100128
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Present
-10019-
Could either inflict damage on the target or restore its HP.
Mirror Move
-1007-
Gives the Pokémon that uses this move the Mirror Move status, which enables the Pokémon to bounce a move back at its attacker.
Peck
495268
Inflicts damage on the target.
Foresight
-10022-
Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition.
Future Sight
-10013-
Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount.
Substitute
-1007-
Afflicts the targeted enemy with a Decoy status condition. A Pokémon with the Decoy status becomes a decoy that is seen as an enemy by its allies and can draw their attacks.
Psych Up
-10017-
Copies any boosts and reductions to the target's Attack, Special Attack, Defense, Special Defense, and Movement Speed to the user's own stats.
Nasty Plot
-10020-
Boosts the user's Special Attack by 2 levels.
Psycho Shift
-10010-
Transfers the user's status problems to the Pokémon it is facing, which heals the user's status problems.
Lucky Chant
-10022-
Gives the user and team members in the room with a Lucky Chant status, which blocks the Pokémon from taking critical hits.

<--- #175
Togepi
#177
Natu
--->

 
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